Me too
How come my quadrant is just 515 with v1.4?(everything stock from fresh LOL install)
Anyone tried lowering min CPU frequency?
How come my quadrant is just 515 with v1.4?(everything stock from fresh LOL install)
Anyone tried lowering min CPU frequency?
How come my quadrant is just 515 with v1.4?(everything stock from fresh LOL install)
I'm interested if Paolo could make an alternative version for his LOL roms, thus removing the CPUCLOCK that is embedded into the system . Also he could try to set by default JIT and HW off .
By default HW acceleration is enabled. To disable it I prepared a flashable ZIP file that you can flash from recovery.
disable HW
enable HW (if you decide you want to enable it again)
default clock for those who prefer to use their phone with default clock at 245/600/ondemand
I know that there are some differencies in Froyo 2.2.1 and 2.2.2 where you get lower neocore results (30-32 fps)... I suppose thats because vsync is activated which limits the fps shown... in any case I didn't notice programs or games running slower!
let me know
edited: found LOL rom 1.4 @italian forum.
Do I have to install all over again like Lol 1.2 or it can be like just flash
Paolo,
I installed LOL V1.4, but I hate the blue notification bar... I need a black theme.... I tried all the themes in the forum, none of em work. The phone gets stuck in the LG logo for hours... :-( Please help me in installin the black notification bar or a black theme to be specific.
Mithun.
Could you direct me to the correct post please???? Because I have tried almost everything, it was working for me on LOL V1.2, but it's not working on 1.4 :-(the black notification bar are only in italian's forum and them works
No slowdowns either, just lower scores. Its all good for me.
Started using this ROM just yesterday and just wanted to clear some stuff.
-Does overclock also has tweaked voltages?
-Stagefright is disabled by default?
BTW I think this is the best ROM specially for those who love the stock ROM(from LG). I used adi4motion's gingerbread theme and just modified the animations a little(unnoticeable really), works really well. Anyone wanna try? gb-adi4motion.zip
TIA
Could you direct me to the correct post please???? Because I have tried almost everything, it was working for me on LOL V1.2, but it's not working on 1.4 :-(
Oh, I ain't registered :-( is it possible for you to attach it to your reply here???
AIME.apk (LG Keyboard)
AnalogClockWidget.apk
BookmarksWidget.apk
CalendarWidget.apk
CarHome.apk
CarHomeLauncher.apk
ClockWeatherWidget.apk
DigitalAlarmWidget.apk
DualClockWidget.apk
GenieWidget.apk (news and weather widget)
LGHome.apk (launcher LG)
MagicSmokeWallpapers.apk
MemoWidget.apk
MessageWidget.apk
PhotoWidget.apk
Protips.apk
VisualizationWallpapers.apk
ConnectionManagerWidget.apk
Email.apk
LiveWallpapers.apk
Talk.apk
untermensch said:Step 1.
the first thing we need to do is add string and image resources to framwork-res
for this example I am using a stock JI6 ROM your resource id's will be different
if on another ROM
use apk_manager to decompile framework-res
open "res\values\strings.xml" and add our string resources
save and closeCode:<string name="reboot_recovery">Recovery</string> <string name="reboot">Reboot</string>
open "res\values\public.xml" and assign our strings resource id's
scroll until you get to the end of the "<public type="string"" id list
note the id of the last string, in this example it is "10403c2" sometimes
the id's are out of order so search for "10403c2 + 1" or "10403c3"
if the next id is unused then we can start assigning id's to the strings
we added.
Code:<public type="string" name="reboot_recovery" id="0x010403c3" /> <public type="string" name="reboot" id="0x010403c5" />
now is a good time to add the image resources so add your icons to
"res\drawable-hdpi"
and assign id's to them the same way we did for the strings
in this example, using the example icons in the zip file I had
Code:<public type="drawable" name="reboot" id="0x010803aa" /> <public type="drawable" name="recovery" id="0x010803ab" />
save and close
now framework-res has the resources needed for this mod use
apk_manager to compile.
const/4 v0, 0x3
const/4 v0, 0x5
const/4 v1, 0x3
new-instance v2, Lcom/android/internal/policy/impl/GlobalActions$7;
const v3, 0x10803e0 # reboot icon resource id
const v4, 0x104039d # reboot string resource id
invoke-direct {v2, p0, v3, v4}, Lcom/android/internal/policy/impl/GlobalActions$7;-><init>(Lcom/android/internal/policy/impl/GlobalActions;II)V
aput-object v2, v0, v1
const/4 v1, 0x4
new-instance v2, Lcom/android/internal/policy/impl/GlobalActions$8;
const v3, 0x10803e1 # recovery icon resource id
const v4, 0x104039c # recovery string resource id
invoke-direct {v2, p0, v3, v4}, Lcom/android/internal/policy/impl/GlobalActions$8;-><init>(Lcom/android/internal/policy/impl/GlobalActions;II)V
aput-object v2, v0, v1
const/4 v1, 0x1
invoke-static {v0, v1}, Lcom/android/internal/app/ShutdownThread;->shutdown(Landroid/content/Context;Z)V
const/4 v1, 0x1
const-string v2, "now"
invoke-static {v0, v2, v1}, Lcom/android/internal/app/ShutdownThread;->reboot(Landroid/content/Context;Ljava/lang/String;Z)V
const/4 v1, 0x1
invoke-static {v0, v1}, Lcom/android/internal/app/ShutdownThread;->shutdown(Landroid/content/Context;Z)V
const/4 v1, 0x1
const-string v2, "recovery"
invoke-static {v0, v2, v1}, Lcom/android/internal/app/ShutdownThread;->reboot(Landroid/content/Context;Ljava/lang/String;Z)V
Flashed this rom. Nice rom overall but i think u shld include the gingerbread theme wif the circle battery icon. Overall, THUMBS UP for this rom.
Question:
Partition SDcard (swap: 0, ext: 512), convert to ext3
Actually what does the 512 and ext3 stand for ? Why cant the roms just support with the normal partition ?
a2sd/apps2sd: The process of moving user installed applications from internal storage to the SD card