[Q] The strange fact
Hello. At me 2 applications, one weighs 6,5 МВ, and another - 12. A way of draw schedules (Canvas - public class GameView extends SurfaceView implements Runnable) identical and a code too, difference only in number of graphic files and music (android.media. MediaPlayer
. But that frequency of shots more stably and faster weighs 12 МВ than in the first (in both applications there is a restriction on 25 shots in a second) - the first application has not time to draw that has time to draw the second (12МВ). Infringement FPS in a lung the application comes during that moment when start to play many sounds (including android.media. SoundPool while in heavy - what infringements do not occur. How you think in what here the reason, can android concerns heavy applications more "attentively" (more RAM will involve or still that)?