Can't say that I've tried this out yet--as the Aria is my main device and I need it for daily use--but I CANNOT WAIT to see what kind of amazing things this ROM will lead to. Thanks to everyone for their hard work! Keep the updates rolling!!!!
EDIT: I just tested this ROM and i am very impressed! It's not very fast (even with the overclocking) but it was enough for me to use everyday. HOWEVER, I had no connection to any cell network (2G, 3G) including text, call, data, gps. I don't know if im the only one with this problem, but I assure you, as soon as this gets cleared up, this ROM will be my favorite by far! Keep up the great work! I know this device is old, but it still needs love!
3G,DATA Problem arrived from the framework and need to be recompile and edited or is from CM9 ?not sure yet
Zack I'm no dev but I think it's from the framework because I took the framework files from beta 2 and put them into beta 1 and booted fine but same issue with the data. Hope it helps and please keep developing this rom because I love it been using at as daily for almost a week now and Don't want to go back to cm7 now
Don't want to go back to CM7? Is it really that good? I gotta try MIUI this weekend...
Sent from my HTC Intruder
Don't get me wrong cm7 is great but I really like how clean the UI is in miui and for someone like me who is a theme o holic I'm like a kid in a candy store with the theme capibility of this.
sent from wherever I am
Can't wait for this ROM to get faster! Also, having a camera would be nice
Sweeeet! Keep up the great work everyone!Because this is a port using a cm9 base any bugs that cm9 has this will have as well ie camera egl and hw so as cm9 improves so will this
sent from wherever I am
is this rom worth it? not being able to use the stock browser is no problem, but not being able to use the gallery and the camera is sure going to bother me.
I would wait for the next release but as far as the gallery goes never really bothered me because I never used it on the cm7 either thought it was way to slow i have always used quick pic far faster in my opinion and I don't use my camera all that much. But it looks like they may have the camera partially working in the cm9 thread and when that happens zack should be able to use that as base for this port.
Not Working/Broken:
- Bootable
- Miui Apps
- Auto-brightness
- Bluetooth
- Capticive buttons (with backlight)
- Keyboard
- Market downloads
- MMS
- Notification light
- Overclocking with set cpu
- Phone radio (calling, sms, data)
- Sensors (light, proximity, rotation, acceleration, compass)
- Sound & Mic
- Touchscreen (with multitouch)
- Trackball
- USB Mass Storage Device
- Vibration & Haptic feedback
- Wifi
- busy box
- superuser
- S2E > Boot into recovery and mount sd ext
- Camera
- gallery
- MIUI music player (Partially and will causes FC)
- Stock web browser
• Download the ROM
• Copy the ZIP to Memory Card
• Start CWM
• Make a Full Wipe (factory reset, mount & storage > format /system, advanced > Erase Dalvik cache)
• Start the install
• Enjoy!
Disclaimer
I'm not responsible if this ROM bricks your lovely phone. Use it at your own risk!
Support facebook page (Latest News ) : DroidXDA
Credits:
-Winsuk & rkrishnan2012 for Aria CM9
I did a CM9 build, and used the libgsl.so along with the egl/ folder from a Galaxy Mini, and that got HW Accel working(I think?).
Code:I/SurfaceFlinger( 97): EGL informations: I/SurfaceFlinger( 97): # of configs : 8 I/SurfaceFlinger( 97): vendor : Android I/SurfaceFlinger( 97): version : 1.4 Android META-EGL I/SurfaceFlinger( 97): extensions: EGL_KHR_image_base EGL_ANDROID_image_native_buffer EGL_ANDROID_get_render_buffer I/SurfaceFlinger( 97): Client API: OpenGL ES I/SurfaceFlinger( 97): EGLSurface: 8-8-8-8, config=0x4 I/SurfaceFlinger( 97): OpenGL informations: I/SurfaceFlinger( 97): vendor : Android I/SurfaceFlinger( 97): renderer : Android PixelFlinger 1.4 I/SurfaceFlinger( 97): version : OpenGL ES-CM 1.0 I/SurfaceFlinger( 97): extensions: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_matrix_get GL_OES_query_matrix GL_OES_EGL_image GL_OES_compressed_ETC1_RGB8_texture GL_ARB_texture_compression GL_ARB_texture_non_power_of_two GL_ANDROID_user_clip_plane GL_ANDROID_vertex_buffer_object GL_ANDROID_generate_mipmap I/SurfaceFlinger( 97): GL_MAX_TEXTURE_SIZE = 4096 I/SurfaceFlinger( 97): GL_MAX_VIEWPORT_DIMS = 4096 x 4096 I/SurfaceFlinger( 97): flags = 00040000
Anyone know a way to verify it's working?