[ROM][NC] Unofficial CM9 Nightly builds - with/without OpenGL

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eyeballer

Retired Recognized Developer
Jun 24, 2010
1,262
3,347
teamw.in
As of 9/4 opengl is enabled on all builds (so no more double builds each night) and hardware UI acceleration is working. Thanks krylon360 for the work :)


In the same spirit as Samiam303 I've been building and hosting nightly builds of CM9 for the community to use. In particular I'm now building nightlies with OpenGL rendering turned on in addition to non-openGL builds (same as Samiam303). These builds are all straight sync with CM source with no additional mods. Builds are sync'd at 3am EST for non-openGL and 4am EST for openGL - they will be available to download approx 15 mins after their sync times.

So what does OpenGL rendering mean? It means we have some form of hardware acceleration for the UI and apps. It is not full hw accel and it is not hw video decoding. The couple of things you'll notice work is wallpaper scrolling in the launcher and chrome beta will mostly work to render webpages but will fc if you go into settings. Flash also somewhat works - I've found you definitely need to OC to get some flash videos to work, most still are not smooth.

The downside to it seems to vary user to user, some people report sluggish responses and some get lock ups, a few have no problems at all..

Either way, give them a try and report back. Please try to keep the thread on topic of these builds only, other mods can be flashed over, but that discussion should be in the respective thread. I'd also like to revisit keyodi's suggestion here (http://xdaforums.com/showthread.php?p=22277804#post22277804) - a few people reported good results with that change. Any more feedback?

Downloads

There's a few ways to get the builds:
1) Browse the hosted folder here: http://techerrata.com/browse/nightly_kangs/encore
2) Follow @CM_Encore on twitter for announcements of the builds as they hit the host (PLEASE NOTE: @CM_Encore IS A TWITTER BOT - don't bother tweeting at it)
3) *NEW* Use the Goo Manager app to receive notifications of new builds and download them directly on your nook. With Goo Manager you can also get incremental updates, see my post here: http://xdaforums.com/showthread.php?p=25441065#post25441065

Latest ICS gapps can be found here http://goo-inside.me/gapps or mirrored here http://techerrata.com/browse/gapps

Updates

For the latest updates/announcements follow me on twitter, or check back here.

5/9/12: Goo Manager now comes pre-installed to make updating as easy as possible :)
4/28/12: Incremental updates are available for the flash-a-holics: See http://xdaforums.com/showthread.php?p=25441065#post25441065
3/10/12: Due to some merges yesterday you may need to reflash gapps when going from a nightly prior to 3/9 to later than 3/9

Credit and Thanks
Thanks to fattire, dalingrin and the rest of the CM encore theme for making this possible. Thanks to fellow TeamWin members Kevank for providing the hosting and to s0up for the Goo app.
 
Last edited:

leapinlar

Senior Member
Oct 18, 2006
8,873
3,878
In the same spirit as Samiam303 I've been building and hosting nightly builds of CM9 for the community to use. In particular I'm not building nightlies with OpenGL rendering turned on in addition to non-openGL builds (same as Samiam303).
I think you mean you are ...'now building'... instead of ...'not building'... LOL
 

raycaster3

Senior Member
Apr 17, 2011
3,888
1,202
S.Ogden
Flashed the latest opengl version and it seems a bit laggy. I'm gonna give it a while to settle in before I pass full judgement. Still awesome to see ics on the ole nook color. Thanks.

»»DARKSIDE««
 

racks11479

Senior Member
Jan 2, 2011
990
748
Fresh Meadows
yeah, have to confirm with the lag on the 3-1-2012 build. I was using ur 2-27-2012 build before this and app drawer was much smoother. Not sure what changed upstream. But....

Sent from my NookColor using Tapatalk
 

oldman_58

Senior Member
Jul 13, 2010
1,190
276
Sunny Florida
Looks excellent, You tube a few games work great.

A little lethargic... but all in all WooHoo

Excellent work, may be daily driver...
 

khaytsus

Senior Member
Apr 8, 2008
7,258
1,175
Central Kentucky
Just FYI all, I've been running the 02-20-2012 OpenGL since about the 21st and I've had only two lockups and otherwise running great, vs about one hard lockup a day on average. I should update, just haven't since it's working so well. :)
 

_highway_

Senior Member
May 15, 2011
76
3
i just got this installed, and am starting to enjoy it!

I am running the 3/2/2012 and the latest gaaps . . .
 
Last edited:
E

edychen

Guest
Is it possible to switch over to the non-OpenGL version from the OpenGL ROM just by flashing over without wiping?

Also I switched from 3-1-2012 OpenGL to 3-3-2012 OpenGL and found a huge jump in performance in Quadrant, and subjectively it definitely feels snappier:

3-1-2012 OpenGL
Total: 1014
CPU: 1589
Mem: 320
I/O: 2113
2D: 144
3D: 902

3-3-2012 OpenGL
Total: 1650
CPU: 1644
Mem: 1080
I/O: 4324
2D: 360
3D: 843

Which is getting close to the performance of CM7 which I got:

CM7
Total: 2030
CPU: 1568
Mem: 1005
I/O: 6136
2D: 290
3D: 1152
 
Last edited:

Anon87

Senior Member
Apr 18, 2010
347
29
Google Pixel 6 Pro
Hi. First of all thanks again for all the work you guys are putting in to bring ICS to the nook color.

I don't know if this is a known issue or not but I just installed the latest nightly and I'm no longer able to see my Wifi network.

I have ICS installed on my HTC Desire and it sees the wifi just fine.
 

lfb02000

Member
Feb 18, 2011
11
0
as advised I am posting my opengl comments here. running "update-cm-9.0.0-encore-KANG-20120301-080001-opengl-signed.zip" and find everything working great. Just want to mention I didn't have any lockups until I installed Chrome Beta. After trying a few times and finally managing to uninstall it I have not had another freeze.
 

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  • 71
    As of 9/4 opengl is enabled on all builds (so no more double builds each night) and hardware UI acceleration is working. Thanks krylon360 for the work :)


    In the same spirit as Samiam303 I've been building and hosting nightly builds of CM9 for the community to use. In particular I'm now building nightlies with OpenGL rendering turned on in addition to non-openGL builds (same as Samiam303). These builds are all straight sync with CM source with no additional mods. Builds are sync'd at 3am EST for non-openGL and 4am EST for openGL - they will be available to download approx 15 mins after their sync times.

    So what does OpenGL rendering mean? It means we have some form of hardware acceleration for the UI and apps. It is not full hw accel and it is not hw video decoding. The couple of things you'll notice work is wallpaper scrolling in the launcher and chrome beta will mostly work to render webpages but will fc if you go into settings. Flash also somewhat works - I've found you definitely need to OC to get some flash videos to work, most still are not smooth.

    The downside to it seems to vary user to user, some people report sluggish responses and some get lock ups, a few have no problems at all..

    Either way, give them a try and report back. Please try to keep the thread on topic of these builds only, other mods can be flashed over, but that discussion should be in the respective thread. I'd also like to revisit keyodi's suggestion here (http://xdaforums.com/showthread.php?p=22277804#post22277804) - a few people reported good results with that change. Any more feedback?

    Downloads

    There's a few ways to get the builds:
    1) Browse the hosted folder here: http://techerrata.com/browse/nightly_kangs/encore
    2) Follow @CM_Encore on twitter for announcements of the builds as they hit the host (PLEASE NOTE: @CM_Encore IS A TWITTER BOT - don't bother tweeting at it)
    3) *NEW* Use the Goo Manager app to receive notifications of new builds and download them directly on your nook. With Goo Manager you can also get incremental updates, see my post here: http://xdaforums.com/showthread.php?p=25441065#post25441065

    Latest ICS gapps can be found here http://goo-inside.me/gapps or mirrored here http://techerrata.com/browse/gapps

    Updates

    For the latest updates/announcements follow me on twitter, or check back here.

    5/9/12: Goo Manager now comes pre-installed to make updating as easy as possible :)
    4/28/12: Incremental updates are available for the flash-a-holics: See http://xdaforums.com/showthread.php?p=25441065#post25441065
    3/10/12: Due to some merges yesterday you may need to reflash gapps when going from a nightly prior to 3/9 to later than 3/9

    Credit and Thanks
    Thanks to fattire, dalingrin and the rest of the CM encore theme for making this possible. Thanks to fellow TeamWin members Kevank for providing the hosting and to s0up for the Goo app.
    26
    The 9/4 nightly includes all of krylon's changes, and opengl is now enabled by default so there will only be 1 build each night from now on (unless something changes again). In testing we haven't experienced any freezes or random reboots with the new code and opengl enabled, of course with wider testing we may discover something.
    19
    I've decided to pause the nightlies at this point. If most people are on 9/4 we can start to see if there's any specific issues affecting all users that might be able to be resolved with the goal being as stable a cm9 release as possible. There isn't much being merged into the cm9 tree upstream so we're not losing anything by building less frequency.

    So go ahead and install 9/4, if I see something of significance merged upstream I'll kick off a new public build.
    17
    Nightlies will now feature HWA and full Hardware Decoding, as well as working Flash.

    Known issues.
    Netflix - Stupid Stupid App. :p - Giving the same error as we are getting in JB, so when we fix one, we will fix the other.

    Fruit Ninja - Hangs at the loading screen. - Known issue across several devices.
    15
    I've decided to pause the nightlies at this point. If most people are on 9/4 we can start to see if there's any specific issues affecting all users that might be able to be resolved with the goal being as stable a cm9 release as possible. There isn't much being merged into the cm9 tree upstream so we're not losing anything by building less frequency.

    So go ahead and install 9/4, if I see something of significance merged upstream I'll kick off a new public build.

    thanks eye.
    This gives me a chance to hack in the PBHACK which will bring down the memory usage of SystemUI like I did in JB.
    Gonna take some work since it didnt like some of the syntax usage when I attempted the 1st time.
    Will try to get to this sometime this week. Have my Grandma coming to town on Sunday, so will be unavail this weekend/next week.