OP, you've got the right attitude so with a bit of effort in digging up answers to the basic questions you'll soon figure out what you need to do. There's no need to learn Java before creating an Android project, learning both concurrently is fine, although you'll be faced with two (kinda vertical) learning curves, but it is most definitely possible.
You've got the right software for a start, but I wouldn't worry about guides being out of date - using APIs from the older SDK versions is fine. It's hard to recommend a path without knowing your goals, but starting out depends on how much coding experience you have, and your goals. For instance, making a Hello World app in an Android activity that prints out text might be a start, then figuring out how to specify the UI (add buttons for interactivity etc), separation of concerns, et al. Or if you're interested in games, start out by drawing rectangles on screen, moving them, creating Pong.
If you're making vanilla Android apps i'd stay away from frameworks initially until you figure out the raw basics - but this probably doesn't apply for games, in which case you probably wanna pick up LibGDX or something and read a ton of blog and StackOverflow posts until you get something on the screen.
Half the trick is figuring out how to Google the right questions - if you're finding decent StackOverflow answers, you're on the right track.