From the depths of AP Computer Science comes...
PokeDroid--Multiplayer coming soonish!
Everyone's favorite Game Boy series comes to the little robot in your pocket with all 649 Pokemon, all their moves and abilities, and all the items!
Features include...
-Total team customization--EVs, IVs, moves, abilities, held items, gender, everything!
-Quick Battle for a simple skirmish or the endless Battle Tower to test your Pokemon mettle!
-All Pokemon, moves, abilities, and items from all games up to Black 'n' White!
-Super-duper open-source technology!
This is an open beta hosted on Sourceforge (http://sourceforge.net/projects/pokedroid/). Grab the code from CVS, take the newest nightly, dissect our code for your own benefit, all that jazz!
This being a beta, it isn't entirely functional.
What works:
-Battling from start to finish
-Team builder
-All Pokemon and their movepools
-Somewhat functional AI
-About half of the attacks
What doesn't:
-About half of the attacks
-Most abilities and items
-Some occasional force closes
-Animations (though these may never be implemented as that would take a LOT of time)
-Multiplayer is currently being worked on!
I've decided to stick with PokeDroid because it's not going on the Market anyway.
This was done for an AP Computer Science project, but it quickly took on a life of its own. We've been working on it since April-ish almost constantly. I learned Android from scratch from the Developer website and would love to teach anyone curious about Android programming.
The server is also available for donwload from the SourceForge download page, but is totally useless right now so don't waste your time
Screenshots:
Credits:
Myself, Shawn--UI, graphics, base code
Matt--Battle logic, almost all Pokemon-centric code
Josh--AI
Game Freak--Pokemon, in all its awesomeness
Google--Google Docs for awesome collaboration tools
SourceForge--hosting
Quite a few different sites across the interwebs--Most of the Pokemon/move/movepool databases (we will credit them when we can dig them out of our history)
You lovely XDAers--testing and feedback!
Download:
The newest semi-stable release is available on our SourceForge page.
If you're feeling daring, the newest "nightly" release can be downloaded straight from our CVS repo. It may or may not be buggier/have more features than the other download, so use at your own risk/reward.
Finally:
Send us bug reports/suggestions! We would love to hear from y'all and your opinions! All testing was done on 2 CM7 Galaxy S variants and a CM7 MyTouch 4G, but it should work on 2.1+ with any screen resolution. Since the Honeycomb emulator is ungodly slow, we were unable to test on it, but it should theoretically work. Once I get my TouchPad in the mail and it gets its Honeycomb/ICS port, I'll make sure it works on there, too.
Thanks for giving it a shot!
PokeDroid--Multiplayer coming soonish!
Everyone's favorite Game Boy series comes to the little robot in your pocket with all 649 Pokemon, all their moves and abilities, and all the items!
Features include...
-Total team customization--EVs, IVs, moves, abilities, held items, gender, everything!
-Quick Battle for a simple skirmish or the endless Battle Tower to test your Pokemon mettle!
-All Pokemon, moves, abilities, and items from all games up to Black 'n' White!
-Super-duper open-source technology!
This is an open beta hosted on Sourceforge (http://sourceforge.net/projects/pokedroid/). Grab the code from CVS, take the newest nightly, dissect our code for your own benefit, all that jazz!
This being a beta, it isn't entirely functional.
What works:
-Battling from start to finish
-Team builder
-All Pokemon and their movepools
-Somewhat functional AI
-About half of the attacks
What doesn't:
-About half of the attacks
-Most abilities and items
-Some occasional force closes
-Animations (though these may never be implemented as that would take a LOT of time)
-Multiplayer is currently being worked on!
I've decided to stick with PokeDroid because it's not going on the Market anyway.
This was done for an AP Computer Science project, but it quickly took on a life of its own. We've been working on it since April-ish almost constantly. I learned Android from scratch from the Developer website and would love to teach anyone curious about Android programming.
The server is also available for donwload from the SourceForge download page, but is totally useless right now so don't waste your time
Screenshots:
Credits:
Myself, Shawn--UI, graphics, base code
Matt--Battle logic, almost all Pokemon-centric code
Josh--AI
Game Freak--Pokemon, in all its awesomeness
Google--Google Docs for awesome collaboration tools
SourceForge--hosting
Quite a few different sites across the interwebs--Most of the Pokemon/move/movepool databases (we will credit them when we can dig them out of our history)
You lovely XDAers--testing and feedback!
Download:
The newest semi-stable release is available on our SourceForge page.
If you're feeling daring, the newest "nightly" release can be downloaded straight from our CVS repo. It may or may not be buggier/have more features than the other download, so use at your own risk/reward.
Finally:
Send us bug reports/suggestions! We would love to hear from y'all and your opinions! All testing was done on 2 CM7 Galaxy S variants and a CM7 MyTouch 4G, but it should work on 2.1+ with any screen resolution. Since the Honeycomb emulator is ungodly slow, we were unable to test on it, but it should theoretically work. Once I get my TouchPad in the mail and it gets its Honeycomb/ICS port, I'll make sure it works on there, too.
Thanks for giving it a shot!
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