[Q] FPS on Canvas
Hello. I draw on an outline. Has checked up frequency of updating of the screen (FPS) on 2 phones - one 1000 megahertz another 600 - coincides, there is an assumption that FPS does not depend on the processor. If to remember the inquiry
"Or, in a separate thread, wherein you manage a SurfaceView and perform draws to the Canvas as fast as your thread is capable (you do not need to request invalidate ())." That is not clear that means Canvas as fast as your thread is capable - whether its speed depends on phone type?
How you think - whether it is necessary to establish for each moving of objects an interval for which they should pass the given distance depending on FPS (distance in bmp.getHeight () and bmp.getWidth ()) or on all phones FPS will be identical?