Thanks Meter 132
Join Date: May 2013
Location: Las Vegas NV / Arlington TX
[Q] 'AMotionEvent_getHistoricalX' not found! [requesting dev backup]
If any real dev's read this (I'm far from one
). I'm completely lost (thus far) as to how and why I get this..
(snippet from logcat)
E/Unity ( 2023): 'AMotionEvent_getHistoricalX' not found!
E/Unity ( 2023): 'AMotionEvent_getHistoricalY' not found!
E/Unity ( 2023): 'AMotionEvent_getHistoricalEventTime' not found!
E/Unity ( 2023): 'AMotionEvent_getHistoricalPressure' not found!
E/Unity ( 2023): 'AMotionEvent_getHistoricalSize' not found!
Temple Run 2 looks for this on startup, and the result is as soon as the screen is touched after the game load it insta-gibs and dumps back to desktop. If not for google I would have been chasing the stuff in the logcat crash dump part and I don't think I would have found anything near an answer. Or maybe I'm just overthinking it.
Whole logcat here: tr2crash2.txt
I tracked it down to input.h , I think.. the android api one anyway.
At build time it gets included in libandroid.so libandroidfw.so and libinput.so (also, i think on the last one, definitely the first two)
but I can't understand where my recent build went wrong and doesn't have those "AMotionEvent"(s) available.
at first I thought it was linaro but now I'm not so sure, and I don't recall changing anything near that in my source.
after looking through input.P in my /out/ folder(s) for my libandroid/libandroidfw input.h is being included.. I'm thoroughly lost at the moment.
So, any takers?
edit - a non crash logcat of the same, loading and unloading the game, for reference.