[ROM][NC] Unofficial CM9 Nightly builds - with/without OpenGL

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boyoboyo

Senior Member
Jun 2, 2009
124
21
On 3/10 I can't get flash content to play in the browser (though, I am not sure if it had played on previous nightlies).
 

zires

Senior Member
Apr 2, 2011
124
17
Can someone please confirm space for me? I have the following.

Rom 2.07gb
Int 358mb

Seems messed up.

Sent from my VM670 using Tapatalk
 

mateorod

Inactive Recognized Developer
Nov 16, 2011
1,981
3,503
New Orleans
www.gigmasters.com
Can someone please confirm space for me? I have the following.

Rom 2.07gb
Int 358mb

Seems messed up.

Sent from my VM670 using Tapatalk


Not to clog this thread with v6 stuff, but I had this happen to me when I flashed 3/10 and used the old services.jar. The 3/10 build has major changes, so if you flash any "tweaks" zips that are floating around or putting in an old services.jar, there are now major consequences, messed up storage space being one.

There is a new one up on my post here
 

bigbob23

Senior Member
Feb 21, 2011
272
34
Seattle area
Were there any changes in 0309 that might have impacted SD card mounting? 0308 is the last nightly where my SD will mount. It mounts perfectly in CWM, older OpenGL builds, CM7.2 and Stock 1.4.1.

See http://xdaforums.com/showthread.php?t=1540054 for details on the problem I've been experiencing.

I don't have any mounting problems with either Samiam303's 0309 or Eyeballer's 0310 (OpenGL) builds. I am using the Google Android File Transfer App on my Mac. Often I need to plug and remove the μUSB connector once or twice before the "connected as a media device" message appears and the app will start.
 

zires

Senior Member
Apr 2, 2011
124
17
Not to clog this thread with v6 stuff, but I had this happen to me when I flashed 3/10 and used the old services.jar. The 3/10 build has major changes, so if you flash any "tweaks" zips that are floating around or putting in an old services.jar, there are now major consequences, messed up storage space being one.

There is a new one up on my post here

I don't have v6 installed. But I do have the the nightly with opengl enabled. I will give a new build a try.


Sent from my VM670 using Tapatalk
 

KingJL

Senior Member
Sep 29, 2011
52
6
Build 3/10 OpenGL is GREAT!!

... Just installed eyeballer CM9 3/9 with OpenGL. No special tweaks other than what can be set in "settings".
Updated to eyeballer CM9 3/10 OpenGL... all I can say is WOW!!! This thing rocks! Everything that I use works like it should. WiFi shuts down while screen is timed out, but background syncs (K9mail, etc) occur as they should, system goes into deep sleep, comes to life when woke up! This release is a keeper!

I have the wifi being managed by GreenPower. GreenPower turns wifi off for most of the time that the screen is off and turns wifi back on when the screen wakes up (I do not have to wifi off then on to wake it up).
I have removed GreenPower... it is no longer needed with build 3/10.


Thanks to all the devs for their dedicated work. Many, many thanks to eyeballer for making his nightlies available to us. Build 3/10 is REAL progress!

----------------------------------------------------------------------
evergreen SD CM9 (eyeballer 3/10 OpenGL), gaps 20120304
 

SeaFractor

Senior Member
Jun 16, 2011
370
78
SeaTac
Updated to eyeballer CM9 3/10 OpenGL... all I can say is WOW!!! This thing rocks! Everything that I use works like it should. WiFi shuts down while screen is timed out, but background syncs (K9mail, etc) occur as they should, system goes into deep sleep, comes to life when woke up! This release is a keeper!

I have removed GreenPower... it is no longer needed with build 3/10.


Thanks to all the devs for their dedicated work. Many, many thanks to eyeballer for making his nightlies available to us. Build 3/10 is REAL progress!

----------------------------------------------------------------------
evergreen SD CM9 (eyeballer 3/10 OpenGL), gaps 20120304

I am amazed at how well it is running.

Before your post, I wasn't sure if it was because I did a clean install along with a 512MB sd-ext partition and 256MB swap. No edits other than egl.cfg and to select the memory options in the performance menu I had previously reported. Strangely while nenamark stated the same fps , it was much smoother visually. There was always a freeze over the pond as it would zoom in towards the tree and butterflies. No pauses and smooth video with 3/10 build.

Great job Devs!
 

KingJL

Senior Member
Sep 29, 2011
52
6
I am amazed at how well it is running.

Before your post, I wasn't sure if it was because I did a clean install along with a 512MB sd-ext partition and 256MB swap. No edits other than egl.cfg and to select the memory options in the performance menu I had previously reported... No pauses and smooth video with 3/10 build.
Great job Devs!
I have no edits whatsoever... and everything is running flawlessly!

evergreen SD, CM9 (eyeballer 3/10 OpenGL), gapps 20120304
 

SeaFractor

Senior Member
Jun 16, 2011
370
78
SeaTac
So..

Besides my own testing, I passed it over to the ultimate tester. My 11 yr old.

The gamut from Captain America to Trail 2 Winter Extreme are very smooth and closely match what he exprienced under CM 7.1.

Eyeballer? You going to spill the beans on some new egl or other driver related patch?

Cause, dang it's really good now!
 

boyoboyo

Senior Member
Jun 2, 2009
124
21
So everyone managed to play flash in 3/10? Weird. Didn't play for me..

Sent from my NookColor using XDA
 

bit1

Senior Member
Jul 28, 2008
463
109
Eyeballer! You're over here too? Thanks for all you do for the CM9 community. Installed the Open GL 03/10 version. I agree that you have to OC to run it smoothly. Updated my daughter's NC . Following working not working for me.

Youtube-Works as long as not HQ
Vevo-works but has green banding
Netflix-no works :( oh well. she should be reading more anyway :)

All in all though I'm pretty impressed that the NC runs CM9 so smoothly. You devs are amazing!
 

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  • 71
    As of 9/4 opengl is enabled on all builds (so no more double builds each night) and hardware UI acceleration is working. Thanks krylon360 for the work :)


    In the same spirit as Samiam303 I've been building and hosting nightly builds of CM9 for the community to use. In particular I'm now building nightlies with OpenGL rendering turned on in addition to non-openGL builds (same as Samiam303). These builds are all straight sync with CM source with no additional mods. Builds are sync'd at 3am EST for non-openGL and 4am EST for openGL - they will be available to download approx 15 mins after their sync times.

    So what does OpenGL rendering mean? It means we have some form of hardware acceleration for the UI and apps. It is not full hw accel and it is not hw video decoding. The couple of things you'll notice work is wallpaper scrolling in the launcher and chrome beta will mostly work to render webpages but will fc if you go into settings. Flash also somewhat works - I've found you definitely need to OC to get some flash videos to work, most still are not smooth.

    The downside to it seems to vary user to user, some people report sluggish responses and some get lock ups, a few have no problems at all..

    Either way, give them a try and report back. Please try to keep the thread on topic of these builds only, other mods can be flashed over, but that discussion should be in the respective thread. I'd also like to revisit keyodi's suggestion here (http://xdaforums.com/showthread.php?p=22277804#post22277804) - a few people reported good results with that change. Any more feedback?

    Downloads

    There's a few ways to get the builds:
    1) Browse the hosted folder here: http://techerrata.com/browse/nightly_kangs/encore
    2) Follow @CM_Encore on twitter for announcements of the builds as they hit the host (PLEASE NOTE: @CM_Encore IS A TWITTER BOT - don't bother tweeting at it)
    3) *NEW* Use the Goo Manager app to receive notifications of new builds and download them directly on your nook. With Goo Manager you can also get incremental updates, see my post here: http://xdaforums.com/showthread.php?p=25441065#post25441065

    Latest ICS gapps can be found here http://goo-inside.me/gapps or mirrored here http://techerrata.com/browse/gapps

    Updates

    For the latest updates/announcements follow me on twitter, or check back here.

    5/9/12: Goo Manager now comes pre-installed to make updating as easy as possible :)
    4/28/12: Incremental updates are available for the flash-a-holics: See http://xdaforums.com/showthread.php?p=25441065#post25441065
    3/10/12: Due to some merges yesterday you may need to reflash gapps when going from a nightly prior to 3/9 to later than 3/9

    Credit and Thanks
    Thanks to fattire, dalingrin and the rest of the CM encore theme for making this possible. Thanks to fellow TeamWin members Kevank for providing the hosting and to s0up for the Goo app.
    26
    The 9/4 nightly includes all of krylon's changes, and opengl is now enabled by default so there will only be 1 build each night from now on (unless something changes again). In testing we haven't experienced any freezes or random reboots with the new code and opengl enabled, of course with wider testing we may discover something.
    19
    I've decided to pause the nightlies at this point. If most people are on 9/4 we can start to see if there's any specific issues affecting all users that might be able to be resolved with the goal being as stable a cm9 release as possible. There isn't much being merged into the cm9 tree upstream so we're not losing anything by building less frequency.

    So go ahead and install 9/4, if I see something of significance merged upstream I'll kick off a new public build.
    17
    Nightlies will now feature HWA and full Hardware Decoding, as well as working Flash.

    Known issues.
    Netflix - Stupid Stupid App. :p - Giving the same error as we are getting in JB, so when we fix one, we will fix the other.

    Fruit Ninja - Hangs at the loading screen. - Known issue across several devices.
    15
    I've decided to pause the nightlies at this point. If most people are on 9/4 we can start to see if there's any specific issues affecting all users that might be able to be resolved with the goal being as stable a cm9 release as possible. There isn't much being merged into the cm9 tree upstream so we're not losing anything by building less frequency.

    So go ahead and install 9/4, if I see something of significance merged upstream I'll kick off a new public build.

    thanks eye.
    This gives me a chance to hack in the PBHACK which will bring down the memory usage of SystemUI like I did in JB.
    Gonna take some work since it didnt like some of the syntax usage when I attempted the 1st time.
    Will try to get to this sometime this week. Have my Grandma coming to town on Sunday, so will be unavail this weekend/next week.