[APP] [2.3+] Let's 8 bit Art

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[APP] [4.0+] Draw Pixel Art

DPA%2Blogo%2B2.png

App for quickly and easily create pixel art images and animation.

Easy raster graphics editor optimized for work with pixel precision images (pixel art design) with the ability to create animations and work with sprite-sheets.

The best solution to make graphics for games, create art and draw animation just for fun.

The app benefits:

- Nice and easy interface in portrait and landscape on different screen resolution and dpi

- Tiny app size and optimized work with all available RAM

- Recognizing PNG, JPG, BMP and GIF image file formats and JASC PAL palette file format

- Advanced working with animation and layers, ability create up to 10 000 frames with 10 000 layers if you have enough RAM

- Canvas size up to 8 Megapixels with any width, height and aspect (for example 4096 x 2048 pixels)

- Customizing interface, background, grids and previous phantom frame

- High-grade 32-bit ARGB palette (with alpha channel) up to 10 000 color samples

- Configurable tools for quick and easy drawing

- Auto saving and resuming current project with all configuration

- Undoing changes in the canvas up to 50 times

- Applying up to 5 color blend modes: normal, overlay, lighten, darken and multiply

- Convenient tool for selecting and transforming an area, add area from the external file and save area to the file

- Built-in file browser with specs and thumbnails of images and palettes

- Quick access up to 20 recent image files and palettes

Version 3.11 was published!

Try on Google play or purchase the PRO version.
Download APK: View attachment DrawPixelArt-release.apk


https://youtu.be/CiawG34gDs

Some screenshots:

Screenshot_1540326005.jpg Screenshot_1540326069.jpg Screenshot_1540326116.jpg Screenshot_1540326147.jpg Screenshot_1540326267.jpg Screenshot_1540326287.jpg Screenshot_1540326333.jpg Screenshot_1540326385.jpg
 
Last edited:

keappsme

New member
Jul 4, 2013
3
0
I've tried your beta version with Android 4.0 tab (Toshiba AT270). Everything works cool except crop & stretch. App's got crash on those..
hope this would help you to fix the bugs....
 

Krossfire666

Member
Mar 19, 2013
27
4
Gdańsk
Nice and useful app. I'm testing beta version right now.
One advice - never, absolutety NEVER turn on "Force GPU Rendering" in Android settings - it'll try to filter those pixels, which looks... well, let say "ugly" :p
 

deoki

Member
Jun 19, 2009
30
10
Great app CraZyDecigames!

Currently trying out the beta and will reply.
Need any translation for free in Portuguese?

Would it be possible to set the animation as live wallpaper?
 

bADiTCH

Member
Jul 4, 2008
32
5
Sacramento, CA
Nice, but...

Nice app! beta worked fine on all my devices, although without the ability to save with the beta app I found it to be useless to test. It did operate without errors but cannot say it would be flawless at saving images created within the app on any of my devices.

Sony Xperia X10
Sony Xperia ION (lt28at)
Samsung Galaxy Tab 7 plus
LG Optimus G
 
Great app CraZyDecigames!

Currently trying out the beta and will reply.
Need any translation for free in Portuguese?

Would it be possible to set the animation as live wallpaper?

Thank you, deoki!

It would be very nice to have a translation in Portuguese!

I think this option will be exercised in the future. Could be as
separate live wallpaper application with the Let's 8 bit Art core.
 
Nice app! beta worked fine on all my devices, although without the ability to save with the beta app I found it to be useless to test. It did operate without errors but cannot say it would be flawless at saving images created within the app on any of my devices.

Sony Xperia X10
Sony Xperia ION (lt28at)
Samsung Galaxy Tab 7 plus
LG Optimus G

Thank you for your test the app on different devices.

The save functions will appear in the version on Google play this week.
 

Johnnyy9262

Senior Member
Apr 21, 2013
64
11
dafuq?
Works great on vibrant Ill wait for the save option I really want to save my animation BTW it may seem out of the box but...... animations as boot animation would be cool I know it has to create a zip and what not but just an opinion

Sent from my SGH-T959 using xda app
 
New version 0.2 beta published!

What's new in version 0.2 beta:

- The ability to save images and animations unlocked (only on Google play)
- Added the function of displaying the previous phantom frame with 3 modes in settings
- Added the ability to change the background color to black, gray or white in settings
- Added the ability to open a sprite-sets and to add of frames of an opened sprite with the specified parameters of frames separation
- Added saved sprite-sets indexing for later opening them without the need to specify parameters of frames separation
- Added the function of saving all the frames apart in a folder
- Added a feature to create copies of frame in the load menu in the editor
- Start load and save session on exit were are optimized
- Double or long press to eraser button opens a cleaning canvas dialogue
- Long press to the frame opens a remove selected frame dialogue
- Loading window is no longer displayed on some operations at small sizes of canvas
- The basic editor functions was duplicated in the action list
- Fixed crashes on devices with Android version less than Ice Cream Sandwich
- Fixed canvas disappeare bug when exit from palette manager or settings
- Fixed canvas disappeare bug when resizing canvas more than max value
- Added links to the official pages on social networks
- Minor fixes
 
Stable version 1.0 published!

What's new in version 1.0:

- Added animation interpolation (smooth playback)
- Added the ability to change the playback speed below 1 fps (up to 0.1 fps)
- Change the playback speed is now applied immediately
- Opening sprite with index sets frames size automatically
- The effects can be applied to all frames at once now
- Selection is no longer cleared when zooming or scrolling
- Added the adjustment function the frames size when rotating
- Added the option to set the action when you press the BACK button and have no undo
- Added the option to automatically create a selected color sample copy when starting the palette editor
- Added the function of restoring the last session when cleaning data or reinstall
- Added the ability to delete a folder with a single-level hierarchy
- Duplicate the function to create a new sprite in the image editor
- The frames manage functions moved to list of actions
- Fixed loading sprite-sets in image editor bug
- Fixed canvas resize bugs
- Minor fixes
 

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    [APP] [4.0+] Draw Pixel Art

    DPA%2Blogo%2B2.png

    App for quickly and easily create pixel art images and animation.

    Easy raster graphics editor optimized for work with pixel precision images (pixel art design) with the ability to create animations and work with sprite-sheets.

    The best solution to make graphics for games, create art and draw animation just for fun.

    The app benefits:

    - Nice and easy interface in portrait and landscape on different screen resolution and dpi

    - Tiny app size and optimized work with all available RAM

    - Recognizing PNG, JPG, BMP and GIF image file formats and JASC PAL palette file format

    - Advanced working with animation and layers, ability create up to 10 000 frames with 10 000 layers if you have enough RAM

    - Canvas size up to 8 Megapixels with any width, height and aspect (for example 4096 x 2048 pixels)

    - Customizing interface, background, grids and previous phantom frame

    - High-grade 32-bit ARGB palette (with alpha channel) up to 10 000 color samples

    - Configurable tools for quick and easy drawing

    - Auto saving and resuming current project with all configuration

    - Undoing changes in the canvas up to 50 times

    - Applying up to 5 color blend modes: normal, overlay, lighten, darken and multiply

    - Convenient tool for selecting and transforming an area, add area from the external file and save area to the file

    - Built-in file browser with specs and thumbnails of images and palettes

    - Quick access up to 20 recent image files and palettes

    Version 3.11 was published!

    Try on Google play or purchase the PRO version.
    Download APK: View attachment DrawPixelArt-release.apk


    https://youtu.be/CiawG34gDs

    Some screenshots:

    Screenshot_1540326005.jpg Screenshot_1540326069.jpg Screenshot_1540326116.jpg Screenshot_1540326147.jpg Screenshot_1540326267.jpg Screenshot_1540326287.jpg Screenshot_1540326333.jpg Screenshot_1540326385.jpg
    1
    Update to version 1.3

    Update+1.3.png


    What's new:
    • Added support for palettes in PAL format
    • Added option to export the palette to the PAL file
    • Added the 8-way fill option
    • Added the new effect: 8-bit colors
    • Color swap algorithm accelerated about 25 times
    • Fill algorithm accelerated about 2 times
    • Apply effects algorithms accelerated about 2 times
    • Selected frame sample is updated after each action now
    • Frame samples are cached and loaded faster now
    • Added ability to specify a scale for display the pixel grid
    • When you play the animation the save and load buttons automatically stop animation now
    • Fixed bugs in the palette editor
    • Fixed typos in the text
    • Minor fixes and improvements

    Get demo version from the Google play for free or just download this: View attachment Lets8BitArtFree.apk
    1
    Update to 2.01 version

    DPA_logo_small.png


    What's new:
    - Totally interface rework and expand of the workspace
    - Let's 8 bit Art app renamed to Draw Pixel Art
    - Built-in file manager Let's 8 bit Art Picker renamed to Browse Pixel Art

    - Remove frames number limit in the free version of the app
    - PRO version still has more flexible editor settings, advanced editing functions and full tools settings

    - Added the ability to scroll beyond the borders of the canvas
    - Added tooltips for selected tool and color
    - Added animation of interface elements
    - Added buttons: undo, tool settings and minimizing the workspace
    - Added movement of the timeline in the animation player
    - Color swap tool can be applied to all frames now
    - Added ability to save GIF in scale
    - Reworked saving and opening files bar
    - Added the ability to save the selected area to the file
    - Added information about the size of files in the file manager

    - Fixed pixel positioning errors on the line tool
    - Fixed pixel positioning errors on canvas borders
    - Fixed scaling selection area when copying and cutting
    - Fixed the position of the rotation center on the selection tool
    - Fixed problems when opening all supported file types in the app all possible ways
    - Fixed crashes when using the built-in file manager
    - Fixed loss of the last frame when loading failed
    - Fixed exporting palettes to PAL file
    - Fixed some tool icons
    - Fixed default settings and default palette
    - Fixed the order of menu items in the app settings and increased the values limits of some parameters
    - Fixed numerous other bugs

    Google play link
    APK file
    1
    Version 3.11 was published

    What's new in version 3.11:

    - Added the option to bind corners in the [Line] tool settings for easy isometric creation
    - Added the ability to mirror the selected area horizontally and vertically
    - Added the ability to scroll options lists backward in the app settings
    - Added the ability to copy and paste canvases
    - Added scale control using the mouse wheel
    - Added the ability to change the language in the app settings, currently available English, Russian, Spanish and Greek
    - Added the ability to set a fixed screen orientation in the app settings
    - When saving a non-animated image, added options for transparency and background color, displaying the grid, image scaling and publish after save
    - Now when exporting GIF and non-animated images, scale as default is adaptive to the screen resolution to prevent blur when viewed in the system
    - Changed the image scaling limits when saving, now the maximum scale is calculated based on the original image size
    - Now top panel automatically disappears 2 seconds when playing in the mode when all panels are hidden, and is displayed again by touching the screen
    - Added the button to change the blending mode to the [Selection] tool
    - Now when editing a layer, instead ghosts of the underlying layers the ghost of the same layer from the previous frame is displayed

    - Fixed the launch of the application on devices with Android versions 4.0.3 - 5.1.1
    - Fixed palette file loading in the case of displaying a message on saving the current
    - Fixed bug: pixel grid are not update when changing settings
    - Fixed bug: reset of undo actions when launch settings or minimize app
    - Fixed adding to the file name [frame0001] when saving non-animated image
    - Fixed the inability to select the last file in the list of recent files after deleting one of them
    - Fixed offset of the selected area when clicking on this outside the canvas area
    - Fixed offset cursor when stretching the selected area
    - Fixed canceling selection when scaling a canvas with two touches
    - Fixed the size of the zoom step with the volume keys or the mouse wheel
    - Fixed the lack of discreteness of the scale between 1:1 and 1:2
    - Fixed resetting the info string when the scale is less than 1:1
    - Improved application stability when filling RAM
    - Fixed offset display thumbnails of frames

    What's new in version 3.05:

    - Added basic functionality for working with layers: create, edit, move, merge, 2 ways to copy and remove
    - If the layers panel is open, for ease of editing, only the selected layer is displayed on the canvas in the selected frame with ghosts layers of below selected layer
    - If the layers panel is closed, all layers in the selected frame are displayed, but only the selected layer is still being edited
    - Create method of saving and loading projects with layers as sprite-sheet with a special suffix for quick recognition and loading
    - All the functionality for working with frames are extended to working with layers
    - The maximum allowable size of the canvas is now always 8 Mpx (for example 4096 x 2048 pixels), but you can now break into frames and insert into the selected area any images that will have enough RAM to load
    - The length of the animation, the number of samples in the palette and the number of layers is limited by the amount of RAM (up to 10000 pieces)
    - Frames samples are now loaded dynamically in the background (relevant for heavy projects)
    - Animation player with all functions is now fully integrated into the editor
    - Added thumbnails of images and palettes in the menu of recent files
    - Added the ability to change the number of recent files in the settings
    - During animation playback extra toolbars are automatically gone
    - The [Information] function has been added to the [Application] menu for display full information on the current session and RAM consumption
    - In the file browser added thumbnails of images and palettes which will load in background
    - In the file manager for images and animation displayed size in RAM after loading instead compressed file size
    - Added the ability to long press the button [File] to get quick access to the build-in file browser
    - Added option in the settings that allows you to always use the built-in file browser to open files
    - The shutdown window is excluded, now the session is saved automatically when the application is minimized, and temporary files are cleared at startup
    - Now, when the app crashes during operation, the app will try to restore all the surviving frames
    - Information about the frame number is moved to the top information string
    - Repeated clicking on the frame opens the menu of actions with the frame now
    - Repeated clicking on the tool opens the tool settings now
    - Repeated clicking on the eraser will set the previous selected color from the palette
    - Added [Reset scale when playback starts] option in the settings
    - Added automatic selection of moved or added elements when moving frames or palette samples
    - Added the ability to add frames from the GIF file to the current animation
    - Now, the animation automatically plays during the installation of the animation speed when exporting a GIF
    - Added a set of standard palettes in the [File] menu in the palette editor, among which 12 palettes from the most famous gaming systems and computers of the past
    - Added light colors to the default palette
    - Added rounded edges for palette samples
    - In the settings added option [do not intercept] for pressing on physical keys

    - Fixed crashes on Android versions less than 5.0
    - Fixed incorrect scaling when filling the screen with a large canvas (scale less than 1:1)
    - Fixed application inactivity when opening files through it in third-party file browsers
    - Fixed crashes when starting minimized application
    - Fixed setting the color of the opaque background when exporting GIF
    - Fixed incorrect actions in the absence of undoes
    - Fixed return to the previous tool after the question of replacing a palette sample with a dropper color
    - Fixed updating the list of recent files and palettes
    - Fixed control of color scales with volume buttons
    - Fixed distortion of the last frame when adding frames from a sprite with a different frame size
    - Fixed updating frames and animation interpolation while changing playback speed
    - Fixed a bug when renaming a file without an extension with a name less than 4 characters