Hi,
About support for multiple screens , I have understood to be based on the dpi , screen density .
As I read there are 4 types of density in android devices, approximately:
low - 120 dpi
medium - 160 dpi
high - 240 dpi
xhigh - 320 dpi
Also, I would have to define everything that uses , in my application, ' dp ' rather than pixels , okey .
Now what?
Different screen sizes , with different densities .
Put yourself in the situation that I want to make a game and I want to start by making a background and sprite.
It would have to do 4 sprites and 4 different funds for different types of densities, ok ? But, who would actually scale ? I mean, to work in any image editor like photoshop.
That dimension should have , for example , the background ?
I'll start with the high density ( 240dpi ) .
I have three devices with different sizes but same density.
The first is of 480x800 , 320x480 second and third 768x1280 .
Well, for example , to make the background of the game , that dimension would have to have ? A be the average of the three ? 784x1280 ?
If this is true, now would have to convert the pixels in pd to have an intermediate dimension depending on the dpi and I can work with , using the formula p = dp * ( dpi/160 ), where 'p' are pixels, 'dp' density-independent pixels, and dpi are dpi
And I would have , rounding , 523dp x 854dp .
This would be my size in pixels with which would make my background in photoshop.
All this is correct ? If I make a real background with dimensions 523x854 pixels , which conventiran in ' dp ' in the android devices, will look good on all those screens whose density is high ?
Please, correct me and help me
Thanks
PD: Sorry for my english, I used translate google
About support for multiple screens , I have understood to be based on the dpi , screen density .
As I read there are 4 types of density in android devices, approximately:
low - 120 dpi
medium - 160 dpi
high - 240 dpi
xhigh - 320 dpi
Also, I would have to define everything that uses , in my application, ' dp ' rather than pixels , okey .
Now what?
Different screen sizes , with different densities .
Put yourself in the situation that I want to make a game and I want to start by making a background and sprite.
It would have to do 4 sprites and 4 different funds for different types of densities, ok ? But, who would actually scale ? I mean, to work in any image editor like photoshop.
That dimension should have , for example , the background ?
I'll start with the high density ( 240dpi ) .
I have three devices with different sizes but same density.
The first is of 480x800 , 320x480 second and third 768x1280 .
Well, for example , to make the background of the game , that dimension would have to have ? A be the average of the three ? 784x1280 ?
If this is true, now would have to convert the pixels in pd to have an intermediate dimension depending on the dpi and I can work with , using the formula p = dp * ( dpi/160 ), where 'p' are pixels, 'dp' density-independent pixels, and dpi are dpi
And I would have , rounding , 523dp x 854dp .
This would be my size in pixels with which would make my background in photoshop.
All this is correct ? If I make a real background with dimensions 523x854 pixels , which conventiran in ' dp ' in the android devices, will look good on all those screens whose density is high ?
Please, correct me and help me
Thanks
PD: Sorry for my english, I used translate google