[GUIDE] Android Dictionary!!

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redincali

Senior Member
Jul 15, 2009
618
379
ROM: Read Only Memory, a program used to make changes to anything from the look of the home screen to icons to custom boot animation

Actually thats partially correct. For us the word ROM refers to the area of the phones internal memory where our firmware, apps, & data are stored. Since ROM is non-volatile, the stored information isn't lost when the device is turned off. When we use the term "custom ROM", we're actually talking about the firmware that is being flashed to the ROM itself. These days the word ROM is interchangeable between the two definitions due to the allowance of flashable devices available.

- X10a Wx v6c, uBL ~ via XDA App
 
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What a helpful dictionary

What a helpful dictionary, it's solved a lot of doubts.
Many terms that I've never heard before is now totally famyliar.
I got a Xperia x10a and this dictionary made easier my "discovering" around Android universe.

Thank You
 

chauhanjayc1

Member
Jul 30, 2011
27
2
Something releted

Glossary:cool:
The list below defines some of the basic terminology of the Android platform.

.apk file
Android application package file. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name but must use the .apk extension. For example: myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".
Related: Application.

.dex file
Compiled Android application code file.
Android programs are compiled into .dex (Dalvik Executable) files, which are in turn zipped into a single .apk file on the device. .dex files can be created by automatically translating compiled applications written in the Java programming language.

Action
A description of something that an Intent sender wants done. An action is a string value assigned to an Intent. Action strings can be defined by Android or by a third-party developer. For example, android.intent.action.VIEW for a Web URL, or com.example.rumbler.SHAKE_PHONE for a custom application to vibrate the phone.
Related: Intent.

Activity
A single screen in an application, with supporting Java code, derived from the Activity class. Most commonly, an activity is visibly represented by a full screen window that can receive and handle UI events and perform complex tasks, because of the Window it uses to render its window. Though an Activity is typically full screen, it can also be floating or transparent.
adb
Android Debug Bridge, a command-line debugging application included with the SDK. It provides tools to browse the device, copy tools on the device, and forward ports for debugging. If you are developing in Eclipse using the ADT Plugin, adb is integrated into your development environment. See Android Debug Bridge for more information.
Application
From a component perspective, an Android application consists of one or more activities, services, listeners, and intent receivers. From a source file perspective, an Android application consists of code, resources, assets, and a single manifest. During compilation, these files are packaged in a single file called an application package file (.apk).
Related: .apk, Activity

Canvas
A drawing surface that handles compositing of the actual bits against a Bitmap or Surface object. It has methods for standard computer drawing of bitmaps, lines, circles, rectangles, text, and so on, and is bound to a Bitmap or Surface. Canvas is the simplest, easiest way to draw 2D objects on the screen. However, it does not support hardware acceleration, as OpenGL ES does. The base class is Canvas.
Related: Drawable, OpenGL ES.

Content Provider
A data-abstraction layer that you can use to safely expose your application's data to other applications. A content provider is built on the ContentProvider class, which handles content query strings of a specific format to return data in a specific format. See Content Providers topic for more information.
Related: URI Usage in Android

Dalvik
The Android platform's virtual machine. The Dalvik VM is an interpreter-only virtual machine that executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution. The virtual machine is register-based, and it can run classes compiled by a Java language compiler that have been transformed into its native format using the included "dx" tool. The VM runs on top of Posix-compliant operating systems, which it relies on for underlying functionality (such as threading and low level memory management). The Dalvik core class library is intended to provide a familiar development base for those used to programming with Java Standard Edition, but it is geared specifically to the needs of a small mobile device.
DDMS
Dalvik Debug Monitor Service, a GUI debugging application included with the SDK. It provides screen capture, log dump, and process examination capabilities. If you are developing in Eclipse using the ADT Plugin, DDMS is integrated into your development environment. See Using DDMS to learn more about the program.
Dialog
A floating window that that acts as a lightweight form. A dialog can have button controls only and is intended to perform a simple action (such as button choice) and perhaps return a value. A dialog is not intended to persist in the history stack, contain complex layout, or perform complex actions. Android provides a default simple dialog for you with optional buttons, though you can define your own dialog layout. The base class for dialogs is Dialog.
Related: Activity.

Drawable
A compiled visual resource that can be used as a background, title, or other part of the screen. A drawable is typically loaded into another UI element, for example as a background image. A drawable is not able to receive events, but does assign various other properties such as "state" and scheduling, to enable subclasses such as animation objects or image libraries. Many drawable objects are loaded from drawable resource files — xml or bitmap files that describe the image. Drawable resources are compiled into subclasses of android.graphics.drawable. For more information about drawables and other resources, see Resources.
Related: Resources, Canvas

Intent
An message object that you can use to launch or communicate with other applications/activities asynchronously. An Intent object is an instance of Intent. It includes several criteria fields that you can supply, to determine what application/activity receives the Intent and what the receiver does when handling the Intent. Available criteria include include the desired action, a category, a data string, the MIME type of the data, a handling class, and others. An application sends an Intent to the Android system, rather than sending it directly to another application/activity. The application can send the Intent to a single target application or it can send it as a broadcast, which can in turn be handled by multiple applications sequentially. The Android system is responsible for resolving the best-available receiver for each Intent, based on the criteria supplied in the Intent and the Intent Filters defined by other applications. For more information, see Intents and Intent Filters.
Related: Intent Filter, Broadcast Receiver.

Intent Filter
A filter object that an application declares in its manifest file, to tell the system what types of Intents each of its components is willing to accept and with what criteria. Through an intent filter, an application can express interest in specific data types, Intent actions, URI formats, and so on. When resolving an Intent, the system evaluates all of the available intent filters in all applications and passes the Intent to the application/activity that best matches the Intent and criteria. For more information, see Intents and Intent Filters.
Related: Intent, Broadcast Receiver.

Broadcast Receiver
An application class that listens for Intents that are broadcast, rather than being sent to a single target application/activity. The system delivers a broadcast Intent to all interested broadcast receivers, which handle the Intent sequentially.
Related: Intent, Intent Filter.

Layout Resource
An XML file that describes the layout of an Activity screen.
Related: Resources

Manifest File
An XML file that each application must define, to describe the application's package name, version, components (activities, intent filters, services), imported libraries, and describes the various activities, and so on. See The AndroidManifest.xml File for complete information.
Nine-patch / 9-patch / Ninepatch image
A resizeable bitmap resource that can be used for backgrounds or other images on the device. See Nine-Patch Stretchable Image for more information.
Related: Resources.

OpenGL ES
Android provides OpenGL ES libraries that you can use for fast, complex 3D images. It is harder to use than a Canvas object, but better for 3D objects. The android.opengl and javax.microedition.khronos.opengles packages expose OpenGL ES functionality.
Related: Canvas, Surface

Resources
Nonprogrammatic application components that are external to the compiled application code, but which can be loaded from application code using a well-known reference format. Android supports a variety of resource types, but a typical application's resources would consist of UI strings, UI layout components, graphics or other media files, and so on. An application uses resources to efficiently support localization and varied device profiles and states. For example, an application would include a separate set of resources for each supported local or device type, and it could include layout resources that are specific to the current screen orientation (landscape or portrait). For more information about resources, see Resources and Assets. The resources of an application are always stored in the res/* subfolders of the project.
Service
An object of class Service that runs in the background (without any UI presence) to perform various persistent actions, such as playing music or monitoring network activity.
Related: Activity

Surface
An object of type Surface representing a block of memory that gets composited to the screen. A Surface holds a Canvas object for drawing, and provides various helper methods to draw layers and resize the surface. You should not use this class directly; use SurfaceView instead.
Related: Canvas

SurfaceView
A View object that wraps a Surface for drawing, and exposes methods to specify its size and format dynamically. A SurfaceView provides a way to draw independently of the UI thread for resource-intensive operations (such as games or camera previews), but it uses extra memory as a result. SurfaceView supports both Canvas and OpenGL ES graphics. The base class is SurfaceView.
Related: Surface

Theme
A set of properties (text size, background color, and so on) bundled together to define various default display settings. Android provides a few standard themes, listed in R.style (starting with "Theme_").
URIs in Android
Android uses URI strings as the basis for requesting data in a content provider (such as to retrieve a list of contacts) and for requesting actions in an Intent (such as opening a Web page in a browser). The URI scheme and format is specialized according to the type of use, and an application can handle specific URI schemes and strings in any way it wants. Some URI schemes are reserved by system components. For example, requests for data from a content provider must use the content://. In an Intent, a URI using an http:// scheme will be handled by the browser.
View
An object that draws to a rectangular area on the screen and handles click, keystroke, and other interaction events. A View is a base class for most layout components of an Activity or Dialog screen (text boxes, windows, and so on). It receives calls from its parent object (see viewgroup, below)to draw itself, and informs its parent object about where and how big it would like to be (which may or may not be respected by the parent). For more information, see View.
Related: Viewgroup, Widget

Viewgroup
A container object that groups a set of child Views. The viewgroup is responsible for deciding where child views are positioned and how large they can be, as well as for calling each to draw itself when appropriate. Some viewgroups are invisible and are for layout only, while others have an intrinsic UI (for instance, a scrolling list box). Viewgroups are all in the widget package, but extend ViewGroup.
Related: View

Widget
One of a set of fully implemented View subclasses that render form elements and other UI components, such as a text box or popup menu. Because a widget is fully implemented, it handles measuring and drawing itself and responding to screen events. Widgets are all in the android.widget package.
Window
In an Android application, an object derived from the abstract class Window that specifies the elements of a generic window, such as the look and feel (title bar text, location and content of menus, and so on). Dialog and Activity use an implementation of this class to render a window. You do not need to implement this class or use windows in your application.
 
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furyd

Member
Dec 10, 2011
18
1
Thanx for this informative thread, kloud_!! ;)

I shall be referring to it regularly, I'm sure..

the indexing idea is a good one too.. would be good for quick referencing!

Anyways, good one mate! ;)
 

GeezyF.Ladies

Senior Member
Dec 15, 2011
290
68
San Antonio
this is very good I jumped into the rooting/modding game a bit early:eek: and after reading this about 4 times I gained alot of ground overnight thanks!:D
 

kloud_

Senior Member
Sep 17, 2010
512
126
Chandigarh (UT)
what is the benefit of unlocked bootloader? (i am already unlocked, but i never understood the benefit)

Sent from my X10i using XDA App

In a nutshell, Helps you flash fully operational custom ROMs. With correct kernel and wifi module combination.

You also stand a chance to brick your device in case you don't know what you're doing.[so be careful ;)] :)

Sent from my X10i using xda premium
 
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    I was going through another site & came across a Terminology Guide. I couldn’t find something similar here so just wanted to take it upon myself to create a well organized post providing abbreviations & terminology so that any one, Master or Newbie, can have a quick reference guide to all things droid. I myself do not know everything but I do know some things & I believe with some help from the moderators & contributing members of xda-developers, we can throw together a one-stop-shop for all the droid info.:D

    [FONT=&quot]A special thanks to [/FONT][FONT=&quot]Sam Fisher [/FONT][FONT=&quot]at[/FONT][FONT=&quot] droidforums [/FONT][FONT=&quot]for the inspiration[/FONT][FONT=&quot]!![/FONT] :D
    Thanks to My_Immortal, OmegaRED^ & Spaarc for their suggestions & information shared!:)
    ________________

    ADK: Android Development Kit, What people use to develop anything for the Android such as ROM's

    The ADK (Android development kit) is divided into 3 parts

    1. Android SDK (Software development Kit): used to make easy programs which only require touch & some sensors , e.g. Games

    2. Android NDK ( Native Development Kit): this is used to Create apps which require Hardware or Use the native binaries & libraries of Android , eg. Camera , CyanogenMod Settings:D, Oxygen Settings , etc.

    3. Android PDK ( Platform Development Kit): As the name suggests this is the main kit which allows to make all ".mk" files (eg. Android.mk, etc) & most of the files found on github

    Basically Dev's like FXP , Z , Achotjan , kxhawkins , etc. Use the PDK to make AOSP/CM7 ROMs from source

    & Also use NDK to edit the system apk's etc. to make it stable


    adb: Android Debug Bridge, a command-line debugging application included with the SDK. It provides tools to browse the device, copy tools on the device, & forward ports for debugging. If you are developing in Eclipse using the ADT Plugin, adb is integrated into your development environment.

    AOSP
    : Android Open System Project, usually you will see this term when referring to a program or ROM. This will mean that the program or ROM was taken from Google & does not contain any modifications done by the phone Manufacturer or the phone service provider. This is Android the way Google intended.

    Application Programming Interface (API): An interface used by applications to communicate with each other. An API is a library that may include specification for routines, data structures, object classes, and variables. APIs are particularly useful in extending a platform.

    Apps2SD: A method of storing items and Cache on the device’s microSD card, allowing you to run apps on external memory.

    Boot Animation: A term for a graphical representation of the boot process of the OS. Boot animation can be a simple visualization of the scrolling boot messages in the console, or it can present graphics or some combination of both. Boot animation is not necessarily designed for marketing purposes, but can enhance the experience of the user as eye candy, or provide the user with messages to diagnose the state of the system.

    Baseband or Radio: In communications & signal processing, the baseband describes signals & systems whose range of the frequencies measured from close to 0 hertz to a cut-off frequency, a maximum bandwidth or highest signal frequency; it is sometimes used to describe frequencies starting close to zero

    Boot Loader/SPL: In literal terms, boot loader is code that is executed before any Operating System starts to run. The concept of boot loaders is universal to virtually all Operating systems that include operating systems on your PC, laptop, Smartphone, & other such devices. Boot loaders basically package the instructions to boot operating system kernel & most of them also have their own debugging or modification environment. As the boot loader kicks off before any piece of software on your device, it makes it extremely processor specific & every motherboard has its own boot loader.

    Boot Loader/SPL (Unlocked): A locked or unlocked boot loader is what gives you access to “root.” “Root” is another big word in the Android community. If you “root” a device, it means you have “super user” access or “administrator” access to the operating system that runs on your phone. Root access of your Android device gives you the ability to flash ROMs.
    One of the most popular ROMs was created by a team called the CyanogenMod(CM), & their current rom is CM7, which is built on Android 2.3 Gingerbread. What this means is that if you have a phone that has an unlocked boot loader & root access, you can flash the CM7 ROM to your phone with a couple more steps. This also means that you can get access to most of the features in the latest version of Android that is commercially available, without having to wait for your manufacturer or carrier to give you an official update.

    Boot Loop: Simply means something is preventing the phone from completing it's boot cycle & is stuck between the boot animation & the unlock screen, creating a looped animation. This is often fixed by either reloading a NAndroid, or Reflashing a ROM from the xRecovery/ClockworkMod Recovery/Flashtool.

    Brick or Bricked: Jargon for a completely unrecoverable device, (no more than a brick or paperweight)

    Note: It is my understanding that radio will boot first, followed by other systems. So it is IMPORTANT that your radio image/version will work with your SPL image/version. This is the one & only reason for phones being bricked. You cannot brick your phone by flashing a ROM or Boot image or recovery image. Once you flash the wrong radio for the SPL, the only known method of recovery is to send the phone back into SE for repair.

    How do I know the phone is hard-bricked? A hard-bricked phone cannot boot into boot loader, recovery, or into normal operation modes. You cannot connect to a hard-bricked phone via adb or fastboot. You can only see one screen on the phone & it will be the first splash screen.

    Bug or Software Bug: An Error or flaw in software that produces a failure or unexpected/unwanted result. Typically created from incorrect code, this is why some ROMs are better & smoother running than others because developers have taken the time to input "perfect" code (read put in a lot of hours & hard work)

    Busybox: A single multicall binary that packages the functionality of most widely used standard Unix tools, BusyBox provides a fairly complete environment for any small or embedded system.

    Canvas: A drawing surface that handles compositing of the actual bits against a Bitmap or Surface object. It has methods for standard computer drawing of bitmaps, lines, circles, rectangles, text, and so on, and is bound to a Bitmap or Surface. Canvas is the simplest, easiest way to draw 2D objects on the screen. However, it does not support hardware acceleration, as OpenGL ES does. The base class is Canvas.

    COMPCACHE: (compressed caching) is, in short, virtual swap, setting aside a certain percentage (usually 25%) of your RAM as 'compressed' swap. Compcache compresses the data that would normally go to swap, then moves it back into RAM, and reverses the process when moving it out of the 'compressed' swap. However, this is a classic space-time trade-off. You effectively get more RAM from the compression, but it is slower than 'normal' RAM due to the CPU time required to compress and decompress the swapped pages.

    ClockworkMod: A recovery program that is often used to apply updates, ROMs, or create a back up or restore a backup file

    Custom ROM: A custom ROM can range in definition from some custom code modifications to make Android run better on a device, all the way to changing the homescreen, background services, and default software.
    Many software experts collaborate together in communities to build the fastest or most feature filled ROM’s. The most popular today are CyanogenMod (which supports over 70 devices!), AOKP (a lightweight ROM with plenty of customization options), and Android Revolution, a heavyweight ROM which often focusses on looking great. Just because these Android builds are made by ‘ordinary people’ and not highly paid developers at HTC or Samsung doesn’t mean they are full of bugs or risky to use. In most cases the software built by communities is ten times better. Release cycles are much shorter, fun features can be put in, and anyone can contribute an idea to the development.

    DALVIK: An open source, register-based virtual machine (VM) that’s part of the Android OS. The Dalvik VM executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution & relies on the Linux kernel for additional functionality like threading & low-level memory management. The virtual machine is register-based, and it can run classes compiled by a Java language compiler that have been transformed into its native format using the included "dx" tool. The Dalvik core class library is intended to provide a familiar development base for those used to programming with Java Standard Edition, but it is geared specifically to the needs of a small mobile device.

    Dalvik Cache: A program cache area for the program Dalvik. Dalvik is a java based virtual machine that is the basis for running your programs (the ones that have the .apk extension). In order to make access times faster (because there's not JIT (just in time) compiler installed by default), the dalvik-cache is the result of dalvik doing a optimization of the running program. It's similar to the prefetch files in Windows.

    DDMS: Dalvik Debug Monitor Service, a GUI debugging application included with the SDK. It provides screen capture, log dump, and process examination capabilities. If you are developing in Eclipse using the ADT Plugin, DDMS is integrated into your development environment.

    Deep Sleep: A state when the CPU is off, display dark, device is waiting for external input.

    Density-Independent pixels (dp): A virtual pixel unit equivalent to one physical pixel on an average, “medium” density 160 dpi screen. On higher ppi screens, dp’s are scaled to retain a constant size (px = dp * (dpi/160)). For example, on a 200 dpi screen, the dp would take up 1.25 physical pixels.

    Dots per inch (DPI, or dpi) is a measure of spatial video dot density, in particular the number of individual dots that can be placed in a line within the span of 1 inch (2.54 cm).

    De-odex: Apk files have respective odexes that devs use to supposedly save space. Deodexing means you convert it back to a .dex file & put it back inside the apk. This allows you to easily replace files (not having to worry about odexes), but the main point was to deodex services.jar so that you can change all text to different colors (such as the clock color to white) & to deodex services.jar, you need to deodex everything.

    Dev. or Developer: An individual that creates, or alters a file in such a manner as to advance the program

    Drawable: A compiled visual resource that can be used as a background, title, or other part of the screen. A drawable is typically loaded into another UI element, for example as a background image. A drawable is not able to receive events, but does assign various other properties such as "state" and scheduling, to enable subclasses such as animation objects or image libraries. Many drawable objects are loaded from drawable resource files — xml or bitmap files that describe the image. Drawable resources are compiled into subclasses of android.graphics.drawable.

    Fastboot: Protocol used to update the flash file system in Android devices from a host over USB. It allows flashing of unsigned partition images.

    FC/FC’s: Short for “force close,” meaning an app that has crashed.

    Flash: Rewrite the software/firmware on your phone using a computer to "flash" or completely rewrite the memory (ROM) of your phone. This is done using ODIN.

    Flash Memory: a program technology that can be electrically erased & reprogrammed

    Flashtool: It is a S1 flashing software that works for all Sony phones from X10 to Xperia Z Ultra. They all use the S1 protocol for flashing firmwares.
    This program was originally made to flash sin files downloaded by SEUS or PCC. From time to time, sin files have been bundled into what is now well known FTF (Flash Tool Firmwares). That is the core of Flashtool and the reason of its name.
    Flashtool can also easily unlock the bootloader of the phone using the BLU icon as far as the bootloader of your phone is unlockable.

    Flashing: The ROM memory used in smartphones and tablets etc. is often same as flash memory found in SD Cards and USB flash drives, simply optimized for better speed and performance while running the operating system.

    Hard Reset: The act of resetting your phone to its “factory” state. A hard reset erases all user data, logins, and passwords. This process may or may not erase the contents of the internal storage and/or microSD card as well.

    JIT: The Just-in-Time Compiler, released with Android 2.2, it’s a method of greatly speeding up apps in Android. The JIT compiler analyzes an app’s code and converts it, allowing the app to run faster. It does all this while the application is running, hence “just in time.” The JIT compiler for Android functions with a very short “warm up” time; it doesn’t take very long to analyze the code before it starts working.

    Kernel: The main component of Android operating system.

    It is a bridge between applications & the actual data processing done at the hardware level.
    The kernel's responsibilities include managing the system's resources (the communication between hardware & software components).
    [Usually as a basic component of an operating system, a kernel can provide the lowest-level abstraction layer for the resources
    (especially processors & I/O devices) that application software must control to perform its function.
    It typically makes these facilities available to application processes through inter-process communication mechanisms & system calls.
    Operating system tasks are done differently by different kernels, depending on their design & implementation.
    ]

    Launcher: Collectively, the part of the Android UI on the home screen that allows you to launch apps, make phone calls, etc. It is built into Android, or can be purchased in the Android Market.

    Manifest File: An XML file that each application must define, to describe the application's package name, version, components (activities, intent filters, services), imported libraries, and describes the various activities, and so on. See The AndroidManifest.xml File for complete information.

    Nine-patch / 9-patch / Ninepatch image: A re-sizeable bitmap resource that can be used for backgrounds or other images on the device.

    Nandroid or Nandroid Backup: A file typically created in the custom recovery program, such as xRecovery, that is a carbon copy of whatever state your phone is in before a drastic change is made. The file then can be moved onto or off of the SD card for later use in case something should go wrong in the ROM or Update, or a Boot Loop occurs

    ODIN: It is the program you can use to flash phones.
    e.g. : 'Odin Multi-Downloader v3.95' is used to flash the Samsung Galaxy. It's usually included in firmware packs.

    OEM: Original Equipment Manufacturer, the people who actually put together electronic hardware. Also refers to any equipment original to the phone, or produced by the company for the phone

    OpenGL ES: A cross-platform API for full-function 2D and 3D graphics on embedded systems. Android provides OpenGL ES libraries that you can use for fast, complex 3D images. It is harder to use than a Canvas object, but better for 3D objects. The android.opengl and javax.microedition.khronos.opengles packages expose OpenGL ES functionality.

    OS: Operating system, I.E. Windows Vista, LINUX or MAC or Android

    OTA: Over-the-Air; method T-Mobile, & some other phone companies, uses to update Android phones. The new versions of Android are developed by Google & then released to OEM's, Sony Ericsson in our case. The OEM then writes drivers that enable the new software to work on the phone's hardware. They also develop any specialized UI (user interface), like Timescape & Mediascape, or other software they want to include. Once this is complete, they turn it over to the cell phone company, (e.g.)Tmobile, who then have to do the final checks to make sure the update works, & then distributes it over there data network using their cell transmitters.

    Overclocking (OC): Speeding up the CPU past the factory presets to achieve a faster & more responsive device (prolonged run can be injurious to your device, so be careful.

    Partition: The phone’s internal memory (not the SD Card) is solid-state (flash) memory. It can be partitioned much like a normal hard drive can be partitioned. On an Android device, the Bootloader exists in its own partition. Recovery is another partition; radio, system, Cache, etc. are all partitions.
    Here are the standard partitions on an Android phone:
    /misc – miscellaneous…
    /boot – bootloader, kernel
    /recovery – holds the recovery program (either clockworkmod or RA recovery for a rooted Evo)
    /system – operating system goes here: Android, etc.
    /cache – cached data from OS usage
    /data – user applications, data, settings, etc.
    The below partitions are not Android-specific. They are tied to the hardware of the phone, but the kernel may have code allowing Android to interact with said hardware.
    /radio – the phone’s radio firmware, controls cellular, data, GPS, bluetooth.
    /wimax – firmware for Sprint’s flavor of 4G, WiMax.

    Recovery Mode: A small separate operating mode you can boost your device into, used for device administration. Two popular custom recovery modes for our device are xRecovery and ClockworkMod.

    ROM: Read Only Memory, a program used to make changes to anything from the look of the home screen to icons to custom boot animation.

    Root: Common word associated with giving a user "super user" access to their phones programming & other various aspects that would normally not be possible, also known as "Jailbroken" for iPhone's, "Administrator Rights" in Windows OS.

    Shell or SSH: The shell is the layer of programming that understands & executes the commands a user enters. In some systems, the shell is called a command interpreter. A shell usually implies an interface with a command syntax (think of the DOS operating system & its "C:>" prompts & user commands such as "dir" & "edit"). secure shell or ssh is a network protocol that allows data to be exchanged using a secure channel between two networked devices

    Soft Reset: The act of rebooting your phone, whether intentionally or otherwise, same effect as when you remove and replace the battery.

    SQLite: An embedded relational database management system contained in a relatively small (~275 kB) C programming library. It is multitasking concerning reads. Writes can be done only one-at-a-time. It is a popular choice for local/client storage on web browsers. It has many bindings to programming languages. It is arguably the most widely used database engine, as it is used today by several widespread browsers, operating systems, embedded systems among others

    Stock: Simply means an unaltered state, such as when you first purchase your phone from Verizon/Your Service Provider or when you repair your phone using PC Companion or SE Update Service(SEUS)

    SU: "Super user", or root permissions

    SWAP: is, in short, virtual RAM. With swap, a small portion of the hard drive is set aside and used like RAM. The computer will attempt to keep as much information as possible in RAM until the RAM is full. At that point, the computer will begin moving inactive blocks of memory (called pages) to the hard disk, freeing up RAM for active processes. If one of the pages on the hard disk needs to be accessed again, it will be moved back into RAM, and a different inactive page in RAM will be moved onto the hard disk ('swapped'). The trade off is disks and SD cards are considerably slower than physical RAM, so when something needs to be swapped, there is a noticeable performance hit.

    Unlike traditional swap, Android's Memory Manager kills inactive processes to free up memory. Android signals to the process, then the process will usually write out a small bit of specific information about its state (for example, Google Maps may write out the map view coordinates; Browser might write the URL of the page being viewed) and then the process exits. When you next access that application, it is restarted: the application is loaded from storage, and retrieves the state information that it saved when it last closed. In some applications, this makes it seem as if the application never closed at all. This is not much different from traditional swap, except that Android apps are specially programmed to write out very specific information, making Android's Memory Manager more efficient that swap.

    Theme: A set of icons, backgrounds & app trays that change the aesthetics of the overall look of the Android & its applications. It has a set of properties (text size, background color, and so on) bundled together to define various default display settings. Android provides a few standard themes, listed in R.style (starting with "Theme_").

    TWRP: TeamWin Recovery Project – or TWRP for short – is a fully touch-based custom recovery that was initially developed for Nexus devices, but has since been made available for countless other smartphones and tablets as well, in form of both official and third-party builds.
    TUN/TAP: Refers to a network TUNnel, operates within layer 3 packets, or ip packets. Packets sent by a system via a TUN/TAP device are delivered to a user-space program that attaches itself to the device. A user space program may also pass packets into a TUN/TAP device. In this case TUN/TAP device delivers (or "injects") these packets to the operating system's network stack thus emulating their reception from an external source.

    Underclocking(UC): Slowing down the CPU mainly to limit battery usage

    Undervolting(UV): Basically keeping the clock speed same (or overclocking it) & reduce the voltage at each cpu cycle.

    Updater Script: A scripting language called Edify for all Android OS since “Donut.” Updater Script is used with recovery mode, to perform a wide range of functions on files and permissions.

    xRecovery: A recovery program based on the ClockworkMod Recovery sources used to apply updates, ROMs, or create a back up or restore a backup file

    Zipalign: An archive alignment tool that optimizes the way a .apk is packaged. Doing so enables the Android operating system to interact with the application more efficiently, and hence has the potential to make the application and system much faster. Execution time is minimized for zipaligned applications, resulting is less RAM consumption when running the .apk.


    File Types:

    .dex: Compiled Android application code file. Android programs are compiled into .dex (Dalvik Executable) files, which are in turn zipped into a single .apk file on the device. .dex files can be created by automatically translating compiled applications written in the Java programming language.

    .sbf: Summation Briefcase File

    .apk or APK's: An .apk file extension denotes an Android Package (APK) file, an .apk file can be opened & inspected using common archive tools. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name but must use the .apk extension. For example: myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".

    .tar: Similar to a zip file(derived from tape archive), a tar file archives multiple files into one file

    .tgz: TGZ files (gnu-zipped .tar file) are commonly used as install packages for Slackware Linux.


    pheeeeww!!:pThis took sometime!!:)

    Well this is all I can think of off the top of my head but as I think of more I will edit them in here & I encourage the mods to put things that I either forgot or just simply am not aware of. Also I request fellow user to suggest any terms frequently used & not added or any discrepancies found, kindly PM me!! :)

    Thank you & happy hacking/flashing!!:cool:
    _____________________________________

    X10 LED States:-

    --------------------------------------
    W-LOD: White LED of DEATH.
    --------------------------------------
    Sometimes a R-LOD is similar to a W-LOD but the LED is red instead.
    Usually results in a Reboot, or a Freeze or a Crash

    -------------------------------
    Flashing R-L: Red LED.
    -------------------------------
    Led flashes RED 3 times.
    Indicates Requirement for Charge

    --------------------------------
    G-LS: Green LED Steady.
    --------------------------------
    LED goes Steady GREEN while USB is plugged in.
    Flash Mode Entered/Fully Charged.

    CPU
    : -

    ----------------------------------------
    Central Processing Unit: -
    ----------------------------------------
    It's pretty much the heart of your device pumping data through & from all the attached devices the Kernel & Modules is its soul & it's OS is it's skin & flesh.

    -----------------------
    Core Clock Speed: -
    -----------------------
    It is the actual clock speed that the CPU is running at. "Not the multiplied speed."

    It's good to remember a CPU's performance is also effected by its memory's speed.
    Similar rules exist for the GPU (Graphics Processing Unit).
    4
    Nice effort! Thanks! :)

    Although, you got the Kernel thing wrong:

    Kernel: The govenor of the CPU usage and Battery output, one can upload certain Kernals to achieve greater performance speed of their device at the cost of some battery life

    Kernel: It's the main component of Android operating system.
    It is a bridge between applications and the actual data processing done at the hardware level.
    The kernel's responsibilities include managing the system's resources (the communication between hardware and software components).
    [Usually as a basic component of an operating system, a kernel can provide the lowest-level abstraction layer for the resources
    (especially processors and I/O devices) that application software must control to perform its function.
    It typically makes these facilities available to application processes through inter-process communication mechanisms and system calls.
    Operating system tasks are done differently by different kernels, depending on their design and implementation.
    ]

    ;)
    2
    vERY nice guide

    The ADK (android development kit) is divided into 3 parts

    1.Android SDK (Software development Kit) : used to make easy programs which only require touch and some sensors , eg. Games

    2.Android NDK ( Native Development Kit) : this is used to Create apps which require Hardware or Use the native binaries and libraries of Android , eg. Camera , CyanogenMod Settings :D , Oxygen Settings , etc.

    3.Android PDK ( Platform Development Kit) : As the name suggests this is the main kit which allows to make all ".mk" files (eg. Android.mk , etc) and most of the files found on github

    Basically Dev's like FXP , Z , Achotjan , kxhawkins , etc. Use the PDK to make AOSP/CM7 ROMs from source

    And Also use NDK to edit the system apk's etc.. to make it stable

    That's some knowledge from my side
    1
    Nice effort! Thanks! :)

    Although, you got the Kernel thing really wrong:



    Kernel: It's the main component of Android operating system.
    It is a bridge between applications and the actual data processing done at the hardware level.
    The kernel's responsibilities include managing the system's resources (the communication between hardware and software components).
    [Usually as a basic component of an operating system, a kernel can provide the lowest-level abstraction layer for the resources
    (especially processors and I/O devices) that application software must control to perform its function.
    It typically makes these facilities available to application processes through inter-process communication mechanisms and system calls.
    Operating system tasks are done differently by different kernels, depending on their design and implementation.
    ]

    ;)

    Thanks for correcting me... got a bit distracted and thus the blunder. My bad. :p

    Have edited the term :)
    1
    Nice work Bro, great idea, wants a sticky;)