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WagTwo
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Default Gingerbread doesnt make use of Dual Core?

I've heard/read that ONLY honeycomb makes use of the dual core.

So what's the advantage of having a dual core phone running gingerbread?
 
WagTwo
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Nvm I found some information.

Sry for makimg a new useless topic
 
HTC_Spree
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Where did you find the information?
Please post the Link!
 
MustWarnothers
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All of the information I've read shows that Ice Cream should be the build with this integrated.

It's somewhat baffling that it's taken this long considering that for the average phone user, how smooth the phone is plays a huge part in whether they like it or not.

iOS has had GPU UI acceleration since its inception, how have the Android team members let this slide? Is it simply because the implementation requires a massive structural re-write?

Tossing the 2D UI acceleration over to the GPU should theoretically increase the speed of the OS as well, since it frees up the CPU to focus on its own tasks.
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Roland Deschain
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Quote:
Originally Posted by MustWarnothers View Post
iOS has had GPU UI acceleration since its inception, how have the Android team members let this slide? Is it simply because the implementation requires a massive structural re-write?

Tossing the 2D UI acceleration over to the GPU should theoretically increase the speed of the OS as well, since it frees up the CPU to focus on its own tasks.
Caching is primarily what makes it so smooth on the iPhone, not GPU acceleration; though that helps a fair amount, also. The lack of heavy use of caching everything in the UI for what seems like all Android UIs is what has baffled me about Android UIs. Home screen launcher replacements like LauncherPro use it, and it makes everything nice and silky smooth. I've honestly been thinking that most UI designers for the hardware companies simply do not know what they are doing.
All hail the Crimson King.
 
saquibs2004
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Quote:
Originally Posted by MustWarnothers View Post
All of the information I've read shows that Ice Cream should be the build with this integrated.

It's somewhat baffling that it's taken this long considering that for the average phone user, how smooth the phone is plays a huge part in whether they like it or not.

iOS has had GPU UI acceleration since its inception, how have the Android team members let this slide? Is it simply because the implementation requires a massive structural re-write?

Tossing the 2D UI acceleration over to the GPU should theoretically increase the speed of the OS as well, since it frees up the CPU to focus on its own tasks.
it's not that simple...ios is missing a lot of features. i read that it doesn't support java and just object-oriented C++.
 
MarkusPO
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Since android was started, phone developers have pushed it in directions that Google didn't originally plan for. That's why the nexus s only had single core, and afaik, all the dual core phones have software on top of android to manage the dual core processing, which doesn't really do much for them. yes they're faster, but i think not as fast as they could/should be.

i'm assuming the next nexus will be a dual core, and with android that has support for them. if so, it'd blow all dual cores away to this point, because processor management is more efficient the lower in the stack it's handled.

however, what with the nexus s 4g being recently released, i'm not expecting the next nexus to be around anytime soon as G focus on tablets.
 
silverwolf0
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Since the SGS2 is so fast for web browsing and flash content, as well as UI, what type of magic do they do if they aren't altering the basic Android system? Does it involve using dual-core? How specific are the Samsung optimizations and are they low-level enough for Google to say this would be great in Ice Cream and thus steal that optimization from them? Is TouchWiz actually faster than stock Android? Or is that impossible since it is built on top of Android? Will the browser speed translate to other installed browsers, or is it specific to the stock browser? I really don't know how far Samsung or any other manufacturer can customize the software beyond just superficial skins and whether or not deep customizations change the system fundamentally and possibly break certain apps.
 
sycor
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I didn't really investigate this issue deeply, but I think it works out like this:

Right now, the android sdk (2.3) provides no means to use more than one CPU core.
Still, multicore CPUs will increase performance because background processes can use CPU time on the core not being used by the running app.
This also applies to garbage collection (GC) which happens periodically (I guess you can trigger it manually too) whilst an app is running. With more than one core, the GC won't block the app which makes it feel "smoother".

I remember reading about Google's plans to improve multicore-support in android 2.4. It will take some time for existing apps to use it though (like it's happened with desktop applications).
 
dhruvmalik
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Then just imagine the performance of the SGS II device with hardware acceleration support.

 
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