Originally Posted by greatht
hehe, I agree.
I just found this while I am publishing aDosBox 0.2beta.
It even uses a similar icon(or almost the same with aDosBox)
I finally got to test aDosBox properly. For some reason I only got the SDL options to work with the menu button at first, and it sure helps being able to see the keyboard, quit button and all that. Since I cannot write anything in the developer section yet, I will post some feedback here:
Mouse support, I cannot get it to work at all. I have found that andosbox has a good mouse support, while adosbox has a good joystick / arrowkeys support. I am guessing I might be able to get the mouse to work if I make the Joystick control the mouse, but what I have come to find as the best method of controlling the mouse in games using a real mouse, is using the screen as a touch pad. But it seems a problem with Pelya to make that work properly.
Also an option to hide the on screen controls while they are still active would be nice.
Mouse calibration, that part might be the reason why the mouse does not work at all for me, but when going into it, I cannot select the screen. I can touch the 4 corners and it just goes into the Menu when I press menu after.
This one seems to show how that was meant to work, but I never really found a good way to make it work. My phone is a Samsung Galaxy S, so the bottom right corner goes into my menu key. Top right goes into the back key. The DoxBox for Android I just linked has attempted to make the keymapper available on the menu key, which seems to be rather fail, since at most settings it is impossible to get out off again. Your menu seems to work much better, but after going into the SDL settings it seems to be lost, and only the SDL is on the menu key.
I am looking into Android development myself, I hope I can help some day, but I am still only just learning my way around the SDL and making some tutorial apps to get started. Good luck with the aDosBox project though.