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CamiloSoto
Old
(Last edited by CamiloSoto; 7th May 2011 at 06:35 AM.) Reason: Topic Correction
#1  
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Posts: 2
Join Date: Dec 2010
Question [Q] DualTouch ->OpenGL error? (slade87) CM6 [MiniCM/CM6v2]

Hi there guys im new to xda, i wanted to say first at all thanks for this great work for xperia10 mini pro, im CM user for about 6 months for Milestone and now for mini pro, today i am testing slade87 ROM last vertion, dual touch works incredible cool, as you all shouls already know. thanks for that.

now my issue its with games using Opengl, there is a OpenGL error log
Code:
glError(GLES): 0x500
, for 3d games, i would like to know if i there is any fix for that, my first try was to disable JIT but not succes, the bug is.
at the very beggining of 3d render games crash.

also i read almost all the posts in the main thread for this rom, but as im new i cant post there yet,i see one guy asking about this, i wonder if there is other place where this is exaplained.

Thanks in advance.
 
CamiloSoto
Old
(Last edited by CamiloSoto; 7th May 2011 at 04:31 AM.)
#2  
Junior Member - OP
Thanks Meter 0
Posts: 2
Join Date: Dec 2010
Cool run out of ideas

Hi well i tried opengl es examples and they work really well, its really weird this error.
it happens to me with polarbit games.

Edit: Well i decided to continue with post reading, i though it was related with the version fo the rom, also tried erasing data and cache, ... so i decided to start from flashing SEUS and then roms i tried all posible cm6 version i even tried owein94 final version, any way i was not able to play 3d games.

finally i decided to start some debugging after this i find the thing. i dont know if this bug its currently reported, but the main idea i have is that multitouch support for this rom tears down touch for 3d games, i can play the game if i use keyboard, but when i hit the screen game is down.

here is the logcat error result:

Code:
 ERROR/AndroidRuntime(11640): java.lang.NoSuchMethodError: android.view.MotionEvent.getSource
 ERROR/AndroidRuntime(11640):     at com.polarbit.fuse.FuseTouch$Gingerbread.onTouchEvent(FuseTouch.java:206)
 ERROR/AndroidRuntime(11640):     at com.polarbit.fuse.MainTask$RenderSurface.onTouchEvent(MainTask.java:486)
 ERROR/AndroidRuntime(11640):     at android.view.View.dispatchTouchEvent(View.java:3812)
 ERROR/AndroidRuntime(11640):     at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863)
 ERROR/AndroidRuntime(11640):     at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:863)
 ERROR/AndroidRuntime(11640):     at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1671)
 ERROR/AndroidRuntime(11640):     at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107)
 ERROR/AndroidRuntime(11640):     at android.app.Activity.dispatchTouchEvent(Activity.java:2086)
 ERROR/AndroidRuntime(11640):     at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1655)
 ERROR/AndroidRuntime(11640):     at android.view.ViewRoot.handleMessage(ViewRoot.java:1785)
 ERROR/AndroidRuntime(11640):     at android.os.Handler.dispatchMessage(Handler.java:99)
 ERROR/AndroidRuntime(11640):     at android.os.Looper.loop(Looper.java:123)
 ERROR/AndroidRuntime(11640):     at android.app.ActivityThread.main(ActivityThread.java:4627)
 ERROR/AndroidRuntime(11640):     at java.lang.reflect.Method.invokeNative(Native Method)
 ERROR/AndroidRuntime(11640):     at java.lang.reflect.Method.invoke(Method.java:521)
 ERROR/AndroidRuntime(11640):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
 ERROR/AndroidRuntime(11640):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
 ERROR/AndroidRuntime(11640):     at dalvik.system.NativeStart.main(Native Method)
for me sounds like the new dual touch driver its not for 3d games?

come guys some help here please
 
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