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[Android 2.1+][03.10.2011][v3.2] Chainfire3D [ROOT][OpenGL ES 2.0+]

OP Chainfire

7th June 2011, 08:13 PM   |  #711  
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When installing the driver it says "not enough space" but I have plenty of space. Does anybody know how to fix this?

Thanks.
7th June 2011, 08:19 PM   |  #712  
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Quote:
Originally Posted by kengkaj.s

When installing the driver it says "not enough space" but I have plenty of space. Does anybody know how to fix this?

Thanks.

It isn't internal/external sd user space but space on system partition. Use apps like titanium backup to remove some unused system apps

and btw I just answered you the same thing

Sent from my Galaxy SII

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7th June 2011, 08:32 PM   |  #713  
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Quote:
Originally Posted by Chainfire

Been playing a bit more with SGS2, there is something really really wrong with the SGS2's shader compilation. Thats not good

Any hope that this will be fixed? It would suck if the Galaxy S 2 gets left behind because of bad shaders...
7th June 2011, 10:16 PM   |  #714  
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"ChainfireXDA: CF3D to the rescue. Upcoming version supports dumping and replacing shaders. Riptide GP running fine on my SGS2 now."

Sounds good ;)

Sent from my GT-I9100 using XDA App
7th June 2011, 10:40 PM   |  #715  
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Incoming update v1.9
Changelist from Market:

- Modified framebuffer handling
- Automatically detects faulty shaders and dumps them
- Added capability to replace shaders in apps
- Added capability to dump all shaders from an app
- Added shader-related debug messages in logcat
- Added installation capability for shader replacement packages
- CF3D driver updated to version 2.40

Be sure to check the XDA thread for shader packages

----

Will be updating the thread for a bit, will post when done.
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7th June 2011, 10:44 PM   |  #716  
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Nice.
Any idea if Vendetta online will work with that one and also there is no chance for games using Physx to work right?
Thanks mate!
7th June 2011, 11:16 PM   |  #717  
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Riptide GP and Backbreaker THD shader replacements
Riptide GP

Slightly adjusted three shaders to work with the SGS2 shader compiler. I think Cube Mapping has been disabled by this change. But hey, it works (for me).

Backbreaker THD

Slightly adjusted two shaders to work with the SGS2 shader compiler. The original shaders are a real mess! These shader replacements do NOT fix the texture issues on the in-game guys, but they do get rid of those error messages. Somebody smarter than me will need to have a real good look at these shaders to fix them properly.
Attached Files
File Type: zip shaders_sgs2_riptide_gp_v1.zip - [Click for QR Code] (1.6 KB, 17351 views)
File Type: zip shaders_sgs2_backbreaker_v1.zip - [Click for QR Code] (3.3 KB, 11256 views)
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7th June 2011, 11:18 PM   |  #718  
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Done with the editing. Enjoy! (And notice the new posts at the start of the thread!)
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8th June 2011, 12:01 AM   |  #719  
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Quote:
Originally Posted by Chainfire

Riptide GP

Slightly adjusted three shaders to work with the SGS2 shader compiler. I think Cube Mapping has been disabled by this change. But hey, it works (for me).

Backbreaker THD

Slightly adjusted two shaders to work with the SGS2 shader compiler. The original shaders are a real mess! These shader replacements do NOT fix the texture issues on the in-game guys, but they do get rid of those error messages. Somebody smarter than me will need to have a real good look at these shaders to fix them properly.

TANK YOU so much bud!! I'm deffinetly going to buy the full version right after this! I hope that we can have other games like bang bang racing for sgs2 too, but i guess that wont take too long thanks to you!
Last edited by armanisafarai; 8th June 2011 at 12:17 AM.
8th June 2011, 12:13 AM   |  #720  
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wow !! riptide gp runs great !!! awesome graphics !! using it with my SGS2

thanks for all your work with this , you are the man !
Last edited by gn00my; 8th June 2011 at 10:22 AM.

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