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Logseman
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Default Rainbow Six FC- Logcat Output

Hereby I attach a logcat output of what happens when I try to run Rainbow Six on my XPLay, version 2.3.3, and the subsequent force close. Perhaps it can be helpful: http://pastebin.com/02jK09Yr

Someone with Sacred Oddysey, another game which FC's on 2.3.3, could upload his/her paste as well and maybe there's some common element between them.

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dsswoosh
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This isnt going to help you much, but i can say that i still use 2.3.2 and all games run fine.

If all else fails you could try a downgrade, if this is possible?
 
Logseman
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Quote:
Originally Posted by dsswoosh View Post
This isnt going to help you much, but i can say that i still use 2.3.2 and all games run fine.

If all else fails you could try a downgrade, if this is possible?
I'll try downgrading, but it would be nice if you could upload the logcat of your working RB6 game to see where it crashes.

Enviado desde mi R800i

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AndroHero
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heres the logcat for rainbow 6 working on my 2.3.2 firmware, im not getting much of an output though.
Attached Files
File Type: zip R6 Working logcat 2.3.2.zip - [Click for QR Code] (1.2 KB, 13 views)
------------------------------------------------------------
My Device
HTC Sensation XL
Rom Version - 3 Musketeers Insanely Cool Sense v2.2.1
Baseband - 10.10.12_M
Kernel - 2.6.35.13



 
zerojay
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(Last edited by zerojay; 4th June 2011 at 11:36 PM.)
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Looks like you pasted too late into the game's startup for that to be helpful.

The game appears to be checking for the firmware revision on the Xperia Play:

Code:
I/System.out(17851): firmwareeeeeeeeeeeeee : 0.145
D/AndroidRuntime(17851): Shutting down VM
W/dalvikvm(17851): threadid=1: thread exiting with uncaught exception (group=0x2aac8560)
E/AndroidRuntime(17851): FATAL EXCEPTION: main
E/AndroidRuntime(17851): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.gameloft.android.ANMP.GloftR6HP/com.gameloft.android.ANMP.GloftR6HP.Game}: java.lang.NumberFormatException: unable to parse '0.145' as integer
It is expecting a whole number, an integer. 2.3.2 probably hands off "141" whereas 2.3.3 is handing off "0.145" instead of the expected "145". The game then chokes because 0.145 is not an integer but a floating point number. It's a very simple fix on Gameloft's end, honestly.

Here's the relevant part of Rainbow 6 starting up on my 2.3.2 Rogers Xperia Play:

Code:
I/ActivityManager(  194): Starting: Intent { cmp=com.gameloft.android.ANMP.GloftR6HP/.Game } from pid 1744
I/System.out( 1744): motionEventHasSource try-----:
I/System.out( 1744): firmwareeeeeeeeeeeeee : 181
As you see, it's a proper integer so the game runs properly.
 
Logseman
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I am having exactly the same issue with Sacred Oddysey. I've sent them a ticket about it with the logcat output, but they won't fix it before Monday.

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zerojay
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Make sure you point them to my post above which should outline exactly what is wrong.
 
RacecarBMW
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This may seem strange but try starting up the game while having a wifi connection.

Gameloft games check the authenticity of the game every once in awhile and they need wifi for that.
Xperia Play
Motorola Razr
Galaxy S II
Xperia T
Galaxy S III
Galaaxy Note II
Need a Dropbox account? Use this link. thanks

 
yohandesilva1
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It works now download the game again from the market and 1MB additional data
Crdit goes to thomassafca for update
When I say Just do it I mean it :P

w200i>N70>N73>W850>k810>K850>W960>W995>Aino>iphone 3g>HTCg1>HTC Hero>iphone 3gs>X10>iphone4>Desire>Xperia Play


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