Looks like you pasted too late into the game's startup for that to be helpful.
The game appears to be checking for the firmware revision on the Xperia Play:
Code:
I/System.out(17851): firmwareeeeeeeeeeeeee : 0.145
D/AndroidRuntime(17851): Shutting down VM
W/dalvikvm(17851): threadid=1: thread exiting with uncaught exception (group=0x2aac8560)
E/AndroidRuntime(17851): FATAL EXCEPTION: main
E/AndroidRuntime(17851): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.gameloft.android.ANMP.GloftR6HP/com.gameloft.android.ANMP.GloftR6HP.Game}: java.lang.NumberFormatException: unable to parse '0.145' as integer
It is expecting a whole number, an integer. 2.3.2 probably hands off "141" whereas 2.3.3 is handing off "0.145" instead of the expected "145". The game then chokes because 0.145 is not an integer but a floating point number. It's a very simple fix on Gameloft's end, honestly.
Here's the relevant part of Rainbow 6 starting up on my 2.3.2 Rogers Xperia Play:
Code:
I/ActivityManager( 194): Starting: Intent { cmp=com.gameloft.android.ANMP.GloftR6HP/.Game } from pid 1744
I/System.out( 1744): motionEventHasSource try-----:
I/System.out( 1744): firmwareeeeeeeeeeeeee : 181
As you see, it's a proper integer so the game runs properly.
|