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darkchazz
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(Last edited by darkchazz; 12th July 2011 at 05:07 PM.)
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Default Running some counter-strike maps on my phone.





Pics taken straight from my galaxy s 2.

I have converted the maps to Blitz3d format and redid all the lighting using gile[s] , I'm using a single 1024x1024 lightmap for each level.
I use the proton sdk which has a functional irrlicht port to load and render the levels on android.

The performance is pretty good, I get a constant 60fps in de_dust and fy_pool_day , and 55fps average in cs_assault, ofcourse you would know these maps if you have ever played cs
I will upload the apk if anyone wants that.

EDIT: http://www.mediafire.com/?30y17an70yvxe65
I've also included de_dust2 but it's buggy, lots of textures aren't loading.
Anyone who tries this, it'd be nice if you post your frame rates here.
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darkamikaze
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LOL that's awesome. be more fun if we could play cs on our phones lol
"I once stuck my hand down my pants and I made lemonade out of it."
I think that's how that quote goes.
 
k4p741nkrunch
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I would love to play around with this. I'm honestly surprised by your FPS data.
Could you upload the apk please? Thanks.
 
louforgiveno
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hell yeah !! Upload already!!
 
darkchazz
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Ok I will upload the apk later.
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darkchazz
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(Last edited by darkchazz; 11th July 2011 at 11:58 PM.)
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Uploading , it'll be up shortly
EDIT: it's up!
 
superkid
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In my Desire S i get 27 FPS on de_dust and 54 on fy_pool_day :P in cs_assault like 20 :P
I know my nick is SuperKid but i am 20 years old already :P
Phone: HTC Desire S (Unlocked with AlphaRevX!)
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Jays2Kings
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On my Droid x: cs_assault: 29-30; de_dust: 31-32; fy_pool_day: 55-57
 
darkchazz
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Very nice!
I'm pretty sure the performance will boost if I reduce the lightmap size, 1024x1024 seems too big for mobile gpus.
 
k4p741nkrunch
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Got an HTC Evo Running Synergy RC1

Getting some pretty mediocre framerates comparatively..
CS_Assault - 17-20 FPS
DE_Dust - 24-28 FPS (Never got above 31)
DE_Dust - 23-26 FPS
FY_Pool_Day - 26-30 FPS

I get 54 FPS constant in the menu.


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