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[Game] Memory Owl HD (update 12th June - new levels)

OP Magnesus

11th September 2011, 08:04 PM   |  #1  
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Version 1.61. On the Market:

https://market.android.com/details?i...ry.memoryowlhd

It's a fun game not only for children:
- you have to find pairs of matching pictures like in memory game,
- there is raising water level (tiles can drown),
- there is physics at works,
- there are birds and fish that can interact with the tiles making it harder,
- on some levels tiles change places,
- some levels have layers, you can also catch stars to make more points,



Actual version is first market release - I hope I won't get a waterfall of bug reports.

It requires OpenGL ES 2.

Credits: most tile pictures are public domain art from openclipart.org, all the rest is by me. I used libgdx with box2d for the physics.

Known bugs: nothing right now, I hope it will stay that way.

It was tested on children and adults.
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Last edited by Magnesus; 12th July 2012 at 02:45 PM.
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11th September 2011, 08:07 PM   |  #2  
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Changelog:
1.55
- Earth episode now has 19 levels with carnivorous plant and mole

1.50
- Fix for awful bug in reloading levels - sorry about that!
- First 6 levels of new Earth episode with completely new gameplay - you have to move the tiles so they touch!

1.33
- Ice episode has 28 levels now,
- many fixes for older phones (crash on 2.1 is fixed now)

1.25
- 14 level of Ice episode
- Classic levels for those who want more traditional memory game

1.20
- 7 levels of Ice episode,
- new music and graphics for Ice episode,
- some new sound effects,
- revised graphics (mostly new buttons)

1.15 (beta)
- first test levels for Ice episode

1.14 (or sth like that)
- many fixes
- important ad placement fix

1.07 (first Market release)
- minor changes to levels (making them easier),
- some fixes to water and optimisations,

1.04 beta
- many improvements and optimisations for phones
- easier levels (still some might be too hard),
- on easy difficulty setting and in phone version (you can switch in options if your device was wrongly detected) design of some levels is simpler (small tiles were hard to hit on a phone screen),
- massive speed boost on levels with multiple layers of tiles,
- better stability.

1.03 beta
- new levels (many will probably be changed before final release - please write here if some is too hard or to easy),
- difficulty setting (easy, normal, hard), easy should be OK for small children, hard is probably too hard right now
- more pictures,
- optimalisations for phones and slower tablets (you can now select quality - very low, low and normal is for phones, high and HD is for tablets - but HD will work on high end phones too in most cases),
- ads on phones are hidden during play,
- there are lives now on some levels (on all if you select easy mode),
- many more small and big changes.
Last edited by Magnesus; 11th May 2012 at 08:32 PM.
13th September 2011, 08:00 AM   |  #3  
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Hm, no responses? Has anyone tried it? Does it work for you? Is it good or bad? Do you like it?
13th September 2011, 08:18 AM   |  #4  
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Graphically it is very clean and fluid.
There's nice touches and twists like the small blue bird who sits waiting to drag a tile out of the water and the changing tiles make it more interesting.
If pitched against a normal tile matching game conceptually this one would win hands down.

My only issue is even I found it difficult later on. Speed and accuracy was killing it for me.
Considering I had downloaded this for my 4yr old Granddaughter, as brainy as she is I'm sure she would have soon become frustrated in not being able to complete the level.
She's coming over tomorrow and I had intended to let her try it out before commenting.
I'll try and get back later in the week.
13th September 2011, 08:24 AM   |  #5  
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Quote:
Originally Posted by Beards

My only issue is even I found it difficult later on. Speed and accuracy was killing it for me.
Considering I had downloaded this for my 4yr old Granddaughter, as brainy as she is I'm sure she would have soon become frustrated in not being able to complete the level.

Thanks. The levels are mostly test levels (to test all the options) - I will make first batch easier and make it harder in later levels.
13th September 2011, 08:42 AM   |  #6  
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From a 'younger' point of view, that would certainly make it better.

Young minds soon lose interest after the first five minutes and the trick is to keep them attentive and wanting more.
By making that first batch easier will certainly help.
I know she will love the graphics and the different game play will test her... Just slow it down a bit and I think it's a winner.
13th September 2011, 03:02 PM   |  #7  
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I like this game already...for little kid, I think making it easier is a good idea. if you are aiming for all ages group, can you possibly make an easy mode for children and a challenge mode for adult? Or something like that. Cause if it too easy I'll get bored and if it too hard my kid will get bored lol. Hope that help.

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13th September 2011, 03:30 PM   |  #8  
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Thanks! This looks great...I'll try it and give some feedback soon.
15th September 2011, 12:06 AM   |  #9  
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On the evo 4g... Framerate is smooth at title and options menu. From the level menu on it becomes slow and slightly choppy. Hope this helps.
Evo 4g
HW version 0004
15th September 2011, 09:43 AM   |  #10  
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Thanks. That is really helpful. I'm fighting the speed problems right now - something strange is going on in the select level screen (not much graphics is shown and even Tegra 2 can't generate 50fps - it drops to 44). I'll let you know when new version will be available for testing (the optimisations are a priority now, then I'll design levels). I will also add easy/normal/hard difficulty switcher.
Last edited by Magnesus; 15th September 2011 at 09:55 AM.

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