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[mod]V20C|V20E<>Overscroll glow; Reboot option; and more[UPDATE]

169 posts
Thanks Meter: 360
 
By trapacska, Senior Member on 13th September 2011, 06:47 PM
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Hey all!

EDIT:
overscrollglow_reboot.zip - V20C reboot item and oversroll glow.
overscroll_glow_v20e_by_trapacska.zip - V20E for NEW ROM!!! OverScroll Glow only! and! flashable with cwm.
oglow_and_reboot_v20e_by_trapacska.zip - overscroll glow and reboot, V20E, flash with CWM

after flashed via cwm, first startup may take longer.
reboot item only in progress...
and flash build.prop edits via cwm too.(with selectable opts)

And very important! Everything else is working without framework mod, lockscreen or smooth mod. If you only want stock lockscreen, you don't have to flash overscrollglow, just edit build.prop.



I just made mods for (currently) V20C gingerbread.

- Overscroll glow & reboot item in power prompt
- default AOSP lockscreen
- disable shutdown animation
- disable boot animation, power on or off sound
- some performance-boost

1. Overscroll Glow&Reboot Item(because both is in framework.jar)
if you push framework.jar only to /system/framework/, reboot item will not show in power prompt.
otherwise just push android.policy.jar and framework.jar to /system/framework/
1.1 Go to ClockWorkModRecovery
1.2 Mount /system in mounts and storages option.
1.3 in adb shell cmd, just "adb push framework.jar /system/framework/"
"adb push android.policy.jar /system/framework/"
1.4 "adb reboot"

-first boot will take longer

2. Default Aosp LockScreen
2.1 Go to ClockWorkModRecovery
2.2 Mount /system in mounts and storages option.
2.3 use "adb pull /system/build.prop"
2.4 edit build.prop file and change
Code:
user.feature.lock_andy=true to
user.feature.lock_andy=false
2.5 then save and "adb push build.prop /system/"

3. Disable ShutDown animation
3.1 Go to ClockWorkModRecovery
3.2 Mount /system in mounts and storages option.
3.3 use "adb pull /system/build.prop"
3.4 edit build.prop file and change
Code:
user.feature.lgpoweroff=true to
user.feature.lgpoweroff=false
3.5 then save and "adb push build.prop /system/"

4. Disable BootAnimation, power on or off sound.
-to disable bootanimation
4.1 Go to ClockWorkModRecovery
4.2 Mount /system in mounts and storages option.
4.3 use "adb shell rm /system/media/bootanimation.zip"
-to disable power on sound
4.4 use "adb shell rm /system/media/audio/poweron/PowerOn.mp3"
-to disable power off sound
4.5 use "adb shell rm /system/media/audio/poweroff/PowerOff.mp3"

5. Performance boost
5.1 Go to ClockWorkModRecovery
5.2 Mount /system in mounts and storages option.
5.3 use "adb pull /system/build.prop"
5.4 edit build.prop file and ADD lines to end
Code:
debug.sf.hw=1
windowsmgr.max_events_per_sec=60
5.5 and change
Code:
dalvik.vm.heapsize=48m to
dalvik.vm.heapsize=32m
5.6 then save and "adb push build.prop /system/"

windowsmgr.max_events_per_sec=60 -for faster and smoother scrolling(in lists or in launcher)

debug.sf.hw=1 -it shares with all of services and apps to use GPU instead of CPU for animating.

dalvik.vm.heapsize=32m -it's good enought for everything, and you will have some more free ram.

for developers, if you only want reboot item, just say and i will share my sources and i give you my source. and more if you want, i can tell you how to change reboot item icon. and don't forget to attach my name into your changelog

if you like my work please press Thanks.
Last edited by trapacska; 18th September 2011 at 07:36 PM.
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13th September 2011, 06:58 PM |#2  
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Awesome job, I'm still sticking to CM7, but congrats anyway
13th September 2011, 08:10 PM |#3  
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Quote:
Originally Posted by trapacska

debug.sf.hw=1 -it shares with all of services and apps to use GPU instead of CPU for animating.

Nope, just disables all GL extensions, making alot of games not work.
14th September 2011, 12:11 AM |#4  
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with debug.sf.hw=1 flashplayer is smoother and muffin knight too...
no lag at all when playing (all game works for me) ^^ nice found thx
14th September 2011, 06:19 AM |#5  
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If this is the same flag used by VorkKernel time ago....it has been massively tested by community and then deprecated...as it had no real gain and only issues

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14th September 2011, 06:24 AM |#6  
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Quote:
Originally Posted by kiljacken

Nope, just disables all GL extensions, making alot of games not work.

maybe for you, but i know all of sources in framework and libs, and I know that what does mean. just try debug.sf.hw=0 and you will se the difference everything will be flickery, from games to launcher.
14th September 2011, 06:53 AM |#7  
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Quote:
Originally Posted by trapacska

maybe for you, but i know all of sources in framework and libs, and I know that what does mean. just try debug.sf.hw=0 and you will se the difference everything will be flickery, from games to launcher.

Show me the source then. We've tested it with vorkKernel, and no real performance boost was experienced. Only placebo

EDIT: Hmm, actually does something. Not just a whole lot I think
Last edited by kiljacken; 14th September 2011 at 07:34 AM.
14th September 2011, 11:36 AM |#8  
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Quote:
Originally Posted by kiljacken

Show me the source then. We've tested it with vorkKernel, and no real performance boost was experienced. Only placebo

EDIT: Hmm, actually does something. Not just a whole lot I think


Source for overscroll glow, and reboot. others are searched via google,and i tested. these are working. its 100%. if you think it is placebo, just dont use that placebo. everybody can decide to use it or not. thanks.
16th September 2011, 03:50 PM |#9  
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It's good. Thanks

Its possibble to place "reboot recovery" ?

Good job, i include in my rom

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16th September 2011, 06:59 PM |#10  
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Anyway to get flashable zip pls?
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