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eraursls1984
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#31  
Senior Member
Thanks Meter 94
Posts: 782
Join Date: Sep 2010
Location: Florida
I think a lock button to lock tower upgrades would be useful because that can be a major pain when collecting coins. The home button on screen is also redundant since that menu can be accessed using the menu button on the phone.
 
K900
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#32  
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The home button should be there, using the menu button is not recommended in Honeycomb and ICS. My most wanted feature is walls. Walls should be cheaper than towers, maybe $75 or even $50. Also would be nice to have some kind of a universal tower that targets both air and ground.

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methius
Old
(Last edited by methius; 27th December 2011 at 07:48 PM.)
#33  
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Posts: 58
Join Date: Mar 2010
@eraursls1984

Could you explain the lock button? Do you mean as in not to accidentally click on towers?
As for the home button, as K900 mentioned; it's necessary for ICS and other devices.

@K900
The "universal" tower will probably be unlockeable as a base. No ETA yet, as we are still fine-tuning some balancing. But I do understand why you want it ;)

As for wall; we'll add something better, see the list below.

To get some comments for the upcoming release, here's our feature list:

V1.2 (30 Dec)
- Bugfixes
- Survival level + 2 more extra levels
- Extra artwork

V1.2 (30 Jan)
  • Event map changes (the map can/will change during gameplay)
  • Advanced User UI
    • Mass Select (for similar upgrade, or sell)
    • Mass upgrade (upgrade all of same type)
    • Build in line/section
      Preselect locations where to build, so you can easily build in lines.
  • Enemy overview screen + unlocks
  • Online Map Repo + ingame access
  • 24 levels
  • Async loading of OpenGL
  • Scoreloop integration
  • Gameplay mods: toggle core gameplay changes on level basis.
 
eraursls1984
Old
#34  
Senior Member
Thanks Meter 94
Posts: 782
Join Date: Sep 2010
Location: Florida
Quote:
Originally Posted by methius View Post
@eraursls1984

Could you explain the lock button? Do you mean as in not to accidentally click on towers?
As for the home button, as K900 mentioned; it's necessary for ICS and other devices.

@K900
The "universal" tower will probably be unlockeable as a base. No ETA yet, as we are still fine-tuning some balancing. But I do understand why you want it

As for wall; we'll add something better
Yes, I'm constantly hitting towers when I'm trying to get coins. I would also love to see walls or something similar.
 
methius
Old
#35  
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Join Date: Mar 2010
I'll increase the missed size to a larger number, 4 tiles or some such.

Or are you just pressing on top of alive enemies in hopes of getting the coin the moment it drops? :P
 
eraursls1984
Old
#36  
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Thanks Meter 94
Posts: 782
Join Date: Sep 2010
Location: Florida
Quote:
Originally Posted by methius View Post
I'll increase the missed size to a larger number, 4 tiles or some such.

Or are you just pressing on top of alive enemies in hopes of getting the coin the moment it drops? :P
There is one wave that I do that with because I can't see the coins under the +30 because they are so close, but I don't have the problem then. I have the problem on all the maps occasionally but the map where they come from 4 different directions and the coins are all over the screen and I scramble to get them before the disappear is where it happens a lot and really becomes frustrating.

Some of the upgrades aren't working; increased lives, increased starting cash, increased income, and turret refund aren't working, and the multiplier bonus may not be as well but I don't know what it is and can't ask, lol. All of the weapon upgrades are working fine.
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methius
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#37  
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Hmm ok, I'll see if I can do something about that.

And about the upgrades: We fixed it and it should be in 1.2; The issue was that obfuscation changed some variable names which we were accessing using reflection ;)

Thanks for the bug report!
 
eraursls1984
Old
#38  
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Thanks Meter 94
Posts: 782
Join Date: Sep 2010
Location: Florida
Thanks for one of the best tower defense games, can't wait for the full game.
 
dgpham
Old
#39  
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Posts: 14
Join Date: Nov 2011
it's way look to simple, but im will give it a try
 
methius
Old
#40  
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Thanks Meter 5
Posts: 58
Join Date: Mar 2010
Update was released, we added a lot of things behind the scenes and will release a map editor soon!

Among the new features:
- Tints on levels
- Endless levels / Dynamic triggered levels
- Map Editor (download soon with online map repository)
- Lots more!

Among the fix list:
- Profile pre-emptive save (if the game crashes, you at least lose nothing)
- Upgrades on income/starting money etc work now. (Problem was caused by Proguard obfuscator)
- Lots more!

 
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