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FuZZ__
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#1631  
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Posts: 544
Join Date: May 2010
Location: Kochi
Quote:
Originally Posted by albedebbi View Post
Settings about what? trebuchet or system...i'm running your last experiment with stock kernel 1000/100 mhz ondemand gpu rendering enabled.
In the launcher loop works with all settings ( fade or no fade)and all transition effect.
Here is a little video screencast :http://www.youtube.com/watch?v=IEwSvA-1uj8
ah,good enough and seems it works...mine went blank 5 screen when swipe from left or right
thanks for uploading video
 
pbulsink
Old
#1632  
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Location: Ottawa
Default Looping Homescreen

I just installed the latest FuZZ_ rom (i used the Matr1x-cfs v18.0 kernel) and the homescreen looping works, but did lead to a bit of a problem with the widgit on the rightmost screen. It doesn't always properly display in the limits that it's supposed to. Sometimes it's fine, sometimes it's not. See a screenshot at www [dot] imgur [dot] com/pj8jT (sorry, I have too few posts, so no links)

Settings: 0 buffer vertical and horizontal, 5 homescreens, default homescreen is #2, widgit resizeable = true.
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albedebbi
Old
#1633  
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Quote:
Originally Posted by FuZZ__ View Post
from my G+...

k,gotta invite you to Holiday Special Sammich Experiment http://goo.gl/CJU8J subject detail http://goo.gl/Zg8t3

Ah, requires FULL WIPE or BRICK!

Enjoy your Experiment! :)

UPDATE! new kernel and Trebuchet http://goo.gl/tbJ1y
Hi Fuzz, I extracted the "new trebuchet" from your rom posted above and i'm using it with cm9 v4 by kalimochoaz.
I have to tell you that the one from UPDATE! new kernel and Trebuchet http://goo.gl/tbJ1y doesn't work well (when you "loop" ,the screen does not stay aligned as someone say some post ago) but the apk comes from the first rom works without problem
Hope that help you.
NEW DEVICE Galaxy Nexus
second Device Nexus S ì9023 scLcd
Rom Rasbenjelly
Kernell FrancoKernell
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FuZZ__
Old
(Last edited by FuZZ__; 22nd March 2012 at 02:25 PM.)
#1634  
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Thanks Meter 676
Posts: 544
Join Date: May 2010
Location: Kochi
Quote:
Originally Posted by pbulsink View Post
I just installed the latest FuZZ_ rom (i used the Matr1x-cfs v18.0 kernel) and the homescreen looping works, but did lead to a bit of a problem with the widgit on the rightmost screen. It doesn't always properly display in the limits that it's supposed to. Sometimes it's fine, sometimes it's not. See a screenshot at www [dot] imgur [dot] com/pj8jT (sorry, I have too few posts, so no links)

Settings: 0 buffer vertical and horizontal, 5 homescreens, default homescreen is #2, widgit resizeable = true.
Quote:
Originally Posted by albedebbi View Post
Hi Fuzz, I extracted the "new trebuchet" from your rom posted above and i'm using it with cm9 v4 by kalimochoaz.
I have to tell you that the one from UPDATE! new kernel and Trebuchet http://goo.gl/tbJ1y doesn't work well (when you "loop" ,the screen does not stay aligned as someone say some post ago) but the apk comes from the first rom works without problem
Hope that help you.
k, now i can safely say patch set 2-5 has bug.thanks for your feedback
No fixed patch set has been uploaded so far, but I believe it would be soon.

until then, enjoy your experiment
 
FuZZ__
Old
#1635  
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Join Date: May 2010
Location: Kochi
gotta invite you to Weekend Experiment http://goo.gl/r2nIu

/* EXPERIMENTAL CHERRIES */

* frameworks/base : Fix don't interrupt ongoing PIN/PUK verification
* frameworks/base : SurfaceFlinger : Set the buffer size in the GraphicBufferAlloc
* frameworks/base : ViewConfiguration : Initialize MAXIMUM_FLING_VELOCITY using system prop
* frameworks/base : Remove opaque check in GLRenderer when preparing dirty region
* frameworks/base : SurfaceTexture : Avoid binding texture if format not supported in GPU HW
* frameworks/base : Fix 'Avoid Binding Texture' logic in SurfaceTexture & SurfaceFlinger
* frameworks/base : DisplayHardware: Set MDP composition flag correctly
* frameworks/base : libs/rs : Fix parameter swap in rsAllocation
* frameworks/base : libRS : release last surface reference when shutting down GL
* frameworks/base : Add CMWelcome settings (WIP)
* frameworks/base : MemoryHeapBase : ifdef for gingerbread compatibility
* frameworks/base : bootanimation : Don't cache textures after a configurable threshold
* frameworks/base : Fix contact lookup with CLIR prefix
* frameworks/base : Add support for external dock batteries
* frameworks/base : audioflinger : Optimze ditherAndClamp with ARM NEON
* frameworks/base : Hide expanded dialog when screen is off
* Camera : Fix GL_OES require and enhance preview ratio tolerance (wide or not)
* Mms : Add "Strip unicode" feature
* Nfc : enable gwallet SE emulation
* Phone : Makes network mode toggle work (forward-ported from CM7)
* Phone : Disable accelerometer sensor while in-call and screen UI is off
* Settings : Hide Adb Notification (added missing @hide)
* Settings : Electron Beam Animation
* Settings : Add toggle for Wi-Fi speed on sleep
* Settings : Possibility to Remove System updates from About Phone Settings
* Settings : Profiles : Change the 'Reset all' icon to a better image
* Settings : Profiles : UI/UX consistency and cleanup
* Settings : Quiet Hours : Add new Time Range preference and summary text
* Trebuchet : Preferences : Infinite/Loop homescreen scrolling
* Trebuchet : Launcher : Up-to-date Grid size
* Trebuchet : remove version suffix for the moment
* Trebuchet : DoubleNumberPickerPreference
* LatinIME : Add ability to use volume rockers as cursor
* wifi : Add AP specific API
* jpeg-turbo : Add ARMv6 and non-neon support to libjpeg-turbo
* core : camera : change camera node permissions and add certain parameters
* manifest : Have libjpeg-turbo provide libjpeg
* cm : Changelog : 4.0.1 >>> 4.0.3


/* EXTRA EXPERIMENTAL CHERRIES */

* Add File Manager 1.1.6
* MAXIMUM_FLING_VELOCITY initialize to 4000 via system.prop
* Modify CM_VERSION generation (inspired from http://review.cyanogenmod.com/#change,13221)


/* CHANGELOG */

* http://cm-nightlies.appspot.com/?device=crespo


/* NOTES */

* All cherries WIP,so some cherries might not visible or work...but actually there are.


now Desktop looping on my crespo...Have a good experiment
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pbulsink
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#1636  
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Location: Ottawa
Yep, just to confirm the above 201203250456 build does work on mine now, the displacement issues seem to be all fixed. Thanks for that!
 
tonylee83
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#1637  
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Quote:
Originally Posted by albedebbi View Post
For me, after full wipe install, trebuchet works well, loop transition is useful ! And I like the new feature about the grid size:

Inviato dal mio Nexus S usando Tapatalk
What's the name of ur weather widget? Looks cool!!

Sent from my Nexus S using XDA Premium App
 
WildeRNS
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#1638  
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does auto-brightness works fine on this build? for 9020T?
 
albedebbi
Old
#1639  
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Quote:
Originally Posted by tonylee83 View Post
What's the name of ur weather widget? Looks cool!!

Sent from my Nexus S using XDA Premium App
it's "Hd Widget" and the one i n the image is 5x5 widget. https://play.google.com/store/apps/d...udtv.hdwidgets
NEW DEVICE Galaxy Nexus
second Device Nexus S ì9023 scLcd
Rom Rasbenjelly
Kernell FrancoKernell
 
FuZZ__
Old
#1640  
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Posts: 544
Join Date: May 2010
Location: Kochi
Quote:
Originally Posted by pbulsink View Post
Yep, just to confirm the above 201203250456 build does work on mine now, the displacement issues seem to be all fixed. Thanks for that!
you mean widget alignment? yeah, now it works perfectry.
I gave up latest Patch Set then picked first one.

It's kinda looks strange when transit far right to left or far left to right, compared to CM7 ADW Launcher, though

---------- Post added at 10:06 PM ---------- Previous post was at 10:03 PM ----------

Quote:
Originally Posted by WildeRNS View Post
does auto-brightness works fine on this build? for 9020T?
flashed but won't works for you?

 
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