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AustinFire
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Question MoDaCo

I'm sorry if this has already been asked.

Am I able to use the Stock KF over clocking kernel on the KF MoDaCo Rom?
 
jtodaro
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Quote:
Originally Posted by AustinFire View Post
I'm sorry if this has already been asked.

Am I able to use the Stock KF over clocking kernel on the KF MoDaCo Rom?
I have used Raven's Kernel zip named 2.6.35.14_Stock_20120223_1512 on MoDaCo and haven't experienced any adverse effects.
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AustinFire
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Originally Posted by jtodaro View Post
I have used Raven's Kernel zip named 2.6.35.14_Stock_20120223_1512 on MoDaCo and haven't experienced any adverse effects.
Thanks, I'll give it a try.
 
fxzy
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Originally Posted by Stevethegreat View Post
Any chance that you will give us greater overlock and/or GPU overclock for those of us who have "binned" CPUs and can handle it?
Yea. I would really want some more features can be ported to this kernel. Like smartass V2 and vr scheduler, also it would be better to have 1.4 ghz overclock or above. A gpu overclock is needed as well. As I encounter some lag on this kernel even with 1.2 ghz overclock.

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chairshot215
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(Last edited by chairshot215; 5th April 2012 at 02:41 AM.)
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Never mind, resolved.
 
DJLamontagneIII
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Quote:
Originally Posted by chairshot215 View Post
Has anyone experienced any issues with 3D gaming why using the latest CM7 Kernel? I am having an issue in that every few minutes the game will just pause. So far this is happening with Dead Space and Shadowgun. I am trying to trouble shoot the issue as it is making 3D games next to unplayable at this point. I have tride just about every available governor and Chainfire 3D configuration and the best I can get is that it will not happen for a bit after rebooting the device but after being active for an hour or so its back to the pausing. My best guess at this point is that it is pausing in an attempt at playing catch up. Sorry, did not see ant posts describing my issue but figured the Kernel would be a good place to start.

Might not be the Kernel Shadowgun plays great on mine with the newest CM7 Kernel and Chainfire
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airmaxx23
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Originally Posted by DJLamontagneIII View Post
Might not be the Kernel Shadowgun plays great on mine with the newest CM7 Kernel and Chainfire
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Same here, they play fine for me on Cm7 running the latest kernel with and without Chainfire.
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chairshot215
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I reinstalled and every thing has been working fine. For some reason my Kindle was acting like the screen had been turned off and on again witch will pause the games. Figured this out after installing auto-killer as a potential fix and selecting the option for an alternate preset for when the screen is off. Then after noticed that I would get a pop up banner from auto-killer that it chánged my values as if the device was left idle even though it was actively being used. Set a screen of profile in SETCPU after that also confirmed this. I'm going to go ahead and blame TWRP as I would always find oñe odd bug just about every time I flashed anything and also would find things missing or not working after a backup. For the most part they had been minor bugs like speakers not working after unplugging headphones until turning audio off and on or incorrect temperature readings. I cant say for sure TWRP is at fault but can verify that my Roms flashes and restores have all been bug free since making the switch to CWM.

Game is wonderful by the way, been also playing dead zone and without chainfire and I must say the Kindle handles these games much better then I anticipated. Big ups on the Kernel as they don't play nearly as well without.
 
QuBe2
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Just a little question is otg working?
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DJLamontagneIII
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Quote:
Originally Posted by QuBe2 View Post
Just a little question is otg working?
No its not

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