Originally Posted by mwebi
So you're not even using OpenGL ES?
I'm impressed by the performance of the game.
How did you code the sprite animations if I may ask?
Nop, just a basic SurfaceView. I don't really know if I'm doing something right in drawing, except avoiding using images with transparency as much as possible (which sucks, because I'd love to add one more movable layer of background). It, actually, runs pretty slow in low-end devices, but I'm planing to optimize background images for them.
My animation code is absolutely basic, because I just used code from some video tutorial, so I just have use one image with all sprites and, depending on which state pig is in, set sprite offset and animation frame count of that sate.