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[MOD] Play GamePad instead of the keyboard

OP BPaul

26th February 2012, 02:07 PM   |  #31  
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Nice idea and work out on my phone (Y)
26th February 2012, 07:02 PM   |  #32  
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Fairly good idea @paul: what if you could incorporate the proximity sensor in this? i think that would be good. we just swipe a thumb over the sensor (not touching it, just near it.) and use that as a button as well?? is it a good idea? probably it could be used as "L"???????? to hold down we just keep a finger still above the sensor. (or even your face if you need to complete some combo or something while holding down the button) that way we still have volume buttons "free to use"
26th February 2012, 07:18 PM   |  #33  
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asphalt 5,6
works with asphalt 5 or 6?
26th February 2012, 07:26 PM   |  #34  
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or is it possible or a good idea to remap the volume buttons to the arrow keys beside the space bar so that we can use the volume racker as the "L". or you still hate the whole "L button on volume racker"? lol
26th February 2012, 07:49 PM   |  #35  
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Quote:
Originally Posted by sqpp

works with asphalt 5 or 6?

only asphalt 6, tested on xperia play
26th February 2012, 10:31 PM   |  #36  
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Quote:
Originally Posted by Riotr

or is it possible or a good idea to remap the volume buttons to the arrow keys beside the space bar so that we can use the volume racker as the "L". or you still hate the whole "L button on volume racker"? lol

That's EXACTLY what I was thinking about, but he simply hates it.
If a developer doesn't like an idea, we can't force him to do it.

I respect Paul as developer and if it's his decision, I won't try to change it.
Let's stop annoying him. If someone REALLY needs it, he can try to do it himself...


EDIT: Sorry, but after I wrote this I just thought "This can't be that hard..."
Here you go. (Attachment) Didn't test it exactly, but it should work.
Will take the picture from Paul and modify it.
Have fun.

Btw: The script by D4 in the original .zip seems to delete the gamepad.kl ?!?
It's written similar to this:
If there is no file called "mimmi_keypad.kl.bak" then rename "mimmi_keypad.kl" to "mimmi_keypad.kl.bak" and "gamepad.kl" to "mimmi_keypad.kl". If there is a file called "mimmi_keypad.kl.bak" delete "mimmi_keypad.kl" and rename "mimmi_keypad.kl.bak" to "mimmi_keypad.kl". (To translate into human speech.^^)
I changed that to not delete, but rename to "gamepad.kl".


EDIT2: Here is an ugly picture of the key mapping. I didn't find that font Paul used, so I made it this way. It's just for people who don't understand what finally is the point of this.
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Last edited by E4est; 26th February 2012 at 11:39 PM.
26th February 2012, 10:45 PM   |  #37  
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Paul? You got a PLAY???

Sent from my R800i using xda premium
27th February 2012, 10:15 PM   |  #38  
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Quote:
Originally Posted by E4est

That's EXACTLY what I was thinking about, but he simply hates it.
If a developer doesn't like an idea, we can't force him to do it.

I respect Paul as developer and if it's his decision, I won't try to change it.
Let's stop annoying him. If someone REALLY needs it, he can try to do it himself...


EDIT: Sorry, but after I wrote this I just thought "This can't be that hard..."
Here you go. (Attachment) Didn't test it exactly, but it should work.
Will take the picture from Paul and modify it.
Have fun.

Btw: The script by D4 in the original .zip seems to delete the gamepad.kl ?!?
It's written similar to this:
If there is no file called "mimmi_keypad.kl.bak" then rename "mimmi_keypad.kl" to "mimmi_keypad.kl.bak" and "gamepad.kl" to "mimmi_keypad.kl". If there is a file called "mimmi_keypad.kl.bak" delete "mimmi_keypad.kl" and rename "mimmi_keypad.kl.bak" to "mimmi_keypad.kl". (To translate into human speech.^^)
I changed that to not delete, but rename to "gamepad.kl".


EDIT2: Here is an ugly picture of the key mapping. I didn't find that font Paul used, so I made it this way. It's just for people who don't understand what finally is the point of this.

im make other soon
27th February 2012, 10:30 PM   |  #39  
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Quote:
Originally Posted by E4est

Btw: The script by D4 in the original .zip seems to delete the gamepad.kl ?!?
It's written similar to this:
If there is no file called "mimmi_keypad.kl.bak" then rename "mimmi_keypad.kl" to "mimmi_keypad.kl.bak" and "gamepad.kl" to "mimmi_keypad.kl". If there is a file called "mimmi_keypad.kl.bak" delete "mimmi_keypad.kl" and rename "mimmi_keypad.kl.bak" to "mimmi_keypad.kl". (To translate into human speech.^^)
I changed that to not delete, but rename to "gamepad.kl".

Ups!.. did it on hurry, sorry
27th February 2012, 11:09 PM   |  #40  
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dont forget add here
Code:
#! /system/bin/sh
cd /system/usr/keylayout/
mount -o remount,rw
if [ ! -f mimmi_keypad.kl.bak ]
then
	mv mimmi_keypad.kl mimmi_keypad.kl.bak
	mv gamepad.kl mimmi_keypad.kl
	echo "Keyboard Mode: Gamepad"
else
	rm mimmi_keypad.kl
	mv mimmi_keypad.kl.bak mimmi_keypad.kl
	echo "Keyboard Mode: Normal"
fi
sleep 5
reboot

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gamepad, mini, play, pro, x10
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