I had the same issues, never resolved them. I thought I had old emu's but their up to date. I didn't try setting gov to performance though...
Sent from my R800x on CM9
Do you suppose SuperCharger V6 would do any good?
My gov is smartassv2, but performance dident make much of a difference. OC at 1.2GHz
My gov is smartassv2, but performance dident make much of a difference. OC at 1.2GHz
I actually never setup the v6 super, It might, but you could test by task killing all other apps running before using the emu though right?
Edit: how's the battery life @ 1.2 o/c, I've been leaving it at 1.024, at least your letting me know I'm not missing any performance by not o/c'ing right now
Sent from my R800x on CM9
~ Xperia Play R800AT ~ Running ~ Boosted by ~ Powered by ~
I actually never setup the v6 super, It might, but you could test by task killing all other apps running before using the emu though right?
Edit: how's the battery life @ 1.2 o/c, I've been leaving it at 1.024, at least your letting me know I'm not missing any performance by not o/c'ing right now
Sent from my R800x on CM9
The battery life is about the same (maybe one or two hours off of standard)
Turning frame skips to 0 removes lag for video, but makes audio very skippy.
Performance gov and OC 1.6GHz removes most skips in audio, but doesent fix audio being a second or two behind.
Try Robert Broglia's .emu emulators. From the conversations I've had with him, his emulators are built using the NDK, while GameBoid, NESoid et. al. are all written using the normal SDK. Might have better luck with his since they're running on the bare metal. His SNES emu, SNES9x EX, is free at his website, www.explusalpha.com.
That being said, he also told me that during his testing w/ CM9 on his Play, he was getting much lower framerates than with the stock ROM, and that it looked like it was a driver issue. He said if it keeps up he'd log a bug with FXP team.
I get good 60fps performance out of his emulators, but only some of the time, other times it's mind numbingly annoying when the games skip and stutter sporadically.
This also happened in the stock rom and in the UK rom with no real reasoning as to why since nothing else is running in the background. It just happens more on this rom, and in CM7.
I get good 60fps performance out of his emulators, but only some of the time, other times it's mind numbingly annoying when the games skip and stutter sporadically.
This also happened in the stock rom and in the UK rom with no real reasoning as to why since nothing else is running in the background. It just happens more on this rom, and in CM7.
How are you getting an FPS counter? I can't find it in the menus. I find that it stutters for me when data is being transferred and a notification is being created from it, or if I lose my wifi and it's connecting back up to 3g. Must be expensive operations.
I don't know for sure if it's 60fps solid, but the gameplay is as smooth as it is going to get. In FPSE I either get 60fps or rage inducing lag with fps all over the place verified by the built in counter.
I don't know for sure if it's 60fps solid, but the gameplay is as smooth as it is going to get. In FPSE I either get 60fps or rage inducing lag with fps all over the place verified by the built in counter.
Cool. My experiences are the same. In FPSE, when playing GT2, I get 50fps (I've got a PAL copy) in game, but the in game menus are grueling to go through, like 10fps. And if I turn on the OpenGL graphics? Less than 10fps.
Thanks to Flyinduke, I have a logcat of it, and it looks like it's an issues with the lib files, possibly HAL, worst case which means we have to wait until Sony either release opensource bluetooth hal, or we need to wait until Sony release ICS (not a beta, but an actual release) for the Play
Also, 0425 Uploaded.
I know this is bringing up ancient history, but I had a thought. Have we tried replacing the ICS libs related to BT with GB ones to see if they work? If not all the libs, but perhaps just the one(s) that are not redirecting properly.
(is a noob on actual android library structure and differences between ICS and GB at that level)
Kinda like trying to shoehorn winXP drivers to work on Vista. Sometimes they worked, and sometimes they didn't.
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