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[GAME][2.2+] Falldown Unlimited

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Angel_666
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Wink [GAME][2.2+] Falldown Unlimited

FALLDOWN UNLIMITED

Hi this game is very simple.
The rules: You need to control the cube, using your accelerometer, and let the cube "falling down" through moving platforms holes. You need to stay alive as more, as you can.
Game was maked on Unity 3D engine.
Controls: Tilt device to move the cube. Touch the screen to boost speed.

And now the main thing: I need to know, how it run on armv6/armv7 devices with resolutions from 800x480 to 1280x800. And how accelerator working in game on all devices (excluding GalaxyTab P1000 coz i tested it.). I want to make balance between cube speed and game difficulty - that why i'm asking you to test it and say your opinion. Game is free.

THANK FOR YOUR FEEDBACK!

Google Play: https://play.google.com/store/apps/d...=search_result

Some screens:

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Angel_666
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Fixed bug, where user can do some trick and let the cube falling across the platform. Version updated.
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tarroyo
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Interesting game.
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Angel_666
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Thanks! Any bugs\wishes?
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tarroyo
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Quote:
Originally Posted by Angel_666 View Post
Thanks! Any bugs\wishes?
Increase the speed of the game a little bit, add a options menu mayb? To set the speed to normal, medium, or fast.

Add certain power ups to change the color of the blocks to another color, and add a legend explaining what each power up does.
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Angel_666
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Small update and fixes.(new version in market).
Plans to do:
options menu with accelerometer setup and difficulty level tuning.
Bonus pickups remake.
(thanks to tarroyo)
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Angel_666
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Update v. 1.0.5
(some visual tweaks)

In development:
Accelerometer settings menu, difficulty level menu.
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JamTheMan
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I like it, but it is quite annoying that it does not acquire a wakelock, and the screen dims and turns off...

(EDIT: Tried it on my GTab 10.1)
 
greenie25
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Hmm, interesting game but floors raise up too fast while I'm stuck at a REALLY slow pace trying to get to the hole no matter how much I tilt my phone. Maybe different colour options and difficulty levels for noobs like me?
But super smooth at the same time running with HTC Desire on sandvold's ICS.
Really looking forward to seeing what develops into though, and I'm sure that many hours will be spent on this. Great work
Previous Devices: Nokia N95, Motorola Razr V2, Iphone 2G, Nokia N8, Asus Transformer Prime, HTC Desire, Galaxy Nexus, HTC 8X, Nexus 7 (2012&2013), Nexus 4, Nexus 5

Current Devices: Nokia 808 Pureview, Samsung Series 3 Chromebook, Motorola RAZR i, Z Ultra, Z1 Compact

Future Devices: I think I'm too far into tech overdose so far to look for future tech.......
 
Brigaid
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It's a pretty cool game; reminds me of the old falldown game I played on my TI-84 calculator.

I'm running a Samsung Galaxy S2 sgh-i777 with AOKP 4.0.4
Couple things that bothered me or I'd change.

It didn't prevent screen timeout (30 seconds on my phone).
I would like options to start at higher speeds.
Maybe a menu to turn off sound?

I do like the option to speed up gameplay when I hold-tap the screen.

Maybe add the ability to change the block colors or incorporate the color change into the gameplay somehow?

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