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benjamingwynn
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(Last edited by benjamingwynn; 18th May 2012 at 08:52 AM.)
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Default [DEV] Sense 4 Desire C port (WFSDEV)

Let's talk sense 4

Github: github.com/wfsdev/marvel-golf-port

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benjamingwynn
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Reserved

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seaskyways
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I wanted to start that , but it seems like nobody other than s_off can do it , as for the internal memory has to be resized for the system to fit ...
Phone : Google Nexus Prime ( Galaxy Nexus )

Android Version : Jelly Bean 4.2.2

ROM : Unofficial Rootbox nightlies

Kernel 3.0.xx , fancy kernel !

Overclocked up to 1.4 , currently 1.2 GHz (Using Quad Core Manager Plus for battery saving)

AMAZING PHONE
 
benjamingwynn
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this thread will house the ROM when it is finished

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benjamingwynn
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(Last edited by benjamingwynn; 18th May 2012 at 09:02 AM.)
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Quote:
Originally Posted by seaskyways View Post
I wanted to start that , but it seems like nobody other than s_off can do it , as for the internal memory has to be resized for the system to fit ...
Indeed but we can strip and png crush

We could also attempt something like system2ext - for now we will probably use repartitioning zips as most of us devs are s-off.

Edit: it looks like using the SD for system is easy due to the way we can pretend it's part of the internal memory

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insink71
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I never really liked squashed roms.. but may have to pull the squasher out.

Hardware sounds strikingly similar.. anybody know of any other differentials other than [its] arm7 vs [our] arm6?

Rob

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Phones:
Samsung:
Google Galaxy Nexus (used on Tmo) - maguro
Motorola:
Droid Bionic (VZW) - targa
HTC:
Wildfire S (VM USA & Metro PCS) A510c - marvelc; (Tmo) A510a - marvel
G1 (Tmo) [ADP1] - dream
G2 (Tmo) [Desire Z] - vision
EVO 4G (Sprint) - supersonic
Droid Incredible 2 (VZW) - vivow
Droid Eris (VZW) - desirec
Tablets:
B&N Nook Color - encore
HP Touchpad 32GB - tenderloin
Nexus 7 - nakasi


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klacenas
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a reason to go back to sense again.. looking forward..
 
benjamingwynn
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Quote:
Originally Posted by insink71 View Post
I never really liked squashed roms.. but may have to pull the squasher out.

Hardware sounds strikingly similar.. anybody know of any other differentials other than [its] arm7 vs [our] arm6?

Rob

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Just a different instruction set, no real problems, only really for game porting. Some libs will need to be changed.

The reason why it is hard to port games to armv6 is because v7 supports floating point calculation.

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insink71
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(Last edited by insink71; 18th May 2012 at 10:54 AM.)
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It does support it better; although the armv6l does have a lil virtual floating point. Main thing is you'd probably have to rewrite shaders for gaming. Luckily, that's not where we're at
Built on ics I assume... 4.0.x; x=?
Nice.. jik..,mind.., I mean einstein.frat has a 3.0 kernel; that may come in handy.

Rob

Sent from my HTC_A510c using Tapatalk 2

Phones:
Samsung:
Google Galaxy Nexus (used on Tmo) - maguro
Motorola:
Droid Bionic (VZW) - targa
HTC:
Wildfire S (VM USA & Metro PCS) A510c - marvelc; (Tmo) A510a - marvel
G1 (Tmo) [ADP1] - dream
G2 (Tmo) [Desire Z] - vision
EVO 4G (Sprint) - supersonic
Droid Incredible 2 (VZW) - vivow
Droid Eris (VZW) - desirec
Tablets:
B&N Nook Color - encore
HP Touchpad 32GB - tenderloin
Nexus 7 - nakasi


<a href=http://teamblueridge.com target=_blank rel=nofollow >http://teamblueridge.org</a>
 
benjamingwynn
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(Last edited by benjamingwynn; 18th May 2012 at 10:56 AM.)
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Quote:
Originally Posted by insink71 View Post
It does support it better; although the armv6l does have a lil virtual floating point. Main thing is you'd probably have to rewrite shaders for gaming. Luckily, that's not where we're at
Built on ics I assume... 4.0.x; x=?

Rob

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I will look at build.prop now

My guess is 4.0.3

Edit: I was right, it is 4.0.3

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