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[OPEN-BETA] LetterWars

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Hey everyone,

thanks again to all the closed beta testers!

It's finally there: the open beta is in the Play Store:

https://play.google.com/store/apps/d...oid.letterwars



Keep testing, playing and post feedback here

I'm looking forward to play with you!

Goddchen
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Last edited by Goddchen; 1st December 2012 at 12:48 PM.
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29th November 2012, 11:30 AM |#2  
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v0.9 Changelog:
  • directly open game when clicked on notification
  • play move submitted sound when game field is open and opponent submitted
  • generate higher resolution thumbnails
  • fix updating games in local database
  • fix a typo
  • make sure that google services are available before enabling GCM
  • show game field thumbnail in game adapter
  • add option to hide zero point players on leaderboard
  • new notification icon
  • properly update game stats on finished/dead games
1st December 2012, 12:47 PM |#3  
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v0.10 Changelog:
  • don't allow to select the same color for both players
  • disable negative points
  • add color chooser preferences
  • fix FC when trying to submit an empty move
  • correctly refresh view when denying a challenge
  • fixed typo
  • use player nicknames in notification texts
  • refactor player cache
  • fix possible NPE in profile screen
3rd December 2012, 07:23 AM |#4  
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v0.11
  • add possibility to directly challenge someone from the leaderboard
  • add AppBrain AppLift SDK
  • add a notification if you haven't player for a long time
  • update help
4th December 2012, 07:43 PM |#5  
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v0.12:
  • check for player infos before sending challenge
  • fixed possible NPE
  • send a challenge from the game screen
  • add hint to report dialog input
  • update db structure
  • add player reporting feature
  • add AppLift banner support
  • reduce launch notification interval
11th December 2012, 08:31 AM |#6  
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v0.13:
  • Ask if unknown word should be submitted for review
13th December 2012, 09:51 AM |#7  
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v0.14:
  • remove zero point checkbox
  • drastically optimize performance of online games updating
  • fix main activity loaders (signup)
  • properly update leaderboard profile header onResume()
  • refactor profile screen
  • improve leaderboard loaders and orientation change handling
  • enable fast scroll on leaderboard listview
  • properly initialize loaders in MainActivity
  • fixes for fragments
  • don't log unknown words directly since we added the dialog
14th December 2012, 05:56 PM |#8  
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v0.15:
  • add add-friend feature to leaderboard
  • bind and restore your account with/from your Google account
  • optimized friend list UI
  • added invite screen
  • friend list screen
20th December 2012, 10:42 AM |#9  
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v0.16:
  • integrate HelpShift support
  • do not open a game directly from notification since it's still buggy
  • fix NPE in submit move loader
  • update player cache more frequently
  • optimize player cache
  • new stat: games created today
27th December 2012, 07:43 PM |#10  
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v0.17:
  • fix remove ads dialog display
  • fix possible FC when sending feedback email
  • fix possible NPE
  • add an IAP for removing the ads
  • add helpshift notification
  • show crash dialog when app crashed last time
  • add chat feature
  • optimized drag n drop rearrangement logic
  • rearrange current word with drag n drop
  • fix max move icon size calculation
  • apply color to move fields + auto resize when move row is full
  • hide field while dragging
  • add drag n drop
  • new heyzap sdk
9th January 2013, 12:17 AM |#11  
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Loving this game

However I have seen some problems, where the person who starts will usually have the advantage as they start first, 8/10 times if I start I will win.

A possible fix would maybe add rounds. Where the winner will be the one with the most points at the end of the round.

Another problem is the lacking ability to delete opened games, some people never play the game so it just adds up.

And thirdly the game seems to stop responding when the screen switches off so the game needs to be restarted to see the updates.


A suggestion maybe to have cross compatibility with iOS (I don't know if it does).

Another suggestion would to maybe implement a difficulty setting where you have easy/normal/hard.

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