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[GAME]Pokemon-STYLE Game (still in dev) :Phonster

OP ronandroid

8th January 2013, 08:59 PM   |  #11  
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Quote:
Originally Posted by ognimnella

Why not link it in ur signature.???

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believe it or not...i 'm unable to find where to put my signature
(maybe due to the fact i'm a new poster...?)
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9th January 2013, 04:43 PM   |  #12  
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I was hoping to try this..

:beer: "We can't stop here, this is Bat Country!" :beer:
Blog: http://ajizzzle.blogspot.ca/
9th January 2013, 04:52 PM   |  #13  
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Found it on Google.
http://www.android-software.fr/phonster

Download link :
http://favarsinfo.free.fr/apk/Phonster.apk



Google Translate:
This game is currently in Alpha version was created by the developer in the same idea that Pokémon type game, but this time on Android.
In principle, you play as a hunter so Phonster (equivalent Pokemons in the world today) and, as Sacha Bourg-palette, you will travel the world to catch these monsters.
Using a mobile device Android equipped with a GPS, you should survey your area to fight and capture monsters, evolve and become the best trainer Phonster.

To describe the game itself even the Phonsters appear in a radius of 500 meters around you, and if you move too far away they will disappear, while others will replace them.

The game runs in stand-alone, that is to say that once started and the first game created with an Internet connection, you will not need it to play. The game will not download the Google Map, but you can always find and play. Once recovered Wifi, you can at this point start international trade, etc.).
- Safari: launch safari
- DEX: Displays the equivalent of the Pokedex
- Belt: Phonster see what you take with you
- Shop: not yet available
- Check lises update: check for updates if available
- New Part (a zero discount) restart a new game, with loss of dex, belt, etc..


Safari:
When you click this button, you will see a Google Map. On it will then appear depending on your location (determined by GPS or GSM) 6 Phonsters within a radius of 500 meters.

On the screenshot below you can see:
- An arena (if reached level 10)
- 3 exclamation points, which symbolize Phonster you have not seen yet (not caught either)
- A Phonster purple, bottom right (Phonster just seen but not caught)
- A green circle indicates the area of ​​the net capture the most potent (50, 100 or 200 meters). You can see one Phonster nearby, it will be closer to capture.


View the rest on the website.
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9th January 2013, 06:17 PM   |  #14  
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The principle to use real life GPS is really interessting, Nintendo should have had the idea X)

Now all you have to do is keep polishing the graphical aspect.

Keep it up !
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9th January 2013, 07:42 PM   |  #15  
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Is this not on the Google Play Store? I couldn't find "Phonster" or "Phone Monster" on it.
10th January 2013, 09:23 AM   |  #16  
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not on the play store because it costs 25$ ... and as an inde, i'm not "able" (my wife will not agree ) to buy an account... (for now)
and as the game is still in alpha, i choose to not put it on the store

if players are happy and the game is really used, maybe i will pit it on the store...
but by now, as nobody is trading monster on the website, i'm asking me if i should continue to dev it or not
we are 60 players (... i mean, 60 to have it downloaded and created an account...) and nobody put any on trade...
maybe no one access to the website... or maybe should i put the code in the apps for trading...
(but you will "loose" something not trying the website in the future...)

Oh, and Thanks frenzyboi for the link
(as i'm unable to put link for now...)
Last edited by ronandroid; 10th January 2013 at 09:28 AM.
12th January 2013, 06:27 AM   |  #17  
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New release
I've just post a new version (69) and modify a little bit the internet website
some bug correction
some better display (removing of some debug data)
etc...
on the website, i have made some change on the trading part (to access, click on "Mon compte" <=my account)

Actually 60 users have created an account and (i'm sure that, at least) 6 users are playing the game since last update...yes this not a lot... but i'm expecting a lot more if YOU speak about this game to your friend how like pokemon and have an android mobile

have fun
and don't be afraid to tell me if you have any problem, any request or if you want to help with english translation
13th January 2013, 11:21 PM   |  #18  
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The fact that you literally have to get up and.go outside to catch the monsters is kinda crazy. Maybe that's why. Overall I like it though.

Sent from my HTC One S using xda app-developers app
14th January 2013, 09:12 PM   |  #19  
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Quote:
Originally Posted by Roundtableprez

The fact that you literally have to get up and.go outside to catch the monsters is kinda crazy. Maybe that's why. Overall I like it though.

Sent from my HTC One S using xda app-developers app

Thanks
Yes, this is crazy, and this is what i really want for this game... put the gamer OUT of their home
as an "ex" fat boy (i was 122Kg and now "only" 96) exercice is the better way to lose and keep in shape (with a good meal too...)... so have a game that make me go outside is the best for me (and i found the concept via the game "Spectrek" but nothing really "interesting" except catching ghost...once the ghost is caught, you have nothing more to do)
That why i seek for a pokemon game on the market, but as i was unable to found any... so i just decide to make it (and to please my daughter who loves pokemon since she saw the movies )

However, V70 is online, some other bug correction, debug mode removed, etc...
Next step will be to put every "French string" hard coded in the "string.xml" file so every one will have his version in his own language (i apologyse for the convenience to have french text even if you wet your smartphone in english language)...
Don't be afraid to tell me any problem, any request, any improvment via twitter "phonster" or via email (see the game) or via this forum or other forum you can found on google speaking about phonster
Last edited by ronandroid; 15th January 2013 at 06:07 AM.
25th January 2013, 02:03 AM   |  #20  
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Sick idea, looking forward to trying a more refined update in the future

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