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[GAME][2.3+] run 'em over

22nd April 2013, 08:27 AM   |  #1  
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*** UPDATE: AN ENTIRE NEW EPISODE ***



I finally finished it. It's only published on Google Play for now as I need to make slight changes for other stores. Expect it in the next few days.

What's new:
* drive through an infested cave
* 11 challenging levels
3 new vehicles (a beetle, a jeep and a construction vehicle) with a new upgrade;
upgrade your battery to prevent your lights going out in the dark cave
lots of new obstacles (explosives, piles of wood, earthquakes, vulcanoes, ground changes, crystals, mine carts, bones and more undead!

A teaser and a few screenshots below.








Hi!

Here's something I've been working on for the last five months.
It's a "drive through a zombie apocalypse" type of game. You can buy and upgrade your vehicles to be able to drive over several obstacles, smash crates and explosives and hit more and more zombies.

The game play changes a bit in the last few levels, but I won't reveal everything here.

It might seem a bit slow at the beginning and it's probably why I got some bad reviews already.
UPDATE: speed and acceleration of the first vehicle is now improved.

Check the link and the video+screenshots below.
Thanks for trying it out guys.

Google play: https://play.google.com/store/apps/d...ames.runemover

GetJar: http://www.getjar.com/mobile/775265/Run-em-over

SlideME: http://slideme.org/application/run-em-over

Paid (ad-free) version on Amazon: http://www.amazon.com/gp/product/B00CTWG5YC





Last edited by frikec; 18th November 2013 at 06:42 PM. Reason: Added Amazon link
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24th April 2013, 08:55 AM   |  #2  
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I've made some changes based on the comments and emails I received so far:

* first vehicle is now a bit faster and with more fuel by default
* breaking of crates and explosions are less cpu intensive
* rating button hides itself after posting a review
* fixed vehicle wheels (which looked like they weren't touching the ground)
* vehicle won't stop if you accidentally hit the left side of the display while accelerating
24th April 2013, 09:22 AM   |  #3  
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funny physics
which framework do you use?
24th April 2013, 09:26 AM   |  #4  
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AndEngine for game development, Box2D for physics.
24th April 2013, 09:31 PM   |  #5  
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Got another request.
Instructions can now be viewed before starting a level.
25th April 2013, 03:48 PM   |  #6  
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Bump. Anyone else tried the game? I'd really like to hear your opinion.
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26th April 2013, 12:37 PM   |  #7  
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Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem
26th April 2013, 12:42 PM   |  #8  
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Quote:
Originally Posted by _MirageX_

Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem


Hi _MirageX_!

I'm glad someone here is playing my game! Thanks!
You can tap quickly on the right side to give your vehicle a little push when you're stuck on a rock or just about to climb on the top of a hill.
It won't help you always if your car is not upgraded enough, but might make a difference in some situations.

You can also tap left a little first to push it in the opposite direction.
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26th April 2013, 11:49 PM   |  #9  
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your advice worked perfectly, would be nice to have some other levels, cause the idea is awesome.
Oh, and different soundtracks any X levels, but those are just advices
27th April 2013, 08:29 AM   |  #10  
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_MirageX_,

I'll be adding more levels soon. Keep tight

Thanks!

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