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[APP][DEV][WIP] DemiGod RPG for android

OP MattMatt0240

14th November 2013, 05:52 PM   |  #1  
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Hello everyone,
This is my first thread on XDA, and also my first time using github. I have been learning java for android for ~3 years now, and feel there is still much to learn. As an all-time gamer, I would absolutely love to make one of my own.

I have recently started my 1st open-source project on github. I am still learning quite a bit, and am looking to create a retro-style, turn-based RPG for android. Any collaberators feel free to chime in, offer advice, bring new ideas to the table, etc...

This project is just beginning and the downloads may not be fully functional as of yet. Downloads serve mainly for testing purposes for now, but feel free to check it out. Please let me know what you think.

WORKING SO FAR:
* Stats and Inventory Databases
* Character creation (Choose name and class)
* Simple Battle mechanics
* Enemy Database
* Random enemy from database used in battles
* Level-ups
* Status Screen
* Viewing pre-populated Inventory (No using/exchanging items yet)


KNOWN ISSUES:
* Re-positioning Virual D-Pad when it's size is bigger than screen causes a force close
* D-Pad position gets skewed when re-sizing caused by it not accommodating for D-Pad Position setting
* Map's/Area's bounds are not set (Graphics still being worked on)


Storyline:
Unknowingly, you are a demigod. Half mortal, half god. Ever since your early teenage years, you have had "incidents" in which you never quite understood the nature of. Sudden outrages, blackouts, and waking up feeling completely exhausted.

The more the hero aged, the more frequent the uncontrollable events would occur. Finally the hero can't help but to believe it is some sort of witchcraft, cursed as a child. For this may not be completely false, the hero is soon to find out his true origins...



Github link: https://github.com/MattMatt0240/DemiGod
* Licensed under GNU GPL v3
Last edited by MattMatt0240; 24th November 2013 at 10:55 PM.
14th November 2013, 05:54 PM   |  #2  
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Credits:
@nikwen (introducing the idea of open-source to me/ help in development threads)

@ADDICT.ANK (collaborator, helping hand)
@sak-venom1997 (collaborator, helping hand)

Please let me know if you're left out
Last edited by MattMatt0240; 16th November 2013 at 06:53 AM.
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14th November 2013, 05:54 PM   |  #3  
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FAQs/downloads/screenshots


Download:
* Alpha v0.02 (Preview/Testing)
* Alpha v0.01 (Preview/Testing)
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Last edited by MattMatt0240; 13th December 2013 at 08:10 PM. Reason: Update info
14th November 2013, 06:27 PM   |  #4  
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Quote:
Originally Posted by MattMatt0240

Credits:
@nikwen (introducing the idea of open-source to me/ help in development threads)
@ADDICT.ANK (collaberator, helping hand)

Please let me know if you're left out

Well great. Thanx bro you created the thread required
and pls reserve a couple of post row for later updating..

Lets go for it then.
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14th November 2013, 07:20 PM   |  #5  
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As i developer i see firm reasons to join it
But few questions arise in my mind and it will be good for all if answered in the op

* What is the storyline for this game ?

* Under which lisense is this app available ? (Creative Commons ,GPL ..)

I suggests adding requests for things you want to add in the github repo

Sent from my GT-S5302 using Tapatalk 2
Last edited by sak-venom1997; 14th November 2013 at 07:25 PM.
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14th November 2013, 09:29 PM   |  #6  
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Quote:
Originally Posted by sak-venom1997

As i developer i see firm reasons to join it
But few questions arise in my mind and it will be good for all if answered in the op

* What is the storyline for this game ?

* Under which lisense is this app available ? (Creative Commons ,GPL ..)

I suggests adding requests for things you want to add in the github repo

Sent from my GT-S5302 using Tapatalk 2

Thanks for the suggestion. This is my first thread here on XDA, also my 1st time using github(or any repo for that matter).

Pretty much my 1st time taking my code anywhere else from my personal computer and sharing my code/ideas with anyone besides my wife (who could care less about all of it). I have been learning java/android all by myself for a while, and could use some help and/or insight from someone more experienced.

Welcome aboard :thumbup:

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16th November 2013, 08:41 PM   |  #7  
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Quote:
Originally Posted by MattMatt0240

Credits:
@nikwen (introducing the idea of open-source to me/ help in development threads)

@ADDICT.ANK (collaborator, helping hand)
@sak-venom1997 (collaborator, helping hand)

Please let me know if you're left out

Haha. Thanks.

Quote:
Originally Posted by MattMatt0240

Reserved for FAQs/downloads/screenshots

Wow, looks good. Is that a mockup or do you already have this working?
16th November 2013, 08:59 PM   |  #8  
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Quote:
Originally Posted by nikwen

Haha. Thanks.



Wow, looks good. Is that a mockup or do you already have this working?

I started working on this a while back (in a different project to learn from). Realized many of my errors in doing so, so started fresh. The screenshot is just a basic idea of how I want the gameplay to look like, and is not quite functional yet. I do all of the art myself (so far) but there are many aspects in which I'm not quite sure how to make work, such as inventory/shops, and maps.

If there's anything you see that you feel can be improved, please feel free to let me know

Thanks nikwen!

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18th November 2013, 05:22 AM   |  #9  
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Would you mind pushing the merged code to new branched and deleting the bin folder
These non essential files make the repo huge and people like me with slow internet have problems synchronising

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18th November 2013, 07:14 PM   |  #10  
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Quote:
Originally Posted by sak-venom1997

Would you mind pushing the merged code to new branched and deleting the bin folder
These non essential files make the repo huge and people like me with slow internet have problems synchronising

Sent from my GT-S5302 using Tapatalk 2

Yeah, I meant to do it sooner. Been busy the last few days, will do it soon. Should be done by the time you get on. I don't have much of a base yet, this is really just the start of an idea.

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