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[Solved] Will underclocking while gaming save battery?

OP AGAWhitty

5th March 2014, 11:55 PM   |  #1  
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Hi,

I'm not really bothered about high resolution gaming or high res textures ect when gaming on my phone, I would much rather have a phone that lasted all day.

So was wondering if downloading GLTools on my Moto G and lowering the resolution, texture res ect on NFS:MW for example and underclocking to the lowest clock speed that gives me playable fps with lowest possible graphics would save me much Juice?

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Last edited by AGAWhitty; 10th March 2014 at 09:46 AM.
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6th March 2014, 02:44 AM   |  #2  
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Most likely.
6th March 2014, 09:45 AM   |  #3  
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Thought someone might know but I guess I'll test it out when I have time with all radios off ect. And post results in case anyone else can benefit from it.

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7th March 2014, 01:14 AM   |  #4  
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You probably won't see much of a difference, due to that your cpu/gpu are not the biggest battery hungry components when playing games.

I know it sounds weird, but your display backlight and numerous RAM addressings tax your battery way more.

Doesn't hurt to try tho, good luck.
10th March 2014, 12:31 AM   |  #5  
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I did a short experiment which told me what I needed to know, I haven't got mass amounts of time to do in depth tests so I did this.

Charged my Moto G up to 100% with lowest screen brightness, volume muted, put it in aeroplane mode and played Blocky Roads for 3 hours at 3 different clock speeds, 30 mins with normal graphics and another 30 mins with GLTools halving the screen resolution and texture resolution.

This was my result.

30% an hour at 1190 mhz = 3 hours 20 mins total gaming time


18% an hour at 600 mhz = 5 hours 30 mins total gaming time


12 % an hour at 384 Mhz = 8 hours 20 mins total gaming time

I then did it with the lowered graphics and found it didn't change a thing, BUT! It was very useful for making the lower clock speed game play more playable and I will be using it for just that!

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Last edited by AGAWhitty; 10th March 2014 at 09:45 AM.
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12th March 2014, 03:49 AM   |  #6  
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Quote:
Originally Posted by AGAWhitty

I did a short experiment which told me what I needed to know, I haven't got mass amounts of time to do in depth tests so I did this.

Charged my Moto G up to 100% with lowest screen brightness, volume muted, put it in aeroplane mode and played Blocky Roads for 3 hours at 3 different clock speeds, 30 mins with normal graphics and another 30 mins with GLTools halving the screen resolution and texture resolution.

This was my result.

30% an hour at 1190 mhz = 3 hours 20 mins total gaming time


18% an hour at 600 mhz = 5 hours 30 mins total gaming time


12 % an hour at 384 Mhz = 8 hours 20 mins total gaming time

I then did it with the lowered graphics and found it didn't change a thing, BUT! It was very useful for making the lower clock speed game play more playable and I will be using it for just that!

Sent from my MOTOROLA MOTOG using XDA Premium 4 mobile app

Interesting ... Thanks for the info
18th March 2014, 09:07 PM   |  #7  
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800Mhz is sufficient for general use except for high res games. also use greenify to hibernate background apps. turn off sync and keep brightness at 25-50% and this should easily give u a battery backup of 24-30 hours of moderate use.

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4th May 2014, 03:00 PM   |  #8  
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Quote:
Originally Posted by tjkingg

800Mhz is sufficient for general use except for high res games. also use greenify to hibernate background apps. turn off sync and keep brightness at 25-50% and this should easily give u a battery backup of 24-30 hours of moderate use.

Sent from my XT1033 using XDA Premium 4 mobile app

Which app did you use for underclocking? Were you on stock or a custom ROM?

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