Ouya screws the indiedev again!
I doubt their's profit sharing for hardware vendors so it will be a user install.
Ouya games don't support the CTRLR 100%, the button mapping is off, ouya's controller has button missing (start/select) and has touch pad.
So who will fix controller support?
I imagine sales are slowing down of their 2011 mobile hardware device
but still need more credit card holders with children
I bet this all comes at the expense of the developers, they will now need to provide support for every android supported controller
? with every resolution
The main idea of the ecosystem was to make it easy for developers with it's set hardware
After the 'free the funds' stab in the back on indiedevs, I've openly hated ouya
I was convinced, everything
they do only
benefits ouya even at the expense of it's own community.
And this just proves my point... again!
Ouya, developers are not your bitch!
Douche bag move!
---------- Post added at 10:25 AM ---------- Previous post was at 09:46 AM ----------
I just read the article:
All of Ouya's existing game content will release on rival micro-console MOJO later this spring.
Mad catz, you are going to have a lot of ouya gamers really, really up set
But then again be happy when they install their goolge play store apps
In the US MOJO now costs $199.99. In the UK it's dropped to £179.99.