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Why Why Why? Nobody download our game ... ...

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wangxing
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Default Why Why Why? Nobody download our game ... ...

Why Why Why? Nobody download our game ... ...

The game is Color Lines (4 in 1)

We spent almost two months to build it last year, and we combined four attractive games together , but till now only a few downloads per day, why?

Can some body tell me why?


You can check the game here --
https://play.google.com/store/apps/d...=com.fourinone
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ilovepokemon0105
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Add features that would attract people on the Google Play store..

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wangxing
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what features?

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Originally Posted by ilovepokemon0105 View Post
Add features that would attract people on the Google Play store..

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fraencko
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  • Get rid of the poorly autotranslated program descriptions. They sound ridiculous, at least in German. Use English text instead or look for good translators.
  • Try to include important keywords into your app desription, like the title of the original games - but in a "natural" manner.
  • The visual style of your game is not appealing. Use a better font, do not use "dirty grey* backgrounds. Use flat graphics. Try to get inspiration by games like Dots and Threes.
  • It looks like your game is quite hard to play on a 4" device. Try to make your assets bigger.
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chrisrozon
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You've given us no reason to play your game.... What's your pitch? Convince me, make me NEED to download it right away.

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aayush_neov
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(Last edited by aayush_neov; 8th April 2014 at 10:43 AM.) Reason: edit
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Note: HD/FHD support only. For example - Galaxy Nexus 4/5/7, Galaxy S3/4, Note 2/3, Xperia Z, Moto X, G2 and HTC One etc.

Your target devices have amazing hardware inside. your game should be able to tap into that powerful hardware resource available.

Otherwise target the low end android devices to improve the game popularity nad bugs and then work your way upto the flagships !!
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vanessaem
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You should also do more to promote your game. Go on Google+, start a blog, etc. You can't just depend on word of mouth, you have to self promote.
 
Marionette
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I generally love when people try pushing their apps into the store,but this game does not look attentive at all.Just because you worked on an app for a long time doesn't mean it will be a hit.
People like hd, possibly 3d apps that aren't too complicated.
Average people want a simple game to kill time,which is attractive. I don't know how to describe, but you must have talent for it xD

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wangxing
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Quote:
Originally Posted by fraencko View Post
  • Get rid of the poorly autotranslated program descriptions. They sound ridiculous, at least in German. Use English text instead or look for good translators.
  • Try to include important keywords into your app desription, like the title of the original games - but in a "natural" manner.
  • The visual style of your game is not appealing. Use a better font, do not use "dirty grey* backgrounds. Use flat graphics. Try to get inspiration by games like Dots and Threes.
  • It looks like your game is quite hard to play on a 4" device. Try to make your assets bigger.
thanks, we will try to improve it
 
wangxing
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Nexus 4, S3 is low today, i think.

Quote:
Originally Posted by aayush_neov View Post
Note: HD/FHD support only. For example - Galaxy Nexus 4/5/7, Galaxy S3/4, Note 2/3, Xperia Z, Moto X, G2 and HTC One etc.

Your target devices have amazing hardware inside. your game should be able to tap into that powerful hardware resource available.

Otherwise target the low end android devices to improve the game popularity nad bugs and then work your way upto the flagships !!

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