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[GAME][2.3+] Debris Cascade

OP Karriz

28th April 2014, 01:42 PM   |  #1  
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Hi, I've recently released a game made with Unity, called "Debris Cascade". The goal in this game is to survive as long as possible in the middle of flying space debris. It starts off easy, and gets increasingly more difficult as the clock keeps ticking. The game uses physics, so satellites can collide with each other and lose solar panels and other pieces.

Feedback is welcome, and I'd also like to know what kind of performance are you getting on your device.
The link is below:

https://play.google.com/store/apps/d....debriscascade
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12th July 2014, 10:02 PM   |  #2  
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The game has now been updated with Google Play achievements and leaderboards. It also uses immersive mode on KitKat now, so the navigation buttons aren't visible in-game.
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14th July 2014, 11:26 AM   |  #3  
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Seems interesting game
Will download it today and report back with feedback

Thanks for giving me a new activity while commuting back to home from office
14th July 2014, 01:28 PM   |  #4  
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Sounds good Nice work!

Will try it later
14th July 2014, 04:55 PM   |  #5  
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I was surprised to see a huge rise in the amount of downloads today, and found out that the game has been reviewed at the XDA-developers frontpage:
http://www.xda-developers.com/android/debris-cascade/
That's certainly a good thing to me. Any feedback is welcome, I'd like to expand further on the idea.
15th July 2014, 07:47 AM   |  #6  
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Quite an original idea.
15th July 2014, 08:13 AM   |  #7  
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Thumbs up Great Job...
Tried it, find it fun to play...

I little slow at the beginning, scored 107 seconds at the first game, was waiting for the challenge... but definitely fun
Difficulty should go higher a little faster at the beginning...

Physics looks great and you get some surprise thanks to it...
A little inertia to the ship mouvement would be nicer, after all this is space

Great work...

Thank you.
15th July 2014, 01:48 PM   |  #8  
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Installed and works flawlessly on a LG G2.

Agree with having a little inertia while you move the ship, should add a bit of "realism" to the game although may be harder to control.

Speaking about control, it's not the easiest or the most responsive game. You have to touch really on the upper or lower side of the screen to move, maybe a sliding control would be better...?
15th July 2014, 02:33 PM   |  #9  
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Currently the controls work so that the ship always moves towards the height which you are touching. Maybe increasing the max speed could make it feel more responsive?
Having more inertia (slower acceleration/deceleration?) would indeed make the game a bit too difficult, I think.

Is the debris spawn rate and speed fine, or should that perhaps be tweaked? Maybe having slower objects, but more of them in the beginning.

Also, I'm thinking about adding some kind of collectible objects which will give you score, so that the game wouldn't be only about time.
Last edited by Karriz; 15th July 2014 at 02:35 PM.
16th July 2014, 11:59 AM   |  #10  
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Yea I just got 42nd

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