Hi, I've recently released a game made with Unity, called "Debris Cascade". The goal in this game is to survive as long as possible in the middle of flying space debris. It starts off easy, and gets increasingly more difficult as the clock keeps ticking. The game uses physics, so satellites can collide with each other and lose solar panels and other pieces.
Feedback is welcome, and I'd also like to know what kind of performance are you getting on your device.
The link is below:
I was surprised to see a huge rise in the amount of downloads today, and found out that the game has been reviewed at the XDA-developers frontpage: http://www.xda-developers.com/android/debris-cascade/
That's certainly a good thing to me. Any feedback is welcome, I'd like to expand further on the idea.
Currently the controls work so that the ship always moves towards the height which you are touching. Maybe increasing the max speed could make it feel more responsive?
Having more inertia (slower acceleration/deceleration?) would indeed make the game a bit too difficult, I think.
Is the debris spawn rate and speed fine, or should that perhaps be tweaked? Maybe having slower objects, but more of them in the beginning.
Also, I'm thinking about adding some kind of collectible objects which will give you score, so that the game wouldn't be only about time.
Last edited by Karriz; 15th July 2014 at 01:35 PM.
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