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[Solved] Will underclocking while gaming save battery?

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AGAWhitty
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(Last edited by AGAWhitty; 10th March 2014 at 09:46 AM.)
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Default [Solved] Will underclocking while gaming save battery?

Hi,

I'm not really bothered about high resolution gaming or high res textures ect when gaming on my phone, I would much rather have a phone that lasted all day.

So was wondering if downloading GLTools on my Moto G and lowering the resolution, texture res ect on NFS:MW for example and underclocking to the lowest clock speed that gives me playable fps with lowest possible graphics would save me much Juice?

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theoneofgod
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AGAWhitty
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Thought someone might know but I guess I'll test it out when I have time with all radios off ect. And post results in case anyone else can benefit from it.

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liveroy
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You probably won't see much of a difference, due to that your cpu/gpu are not the biggest battery hungry components when playing games.

I know it sounds weird, but your display backlight and numerous RAM addressings tax your battery way more.

Doesn't hurt to try tho, good luck.
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AGAWhitty
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I did a short experiment which told me what I needed to know, I haven't got mass amounts of time to do in depth tests so I did this.

Charged my Moto G up to 100% with lowest screen brightness, volume muted, put it in aeroplane mode and played Blocky Roads for 3 hours at 3 different clock speeds, 30 mins with normal graphics and another 30 mins with GLTools halving the screen resolution and texture resolution.

This was my result.

30% an hour at 1190 mhz = 3 hours 20 mins total gaming time


18% an hour at 600 mhz = 5 hours 30 mins total gaming time


12 % an hour at 384 Mhz = 8 hours 20 mins total gaming time

I then did it with the lowered graphics and found it didn't change a thing, BUT! It was very useful for making the lower clock speed game play more playable and I will be using it for just that!

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Raul And.
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Quote:
Originally Posted by AGAWhitty View Post
I did a short experiment which told me what I needed to know, I haven't got mass amounts of time to do in depth tests so I did this.

Charged my Moto G up to 100% with lowest screen brightness, volume muted, put it in aeroplane mode and played Blocky Roads for 3 hours at 3 different clock speeds, 30 mins with normal graphics and another 30 mins with GLTools halving the screen resolution and texture resolution.

This was my result.

30% an hour at 1190 mhz = 3 hours 20 mins total gaming time


18% an hour at 600 mhz = 5 hours 30 mins total gaming time


12 % an hour at 384 Mhz = 8 hours 20 mins total gaming time

I then did it with the lowered graphics and found it didn't change a thing, BUT! It was very useful for making the lower clock speed game play more playable and I will be using it for just that!

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Interesting ... Thanks for the info
 
tjkingg
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800Mhz is sufficient for general use except for high res games. also use greenify to hibernate background apps. turn off sync and keep brightness at 25-50% and this should easily give u a battery backup of 24-30 hours of moderate use.

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vaib
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Originally Posted by tjkingg View Post
800Mhz is sufficient for general use except for high res games. also use greenify to hibernate background apps. turn off sync and keep brightness at 25-50% and this should easily give u a battery backup of 24-30 hours of moderate use.

Sent from my XT1033 using XDA Premium 4 mobile app
Which app did you use for underclocking? Were you on stock or a custom ROM?
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