Quote:
Originally Posted by akito
It's nice, but..after game over I every time have to restart the game since it simply just won't go back to the splash screen?
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this is a know limitation right now. I just wanted you to present the first version as soon as possible and then spend time in making it better and adjust it to your needs... Next version can restart/change levels without exiting the whole game...
Quote:
Originally Posted by Riel
OW ow I can see the well designed pieces of art coming when making levels as PNG is possible.
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
So:
Can't you make, in future, usage of a black and white layer? Or white and other colors (speed down, speed up  )
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Yeah, this thought already came to me, too... I will try to change the "valid" color to magenta (for example) and make all parts of the image, that are magenta, transparent so the levelmakers can make custom backgrounds and are not bound to the white one...
The speed down, speed up feature sound's good... so I need at least 3 valid colors (normal speed, speed up, speed down...) I will try and let you know...
Quote:
Originally Posted by SurfHost
Nice idea! Only kinda small levels when i look at the png files. (not installed the game tho) can you make it so we can make wider levels so the game scrols?
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you can design the level as large as you want them to be...
Quote:
Originally Posted by Riel
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions? 
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mmh, strange... but did you try to steer the ball with the g-sensor? it should work like the Teeter game...
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