FORUMS

Which Lockscreen Security Type Do You Use?

From pattern locks to the controversial face unlock, there are a number of different ways you … more

Xposed 3.0 Alpha 3 Released

A new alpha for the Xposed framework is out and brings several bug fixes. You’ll only need to flash … more

XDA Recap: This Week In Android (Apr 18 – 25)

Here in the digital XDA newsroom, we spend our days pouring over an average of … more

Sunday Debate: Custom ROMs vs. Modular Tweaks

Join us in a fun Sunday Debate on Mods and ROMs. Come with your opinions and feel free to … more
Post Reply Subscribe to Thread Email Thread

Sensory Overload - The First 3D game for the HTC Touch Diamond

10th August 2008, 07:25 PM |#1  
OP Retired Recognized Developer
Thanks Meter: 894
 
More


A few days ago I published the Managed OpenGL ES wrapper. As a proof of concept, I went so far as to create a simple game for the HTC Touch Diamond that utilizes the G-Sensor, Nav Sensor, and the 3D hardware capabilities of the device. The end result is a simple "Asteroids" type game I call Sensory Overload.

The game is simple:
  • Move the ship by tilting the device.
  • Don't run into an asteroid.
  • Blow up the asteroids into tiny pieces.
  • When an asteroid spawns (it will be faded out), you have 5 seconds to get away from it before it can hurt you.
  • Rotate the Nav sensor clockwise to fire a bullet.
  • Rotate the Nav sensor counter clockwise to fire a spray of bullets. You can only use this special ability once every 5 seconds.
  • Asteroids spawn every 15 seconds.

This is mostly intended as a demo or proof of concept to provide other developers starting ground to create their own amazing games for the HTC Touch Diamond.
Known Bugs:
  • Small asteroids are hard to explode. The bullets travel "through" them between repaints, so they never actually collide. I may fix this in the future.

Go to www.koushikdutta.com to download the full source and the CAB file for game.
Last edited by Koush; 10th August 2008 at 07:57 PM.
 
 
10th August 2008, 07:28 PM |#2  
Senior Member
Thanks Meter: 0
 
More
Great ob ont eh game. It may be simple but the work is appreciated.
10th August 2008, 07:31 PM |#3  
CutePinkSox's Avatar
Senior Member
Flag London
Thanks Meter: 0
 
More
Thumbs up
Excellent mate - this is good dev... and a step in most definitely the right direction. Good job.

Should have maybe put it the orig thread thats stuck don't want this to get lost ???
10th August 2008, 07:58 PM |#4  
Senior Member
Flag Paris
Thanks Meter: 0
 
More
Nice shot !
The game is difficult to master, but well, it demonstrates quite well enough what you're able to do with all those sensors.
Good job, and keep going !
Last edited by Ximoon; 10th August 2008 at 08:43 PM.
10th August 2008, 08:32 PM |#5  
KukurikU's Avatar
Senior Member
Flag Rehovot
Thanks Meter: 41
 
More
i didn't even download the game (yet) but before i'll do it i have to say: thank you!
i love and appreciate anybody that try to/or develop something for the diamond.
i'll be back with comments....
keep them coming!
10th August 2008, 08:43 PM |#6  
wpompen's Avatar
Junior Member
Thanks Meter: 4
 
More
mmm.. the name is cool for a start!

http://www.discogs.com/artist/Sensory+Overload

cheers!
10th August 2008, 09:30 PM |#7  
Sergio PC's Avatar
Senior Member
Flag Santiago
Thanks Meter: 6
 
More
Thanks a mil.

Trying out right now.
10th August 2008, 09:40 PM |#8  
kalross's Avatar
Member
Flag Liverpool
Thanks Meter: 1
 
More
I think it needs bigger asteroids to make it harder ;)

Good work. Great to see development moving forward.

K
10th August 2008, 10:53 PM |#9  
Senior Member
Thanks Meter: 2
 
More
http://wmpoweruser.com/?p=630

Video of the game here.

Surur
11th August 2008, 09:48 AM |#10  
horstborsch's Avatar
Senior Member
Thanks Meter: 2
 
More
Looking forward to "real" games. This demo is really well done, nice and smooth movement controls! Gratz!
Post Reply Subscribe to Thread
Previous Thread Next Thread
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes