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heliosdev
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#901  
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new test app here
 
freskile
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OK, my problem's solved. It seems I only needed to wait for dutty's next realese ROM. With Dutty ROM V3.3 htcapi.dll fie is already in the widows folder. So no more "Can't find PInvoke DLL 'HTCAPI'" error after a restart

Other files r also included openvg, diag_lsm, libgles_cm etc. But in testopenGL I still get 30 fps. Actually I also get 41 fps but only for a few seconds, then backs to 30. So I use GfxBoost to keep it always at 41.
 
crazililazn
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hmm, i thought gfxboost just smooths transitions b/w frames o.o however it actually helps increase fps on the opengl test. man, the touch hd is like have a ferrari with no keys. All the power, but we cant put it to use :[
 
xUmaRix
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Running Dutty XT 3.1 + gfxBoost 1.1 + Other_Files.zip

3D Rendering Quality: Bilinear Filter : 98% (Success)
3D Rendering Quality: Perspective Correction : 100% (Success)
3D Rendering Quality: Sub Pixel Precision : 100% (Success)
3D Rendering Quality: Trilinear Filter : 91% (Success)
3D Rendering Quality: Z-buffer Precision : 99.1% (Success)
 
ASK768
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(Last edited by ASK768; 3rd May 2009 at 12:36 PM.) Reason: typo
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using dutty 3.1, straight after a soft reset, i get 41fps with nothing extra installed (though i think the ROM comes with the open VG drivers)
 
poiuyterry
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Hmmm:
Going back to errorka's graphics pack post (#871).

I noticed a 20% drop in performance that seems to be related to libgl_cm.dll

I've included the version on my device in case anyone wants to try it out.

TestOpenGL results:

Code:
Alpha Texture: 65 FPS
Torus: 21 ftp
Colour blending: 72 FPS
Sub Texture : 40 FPS
With LibGL_CM from the graphics pack:

Code:
Alpha Texture: 56 FPS
Torus: 17 ftp
Colour blending: 64  FPS
Sub Texture : 31 FPS

I'm afraid I can't remember where I got my version of LibGL_CM from as I spent a good amount of time looking for the best one I could find.

PT
Attached Files
File Type: zip libgles_cm.zip - [Click for QR Code] (142.5 KB, 182 views)
 
NeoS
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Quote:
Originally Posted by poiuyterry View Post
Hmmm:
Going back to errorka's graphics pack post (#871).

I noticed a 20% drop in performance that seems to be related to libgl_cm.dll

I've included the version on my device in case anyone wants to try it out.

TestOpenGL results:

Code:
Alpha Texture: 65 FPS
Torus: 21 ftp
Colour blending: 72 FPS
Sub Texture : 40 FPS
With LibGL_CM from the graphics pack:

Code:
Alpha Texture: 56 FPS
Torus: 17 ftp
Colour blending: 64  FPS
Sub Texture : 31 FPS

I'm afraid I can't remember where I got my version of LibGL_CM from as I spent a good amount of time looking for the best one I could find.

PT
Thanks, this is something for our testers to check.

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Device list in chronological order: Nokia 7650, Nokia 6260, Nokia N80, HTC Artemis, HTC Polaris, HTC Blackstone, HTC Iolite, HTC Passion, Samsung GT9100, Asus Grouper, LG Mako. Which one will be next?
 
koboltzz
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(Last edited by koboltzz; 3rd May 2009 at 04:51 PM.)
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Quote:
Originally Posted by poiuyterry View Post
I noticed a 20% drop in performance that seems to be related to libgl_cm.dll

I've included the version on my device in case anyone wants to try it out.

TestOpenGL results:

Code:
Alpha Texture: 65 FPS
Torus: 21 ftp
Colour blending: 72 FPS
Sub Texture : 40 FPS
How have you achieved these results?
My maximum fps in colour blending are 42! With gfxboost active!
Why there are so many different file versions, just from openvg.dll there should be only one version present (because its new)?!

Which are the best ones?

D3DM_ATI.DLL 72.656 Bytes from "Other_Files.zip" or
D3DM_ATI.DLL(correct name) 72.952 Bytes from "GraphPack.zip"???

openvg.dll 626.640 Bytes from "Other_Files.zip" or
openvg.dll 626.936 Bytes from "GraphPack.zip"???

libgles_cm.dll 334.336 Bytes from "Other_Files.zip/GraphPack.zip" or
libgles_cm.dll 327.632 Bytes from poiuyterry??? (seems to be better)



edit:
With none of the called files I get higher values than 42. Can somebody create a cab so that everybody reaches the momentary maximum in capacity?
 
freskile
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Here are my rersults

(1) only dutty 3.3 rom
(2) gfx boost 1.1 enabled
(3) with poiuyterry's libgles.dll
(4) with poiuyterry's libgles.dll & gfx boost 1.1 enabled

(1) (2) (3) (4)
Alpha Texture 30 44 40 41
Torus 17 17 17 17
Colour blending 40 42 40 42
Sub Texture 29 26 30 29

No improvement for me with the new libgles file, but intereting that with the new file it reacts also as if gfx boost already included. However, after my first restart with the new file I had a freezing issue and had to remove the battery. Then it was normal. Also, torus had some annoying black crackles with the new file. I keep on with the old file.
 
crazililazn
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Quote:
Originally Posted by koboltzz View Post
How have you achieved these results?
My maximum fps in colour blending are 42! With gfxboost active!
Why there are so many different file versions, just from openvg.dll there should be only one version present (because its new)?!

Which are the best ones?

D3DM_ATI.DLL 72.656 Bytes from "Other_Files.zip" or
D3DM_ATI.DLL(correct name) 72.952 Bytes from "GraphPack.zip"???

openvg.dll 626.640 Bytes from "Other_Files.zip" or
openvg.dll 626.936 Bytes from "GraphPack.zip"???

libgles_cm.dll 334.336 Bytes from "Other_Files.zip/GraphPack.zip" or
libgles_cm.dll 327.632 Bytes from poiuyterry??? (seems to be better)



edit:
With none of the called files I get higher values than 42. Can somebody create a cab so that everybody reaches the momentary maximum in capacity?
other than that libgles_cm.dll from a few post above , im using files from the graph pack and these are my test results. (gfxboost is active)

Test 1: 56 fps
Test 2: 18 fps
Test 3: 46 fps
Test 4: 33 fps.

i am wondering how that person got the 65 fps on the first test tho o.o are you using the topaz ati driver? because everywhere i go, i can only find the diamond one. or does dutty 3.1 xt ship rom come with the topaz ati driver? o.o

 
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