Quote:
Originally Posted by poiuyterry
I noticed a 20% drop in performance that seems to be related to libgl_cm.dll
I've included the version on my device in case anyone wants to try it out.
TestOpenGL results:
Code:
Alpha Texture: 65 FPS
Torus: 21 ftp
Colour blending: 72 FPS
Sub Texture : 40 FPS
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How have you achieved these results?
My maximum fps in colour blending are 42! With gfxboost active!
Why there are so many different file versions, just from openvg.dll there should be only one version present (because its new)?!
Which are the best ones?
D3DM_ATI.DLL 72.656 Bytes from "Other_Files.zip" or
D3DM_ATI.DLL(correct name) 72.952 Bytes from "GraphPack.zip"???
openvg.dll 626.640 Bytes from "Other_Files.zip" or
openvg.dll 626.936 Bytes from "GraphPack.zip"???
libgles_cm.dll 334.336 Bytes from "Other_Files.zip/GraphPack.zip" or
libgles_cm.dll 327.632 Bytes from poiuyterry??? (seems to be better)
edit:
With none of the called files I get higher values than 42. Can somebody create a cab so that everybody reaches the momentary maximum in capacity?
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