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accelerometer game BOING...

13th April 2009, 02:32 PM |#1  
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A New version of Boing is available on my website. This requires a device that has opengl es support.

Touch the screen or use arrow keys to start or pause the game.
Tilt the device side to side to move the ball.
Enter button exits the game.
When paused, touching the lower portion of the screen where it says resume will resume
and touching the upper area where it says exit will exit the game.
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BOING... is a game built for use on a HTC windows mobile phone with a tilt sensor / accelerometer / g-sensor. Move the device to move the ball and bounce from platform to platform.

-older version instructions-

The phone I used to test development has a resolution of 240 x 320.
I have tried to add support for larger resolutions but am unable to test.
I have also tried to make it usable by phones without an accelerometer with the arrow keys.


Please visit my website http://flyingmonkeypuke.com/boing

It is playable but I am still having some trouble with consistent platform generation and collision detection.

Last edited by necrotek; 14th February 2010 at 03:12 PM. Reason: New version
 
 
13th April 2009, 02:41 PM |#2  
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any screens pleas ?
13th April 2009, 03:05 PM |#3  
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Hi, could you put some screenshots? Thanks
13th April 2009, 03:09 PM |#4  
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It's neat. Tested on a Fuze/Touch Pro and it works well. There's some slight flickering going on. Are you going to build in levels or something similar?
For anyone asking - there are 'trampolines' that a ball bounces off of and goes higher and you need to move the device left/right to move the ball around while it's in air and the platforms are spaced out randomly. I like the concept. MyMobiler won't pick it up on a screenshot...
13th April 2009, 07:33 PM |#5  
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Thanks for trying it out. I was curious how it plays on a vga resolution. The way I tried to support larger resolutions was to just add more platforms when a larger screen size was detected which probably adds more of a problem with the randomly generated platforms. Unless the ddraw is scaling to fit the vga screen which might be the cause of the flickering? It runs smooth and with no flicker on my device.

I am working on an opengl project at the moment. I will revisit this project and make some adjustments when I can.

I couldn't get MyMobiler to work to get a screen shot either so I just mocked one up.
13th April 2009, 07:59 PM |#6  
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Tested it to see how it behaved with cursor keys, but since I dont have accelarometer, it crashed...
15th April 2009, 01:21 AM |#7  
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hey twolf, I dusted off my mpx200 and made some adjustments. I got it to work but I don't recommend running this on on a device with 176x220 resolution. still no flickering on this phone either.

new zip uploaded to my website.
15th April 2009, 07:58 AM |#8  
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nop.... It shows "unable to load sensor dll", splashscreen appears, crash.


I have a Qvga (240x320) screen.
15th April 2009, 09:46 AM |#9  
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Doesn't work on my Touch HD (480x800) I see for one second the title, and then it closes..
21st April 2009, 03:49 AM |#10  
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Has anyone had a positive experience with this program? I would appreciate any feedback.

If anyone is interested I posted an opengl cube that responds to tilting the device.
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accelerometer, g-sensor, game, tilt sensor
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