Hi Rosco.
Thanks for your reply!
We are not looking for a great deal of time dedication, although i guess it depends how quickly you can draw etc  We also have day jobs so progress is not super fast, although it is moving each day.
The game is all 2D and the art can really be split into 3 sections:
1) UI. Menu graphics, login boxes, buttons etc
2) Building and Units. These are very simply animated (only a few frames) and in isometric view
3) Terrain graphics. These are really textures with dusty tracks, broken roads, sandy deserts etc
We have just recruited another artist and have not really assigned tasks or decided the art direction yet. While I am still coding the game, we are also working on our documentation so we can have a clearer idea of the art direction.
Id like to see some things you have done in the past if possible and id be happy to chat to you over msn or somewhere so you can get a better understanding of what we are trying to achieve and what our goals are.
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