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Originally Posted by vetvito
First off 360 pulled ahead because of the gaming titles, i.e. Halo and the network xbox live.
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Xbox live and Halo 1&2 were both on the regular xbox. However, it didn't really phase ps2 though, not to mention that PS had many exclusive titles as well. So what changed that the ps3, the industry leader, faulted to the upstart? The ease of development was in MS's corner. Cell architecture took a bigger learning curve. XNA was easy, and allowed for quick cross platform implementation.
Quote:
Originally Posted by vetvito
Second, who on earth wants to play the same game on three different platforms? There is no market for this. Fun and exciting on a phone won't yield the same results on a PC or gaming system.
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Plants vs. Zombies (Casual Gaming in General), Adventure games like Monkey Island, Lots of current games on Xbox live arcade would suit touch experiences just fine. RPGs like Harvest, Carmack is porting a touch version of Rage to the iPhone, that's a multiplatform game. I could go on, but I think you get the point.
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