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[Live Wallpaper] 3D Active Blocks **updated 5/22/11 **.

OP mmone3

15th August 2010, 04:07 AM   |  #1  
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This is my first android active opengl 3D wallpaper. Its tilt sensitive and when you touch the wallpaper it causes a ripple effect in the blocks. I have some options to remove the random z axis movement and two different block textures.

Iíve only tested it on my nexus one, and Iím looking for feedback(ideas) and how it runs on other active wallpaper enabled devices.

Thank for trying it out.

Video preview http://www.youtube.com/watch?v=ttkBMfPyrXQ

Version update 3.2.3
Added grid rebuild effect when wallpaper comes back in view. Can also be disabled in settings.
Reduced app size, project cleanup and changed some textures to jpgs.

Version update 3.2.2
More work on gallery image selection and the image is now better aligned with texture.
More work on movement code, hoping this corrects the grid position errors

Version update 3.2.1
Rebuilt with target OS 2.1 and lowered texture size to help reduce FC's.

Latest version 3.2.
- Added gallery image clipping, to better size image to grid.
- Uploaded app to market.

Features and effects for version 3.1
- Sticky finger effect (item can stick to your finger and fall back down)
- Disable accelerometer option, saves on battery
- Optimized touch selection.
- Made changes to gallery image loading. Reduced memory footprint and better scaling. (still in work)
- Homescreen page position now tilts the grid.
- Worked on landscape mode. (still in work)
- New preference settings.

**Note It can now be downloaded from the market, just seach for "activeblocks" or use the below link.
market download link http://market.android.com/details?id...=search_result
Attached Thumbnails
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Last edited by mmone3; 23rd May 2011 at 08:12 PM. Reason: 3.2.3 version update.
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15th August 2010, 04:40 AM   |  #2  
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Question
Why it asks permissions for Storage and Phone calls?
15th August 2010, 09:45 AM   |  #3  
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I have installed it on my HTC Desire and it seems to be working fine.
15th August 2010, 02:13 PM   |  #4  
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obvious question is... how's the batterly life since it uses the sensors?
15th August 2010, 05:56 PM   |  #5  
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Quote:
Originally Posted by tsouza

Why it asks permissions for Storage and Phone calls?

I'm looking into why its wanting those permissions, because the only one I use is ACCESS_SURFACE_FLINGER for object selection screen buffer writing.

Also I'm working on custom texture selection, which gives you the abillity to use any picture for the textures.

As for battery life, my wallpaper stops running when its not in view so that should help battery life.
Last edited by mmone3; 15th August 2010 at 05:59 PM.
15th October 2010, 03:09 AM   |  #6  
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Version 3 updated, many new features and effects, see first post for details.
16th October 2010, 06:06 PM   |  #7  
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Added video preview see first post for link.
17th October 2010, 03:14 AM   |  #8  
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Looks very nice.
17th October 2010, 09:09 AM   |  #9  
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cool idea, but it needs higher quality images to start. maybe some additional settings to tweak the users experience?
20th October 2010, 03:23 PM   |  #10  
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Looks cool. going to give it a try.

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