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[GAME] Wheel 0.4.3

9th September 2010, 09:33 PM |#1  
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Wheel 0.4.3

Let me introduce you my new platform game for Windows Mobile, playable at Pocket PC 2002 and above (yes, really). I知 not a big fan of apps that works on one display resolution only, so the game is screen resolution independent (you can play on QVGA or WQVGA), however it looks best on the HVGA, VGA and WVGA screens.

The most important is that you can press more than one virtual button on you classic resistive screen (as it was capacitive), which makes this type of game comfortably playable even without hardware buttons. Nice, isn稚 it?

What is the game itself all about? You control small robotic wheel (which was actually wooden in non-public releases ) chased by devil from outer space (or something like that) who wants your score (but not you life). Score is obtained by collecting yellow stars.

There are no levels, there are dimensions. In each dimension, you have to found interdimensional gateway, which takes you to the new dimension, similar to the previous one, or to completely different. Red arrow accelerates the devil (red aura), green arrow slows down him. Green sprout accelerates your wheel (blue aura), but only for limited time. Also, in the beginning of every dimension, you will get little bit of extra speed, just like when you die and are resurrected.

To save your game, use X -> SAVE. In main menu, use CG to continue.

The game is not yet entirely completed (and I知 not fully convinced if it is worth finishing since Windows Phone 7 are coming). Even so, let me know of any problems, ideas or thoughts. I don稚 promise anything, but it could help to make the game better.

Note: I know it's ironic, but the multitouch effect can't work on HTC HD2 because of it's real capacitive screen.
Note 2: The game does NOT use any "multi-touch SDK", as stated here (I don't know why the author wrote it).

The game is completely free for your personal use, although it can be downloaded from the following site ONLY (I know it's annoying, but be fair and respect it):


I hope I haven't forgotten anything and that you will enjoy the game .

(As you probably noticed, english is not my native language so I知 sorry if I have written anything funny .)
Last edited by RDT; 13th September 2010 at 07:05 PM.
11th September 2010, 06:03 AM |#2  
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AWESOME GAME!!! Works great on my GSM treo pro. No lag and the multitouch is really nice.
11th September 2010, 08:43 AM |#3  
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Yes, it's really cool !!!
thx !!!
11th September 2010, 03:25 PM |#4  
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Thanks for your hard work! Nice game...
11th September 2010, 06:57 PM |#5  
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nice. but please keep a graphical update in mind
11th September 2010, 07:14 PM |#6  
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I tried your game on my XDA Flame (VGA with WM5).

Must say I'm impressed -especially with the multitouch. Too bad we dont see this in other games!

I'd like a bit faster scrolling and some in-game sound or tune..

Keep up good work plz!
11th September 2010, 09:29 PM |#7  
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Thank you all for your positive reactions, I am sincerely delighted and a little bit surprised .

I know about poor graphic. I知 not very good at creating it . If there is anyone who wants to help me, I知 enclosing the main graphics files. Transparent color is magenta (R = 255, G = 0, B = 255).

If someone creates something, post it here and I will try to build the game with it .
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11th September 2010, 11:09 PM |#8  
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Good that i still have my Toshiba E830. Will try it tomorrow.
12th September 2010, 02:52 AM |#9  
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it looks great. One problem on the HD2 - since it is capacitive instead of pressing both keys you need to utilize the resisteive multitouch trick you impoy. in other words, to do multitouch on the HD2 you need to single touch between the two directions you want to go which is actually a little confusing in practice because you need to remember the variables. it does seem to be pretty nice otherwise.
12th September 2010, 03:45 AM |#10  
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nice game, good design for control

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