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Pirate Skirmish - My first real game

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By m2tt, Junior Member on 11th September 2010, 05:52 PM
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I just published the demo for my first attempt at a decent Android was developed on a G1, on which it's barely playable, but I'm really interested to know how/if it performs on other devices. If you're bored please take a look.

There is definitely a lot of room for improvement in the AI and general optimization, but I really want to make sure I get any stability issues cleared up before I go digging through that code again, I'm still open to criticism/suggestions, though!

If you are able to get it to crash, please give me as much detail as you can.
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Last edited by m2tt; 16th September 2010 at 05:12 AM. Reason: updated to 1.3.5
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11th September 2010, 06:03 PM |#2  
MacaronyMax's Avatar
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Niiice will download now
Edit Pretty good game actualy (oh and btw im first rating and comment :L )
Last edited by MacaronyMax; 11th September 2010 at 06:07 PM.
11th September 2010, 06:38 PM |#3  
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Looks good, not bad ! Graphics could be improved here and there, but it's a good concept ! Looking forward to the finished game.
Last edited by alexluckett; 11th September 2010 at 06:43 PM.
11th September 2010, 07:19 PM |#4  
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Thanks guys! Yeah I'm really not much of an artist, I don't consider them final, but I don't know that I'll be able to improve on them much either My big plans for the full version are a lot more maps, a few more special attacks, improved AI, and multiplayer if I'm able to get it sorted out.
11th September 2010, 09:00 PM |#5  
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Pretty good! Glad to see you developing a high quality game!

PS I sent you a little message.
14th September 2010, 01:15 AM |#6  
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Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
14th September 2010, 02:32 AM |#7  
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So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
14th September 2010, 03:27 AM |#8  
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Originally Posted by villian1998

Has potential, it hangs up my moto droid. Hard to negotiate between screesn.

Does it hang during gameplay itself or during the map loading screen? I'm halfway through a complete re-write of the AI that I hope will improve the framerate (right now the pathfinding alone takes something like 60% of the G1's CPU)

Originally Posted by ink718

So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?

If you have the barcode scanner or goggles app you can scan that image which translates to a market link, or just search for Pirate Skirmish on the market
14th September 2010, 05:13 AM |#9  
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Talking Awesome Concept!
Works flawlessly on my EVO. I do agree that the graphics could use a little sprucin' but overall the concept is what sets it apart. And multiplayer would make me like the happiest person alive!

Great game, keep up the amazing work!
14th September 2010, 12:00 PM |#10  
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Works nicely on my Galaxy S, no issues/bugs, a few comments

- green highlighting around which ship you've currently selected is too hard to see
- perhaps require a double-tap to change ship
- maybe slow down gamespeed a little, it's a bit hard to micro.
Last edited by Brantyr; 14th September 2010 at 12:05 PM.
14th September 2010, 03:17 PM |#11  
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You could use an exit method, at least back doesn't work on my SGS. Also, a write up, at least something brief on how things work would be lovely, at least if you don't want to turn-off the average Android person who stumbles upon your game.

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