Anything related to Sound: features or fix requests. v10: Bass Boost
Update: Kernel driver source is also released now!
for Kernel and App developers: https://github.com/project-voodoo/sound_kernel_patches
Full Kernels repositories: https://github.com/project-voodoo
Models supported in sources: GT-I9000, Captivate, Vibrant, Epic 4G, Fascinate, M110S, Galaxy Tab and Nexus S!
GT-I9003 board and audio hardware are entirely different and not supported.
28/03/2011 : 5.5.3 release: includes Voodoo sound v7 :definite fix for the DAC direct call issue with much better audio path management, lagfix code updated. 21/03/2011 : 5.5.1 release: includes Voodoo sound v6 (fixes reported by some users muted earpiece during calls with DAC direct option enabled: proved inefficient) 17/03/2011 : 5.5 release: includes Voodoo sound v5 and a new kind of 16GB Galaxy S. 02/03/2011 : 5.4.2 maintenance release added support to Samsung Froyo 2.2, Ext4 conversion for some new Spanish 8GB phones. 31/01/2011 : 5.4.1 release: added missing cifs.ko 31/01/2011 : 5.4 release: includes Voodoo sound driver version 4! 27/01/2011 : 5.3 release
Note: This Kernel is the reference implementation for Galaxy S GT-I9000 (will work also on GT-I9000M GT-I9000T). Other Galaxy S variants will have issues or won't boot.
It also contains the usual stable Voodoo lagfix, and ClockWorkMod as default recovery.
If you don't know how to flash kernels, I recommend the community written guide, updated by Eitam Doodai
Don't forget to support my development effort so I can continue working hard on it
You'll find plenty of other kernels implementing Voodoo sound for your device in this forum
"Voodoo Control" in market screenshots:
A few countries miss Market, so I put also a download link. Downloading through market is still strongly recommended if you can: http://dl.project-voodoo.org/apps/
FAQ:
How to get the best sound quality ?
The best quality for headphone is obtained:
1/ by setting the Android digital sound level to the maximum or close to it
2/ then using the new analog level to choose the sound pressure that suits your needs
This way, you will get the lowest hiss, best signal-to-noise ratio and lowest distortion.
Original post:
Hello
My first bounty, lagfix is a success so here I am again!
Galaxy S line phone have a few sound issues and as a sound junkie I'm working on improving things with Voodoo sound
Quote:
Here is what I'm implementing for the first Voodoo sound release:
Headphone amp analog gain:
Reduce the hiss or give you a much louder output. Configurable from very low levels to very high.
Already tested with sensitive in-ear very prone to hiss and brilliantly confirmed with Sennheiser high-end 300 Ohms headphones.
Hardware Parametric equalizer:
Change the frequency response to correct your headphone deficiencies or to adjust the sound how you like. Use 0 battery and work on every sound source. 100% configurable
Hardware 3D effect:
Finally, a good specialization effect. Can improve sound-stage if used wisely. Configurable.
Those are new features, exciting capabilities your phone didn't had before
Galaxy S phone is at the top of the line about sound capabilities because it uses a high end Wolfson WM8994 sound codec.
That's why it's worth it.
I receive already a lot of a few feature asking to fix things, and it's not what i intended to do.
Quote:
If you have a feature request or suggestion please
explain it in this topic
tell how much you can support the dev effort.
I can be crazy features request. Who knows, sometimes crazy stuff can be done
Then I'll do my best to work on it and you'll vote with donations if you are satisfied with it.
Your turn!
Come here to chat: #project-voodoo on IRC/freenode network - 50% general, 50% dev
Good luck curio!! Thanks again for the wonderful work on #project-voodoo.
You already know my feature request - my Sennheisser iphone headset working again on the Galaxy S would be awesome. From what I read, here http://forum.xda-developers.com/showthread.php?t=713350 the ground and mic is reversed on iphone headsets which keep them from working on Galaxy S - if they can be remapped internally, I'd presume it works.
Will be sure to donate some $ if that happens or if in fact i like the difference i hear on what comes off these changes. Good luck again!
PS: $15 for the headphone fix AND an indeterminate $ for how much I like the other changes
1) Change headphone-out to line-out
2) use headphone jack for spdif to go 3.5mm mono out on phone to coax in on external dac -> send up to 24/96 to external dac
Heyho! There's something that has been bugging me all the time. It's the sensitivity of the built in microphone. For example if you record videos in a very loud environment (like concerts for example) you only hear noise on playback. Is there any way for auto adjustment of the mic sensitivity, or at least a way to do this manually?
One sound related issue that always annoyed me is that the sound seems to work in the old OSS way, that is only one application may give sound at one. For instance, if you listen to music and you get a SMS, then the music is paused while the notification is playing.
Heyho! There's something that has been bugging me all the time. It's the sensitivity of the built in microphone. For example if you record videos in a very loud environment (like concerts for example) you only hear noise on playback. Is there any way for auto adjustment of the mic sensitivity, or at least a way to do this manually?
I would donate 15$ for some fix for this issue :)
Sent from my GT-I9000 using Tapatalk
+1
I had to delete a lot of videos which I made on a concert because the sound was completely distorted. The mic is definitely too sensitive.
One sound related issue that always annoyed me is that the sound seems to work in the old OSS way, that is only one application may give sound at one. For instance, if you listen to music and you get a SMS, then the music is paused while the notification is playing.
This is entry number one in a series of articles about tools for app developers, … more
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