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[APP] Island Settlers (board game - catan)

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I just released Island Settlers to the Android Market! I appreciate any feedback. See below for screenshots.

If you're downloading from the market, make sure you uninstall the preview version first.

English only. Contact me if you can help make a translation.

Please read the webpage for details and report any issues.


Cheers!


Website: http://omnionic.com/settlers (has direct download link if needed)
AppBrain: http://www.appbrain.com/app/island-s...9/com.settlers
Market download:


Screenshot (Dec 6, 2010 - 1.2.2)
Last edited by theeil; 7th December 2010 at 05:07 AM. Reason: add more recent screenshot
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22nd October 2010, 05:26 AM |#2  
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Update: preview 2
Preview 2 is out! This release is single player only, with basic AI. I also improved the board interaction system. Double-tap to zoom in or out, and long press to place a settlement/city/road/robber. Let me know if there are issues or you have any suggestions.

Check out the details and apk download on my site:
http://android.neilisaac.ca/site/settlers
Last edited by theeil; 22nd October 2010 at 07:09 PM.
22nd October 2010, 06:33 AM |#3  
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Catan! I haven't tried it yet, but I'm already excited. The board game is so very fun. Thanks for working on this

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22nd October 2010, 07:30 AM |#4  
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Any screenshots for potential testers?
22nd October 2010, 06:51 PM |#5  
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I posted one screenshot on my website (shown below)

You can download the game from my website!
http://android.neilisaac.ca/site/settlers
Let me know how it goes.

Last edited by theeil; 22nd October 2010 at 07:05 PM.
25th October 2010, 01:22 AM |#6  
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I haven't had a chance to play this a lot. I don't like the vibration, which occurs even when the phone is in silent mode.

I am fairly certain the vibration signals the computer moving. Perhaps a quick pop up or something could instead let the user know about the ai.

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25th October 2010, 04:21 PM |#7  
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The vibration and/or beep signal the beginning of a human turn. I intended this to alert you to pass the phone to someone else if you're playing with friends. These can be controlled based on your android settings ("Audible selection" and "Haptic feedback" under "Sound settings.") I'll add an option to override those in the application.

I have a new version (almost ready) that adds a bunch of minor features, including a turn log as you suggested. It also lets you set player names and colors, and have a combination of human and ai players.

I have a buddy working on some new textures. Saying he's a better artist than me is an understatement. See screenshot above

I have a short list of bugs to fix and some things that came up in testing. I'll have another release out within a day or so.
26th October 2010, 06:40 AM |#8  
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Ah, I understand that now. When playing alone it seemed pointless, but I can see how it would be useful with friends.

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27th October 2010, 09:24 PM |#9  
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Check out my updated version on the market!

31st October 2010, 02:41 AM |#10  
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Here are the most significant features as of release r4:

* Set number of points to win game
* Show past game results
* Persistent settings and player names
* Turn log
* Crash and stall fixes
31st October 2010, 10:35 AM |#11  
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i really like where this is going!
used to love the game and this version is getting my attention

two things about the current version:

the "build town" button shows because i have the right recources (i guess, see my second point) but i am not able to build one because of the rules (i've only got my two initial towns and roads so i need a road first)
-> shouldn't the "build town" button show only when i am really able to build one?

i used to play the real game a couple of years ago. got used to having my "resources-trading"-card (how many x do i need to build y) visible at all times so i could glance at it while trading. i see that you implemented a menu showing when pressing the menu button in the last version (good start by the way, wanted to suggest that too) - it would be great if you could implement another button in the menu that shows to display the "resources-trading"-card (for lack of a better name)

more feedback to come.

EDIT: see below

i need a statusboard with the following information to make decisions and refine strategy:
- player points
- how many resources a player has (not how many in each category but in total - i think according to rules this is possible)
- all the stuff displayed on my own info-screen (in-game-menubar -> "info")

a suggestion where to place this: remove "info" and "turn log" from the in-game-menubar.
instead display "status" (or whatever name) to the left of "options".
status is a full-screen display of player stats.
via tab it is possible to switch to the other players, per default my own information is displayed (like when pressing "info" in the in-game-menubar)

(very) rough mockup attached.
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Last edited by emelie; 31st October 2010 at 10:54 AM.

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