[App] MemorizeIt (Alpha)

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By heliosdev, Senior Member on 8th November 2010, 12:13 AM
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MemorizeIt is an app I'm currently working on. I'm using C# and OpenGL ES 2.0. Currently it has three categories:
Memory: a simple game where two images have to match (needs at least ten images)
Head Tracking: an experimental image browser
Image Effects: apply shader effects on your images
First start will take some time for thumbnail image creation. The images are taken from the storage card in the directory "DCIM\100MEDIA". Additional images (.jpg) can be put in a directory named "TestImages" located in the root of the storage card. Saving of image effects not yet implemented.

update Nov 8 2010
check if directory TestImages on the root of the storage card exists

update Nov 14 2010
Image Effects: browse and select images (left-right scrolling)

known bugs:

Thanks for any comments, test results or ideas for improvement!
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Last edited by heliosdev; 14th November 2010 at 10:32 PM. Reason: new version
8th November 2010, 10:46 AM |#2  
finch273's Avatar
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nice app tried right now but image effects crashes the app right in the moment click on it.
everything else works like a charm...
8th November 2010, 11:05 AM |#3  
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directory TestImages on the root of the storage card needed (empty is fine)
first post updated

edit: fixed
Last edited by heliosdev; 8th November 2010 at 07:22 PM. Reason: fixed
14th November 2010, 10:34 PM |#4  
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Update. Any testers available?
14th November 2010, 11:16 PM |#5  
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Originally Posted by heliosdev

Update. Any testers available?

I will check this out today, as I actually had thoughts of something like this not long ago.
But my thought at the time, was somehow using a page of quicklinks to do it on, lol.
So it would essentially be a CHT widget.
But a stand alone memory game makes more sense in reality.
Anyhow, I will be happy to try it out and report back how it goes on WVGA and VGA if it is capable of both.
18th November 2010, 11:44 AM |#6  
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This is what i will test in the evening. This sound's very familiar to me what i have seen two years ago on UNIX. So, when this is working so as expect you are my hero .
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opengl es 2.0

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