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[Game] Sketch Defense, Tower Defense Game

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courtlandre
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(Last edited by courtlandre; 14th January 2011 at 10:38 PM.)
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Default [Game] Sketch Defense, Tower Defense Game

Hey guys, just wanted to announce my game for windows phone called Sketch Defense. Its the first game I've ever made (I just started programming this summer). It's a fixed path tower defense game that I think is pretty fun. Sorry there is no trial and no way to give out free codes for downloads.

If you feel like spending a buck to check it out I would love to get some feedback from you guys! I also look forward to the dev community and seeing what they can come up with! Hopefully with my limited knowledge of C# I'll be able to participate a bit more than on other platforms!


Update 1/14/2011 - New version has been released with a new account. Working on fixing some bugs and re-coding the particle system. New version should be out in a few weeks. Hope you all are enjoying the game!





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ekw
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(Last edited by ekw; 12th November 2010 at 08:16 PM.) Reason: updating comment
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i remember seeing this on youtube a while back. playing it now, looks fun!

haha i dumped 2 hours into this thing. really addictive. will there be updates?
 
evolutionqy7
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some pictures or videos in the first post would help you to get some insight on whats it like :P
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courtlandre
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i remember seeing this on youtube a while back. playing it now, looks fun!

haha i dumped 2 hours into this thing. really addictive. will there be updates?
Did you play the unlimited stages or just the normal levels? There is actually an update I'm uploading right now that just fixed a few bugs. Do you think it's too easy? On the emulator it seemed more difficult, on the device its easier. I also may need to tweak the stars... on the device I dont seem to get nearly as many points as on the emulator. The game ran horribly on the emulator for some reason, but runs really well on the device thank goodness.

Got any suggestions? Like I said, this is my first game ever (just started programming a few months ago) so any suggestions are very welcome!
 
ekw
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I think it was quite difficult, until I bought the boost tower. After that it was smooth sailing.

Suggestions:
-Have an offset when dragging the tower, so that the finger doesn't cover the tower during placement. makes it much easier! (may require additional logic for edges)
-Maybe in the future allow a maze mode! I think it would require a snap-to-grid layout, which i don't think the current implementation implements.
-Air units and air towers/invisible units and invisible sensing towers.
-Races, each race has different towers and different special effects.
-Individual upgrades to damage/range (perhaps after the max upgrade?)
-Description of towers would be nice
-Space the towers a little bit, i tend to always grab the wrong tower. (perhaps there could be a build-tower button that opens up a scrollable menu that gives tower selection (can also place descriptions here).
-Ability to pause the game (for tower placement)
-Trial mode (would probably bring you the most cash)


Bugs:
-For some reason all my lightning buffs disappear
-When reloading the game, the boost tower disappears
-Can't upgrade the boost tower, had 15K gold and it still didn't work.
-That ice map didn't follow that pathing, is that intentional for the "slipping"?



I am quite impressed on your first project, did you use game studio when implementing this? or you did it straight up in c#? If so do you have any links that helped get you started (so i can take a look at them )?
 
courtlandre
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(Last edited by courtlandre; 14th November 2010 at 04:08 PM.)
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Quote:
Originally Posted by ekw View Post
I think it was quite difficult, until I bought the boost tower. After that it was smooth sailing.

Suggestions:
-Have an offset when dragging the tower, so that the finger doesn't cover the tower during placement. makes it much easier! (may require additional logic for edges)
-Maybe in the future allow a maze mode! I think it would require a snap-to-grid layout, which i don't think the current implementation implements.
-Air units and air towers/invisible units and invisible sensing towers.
-Races, each race has different towers and different special effects.
-Individual upgrades to damage/range (perhaps after the max upgrade?)
-Description of towers would be nice
-Space the towers a little bit, i tend to always grab the wrong tower. (perhaps there could be a build-tower button that opens up a scrollable menu that gives tower selection (can also place descriptions here).
-Ability to pause the game (for tower placement)
-Trial mode (would probably bring you the most cash)


Bugs:
-For some reason all my lightning buffs disappear
-When reloading the game, the boost tower disappears
-Can't upgrade the boost tower, had 15K gold and it still didn't work.
-That ice map didn't follow that pathing, is that intentional for the "slipping"?



I am quite impressed on your first project, did you use game studio when implementing this? or you did it straight up in c#? If so do you have any links that helped get you started (so i can take a look at them )?
Offset when dragging towers: There should be an offset of over 100 pixels already, at least there is on my copies and I've tested it on a couple different phones.

Maze mode: What do you mean?

Other suggestions: I'll take them into account. I do plan on making some changes eventually to give it more depth, but the hardest part of making this game was "balancing" the different towers so that one wasn't way too powerful or really weak. As it is, the arc tower needs a strength or range upgrade I think, albeit slight.

Bugs: The lighting buff only lasts a few seconds and it is global, so if you use it on one tower, it will take away from your global pool. The normal levels only have one lightning boost, the unlimited levels have 20. I'll add some better descriptions to the help screen about this.

I'll look into the boost towers, they must not be getting re-loaded correctly. Not sure why you arent being allowed to upgrade them.

Ice map "slipping" is intentional, a friend did the map and it was his idea.

How I got started: I used XNA game studio which makes things really easy (compared to doing everything on your own). I started by reading a few C# tutorial books, then once I had a decent grasp of object oriented programming and C# syntax I started doing xna tutorials. After a few weeks of tutorials I started working on the game and just worked on one thing at a time. Each day I could typically work out one thing and eventually got a working game. Like I say though, the hardest part was balancing everything out.

Anyway, thanks for the suggestions and bug reports. There is already a new version being validated that fixes a few bugs you didn't mention (levels not loading after coming back into the game). I'll try and get a new update out this week with some other bug fixes. I'll also be adding another level this week or next and maybe a trial mode. The reason it doesn't already have one is because people were having problems with it before windows phone was released and I just didn't want to mess around with it.

Edit: new build submitted. boost towers can now be upgraded and will persist on load. Rocket tower range now properly indicates when being dragged. Offset from fingers has increased when dragging a tower. Arc tower names have been changed.
 
Revaric
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There should really be a trial option; let people play the first few levels, or try to add xbox live achievements, and let the trial run forever without them...
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Revaric
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Since 1.5, I noticed that once I place a tower, I can't place other towers. Any attempted to "grab" a different tower results in that first tower being selected.
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courtlandre
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Quote:
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Since 1.5, I noticed that once I place a tower, I can't place other towers. Any attempted to "grab" a different tower results in that first tower being selected.
Thanks, working on a new version now. Strange how bugs pop up when you don't even touch areas of code that they deal with!
 
zyclop
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The game looks really nice, whish I would have a WP7 device.

This picture would be pretty nice as wallpaper, can anyone share it? Would like to have it for WVGA-device


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